Desktop/Android/HTML5/iOS Java game development framework
Java C++ C HTML Shell Python Other
Latest commit 473257a Jul 22, 2016 @TomGrill TomGrill committed with Tom-Ski gdx-facebook extension version 1.2.2 (#4189)
* set gdx-dialogs extension version to 1.1.0

* gdx-facebook extension version 1.2.2
Failed to load latest commit information.
backends Lets not do that.. Jul 13, 2016
extensions gdx-facebook extension version 1.2.2 (#4189) Jul 22, 2016
gdx Don't clear implicit end row flag just because the size was recomputed. Jul 3, 2016
tests Add robovm tests via gradle, update gradle scripts to 2.2.0-SNAPSHOT … Jul 13, 2016
.gitattributes Perhaps this helps solving merge conflicts, see http://krlmlr.github.… Jan 23, 2016
.gitignore Merge branch 'moe' May 11, 2016
AUTHORS files, need to update contributors Jul 7, 2013
CC-LICENSE files, need to update contributors Jul 6, 2013
CCLA.txt Create CCLA.txt Apr 1, 2016
CHANGES Wrapping for HorizontalGroup and VerticalGroup. Jun 22, 2016
CLA.txt Update CLA.txt Apr 1, 2016 Grammar fixes Dec 31, 2015
CONTRIBUTORS Improve performance of glReadPixels() and ScreenUtils on GWT Apr 23, 2016 Update issue template May 31, 2016
LICENSE files, need to update contributors Jul 6, 2013 Fix robovm logo being stretched unproportionally Jun 9, 2015
build-mac-ios.xml added box2d to mac/ios build Apr 17, 2014
build-template.xml Bump up compiler options in ant to 1.8 to fix lwjgl3 issues. May 31, 2016
build.gradle Add robovm tests via gradle, update gradle scripts to 2.2.0-SNAPSHOT … Jul 13, 2016
build.xml Added LWJGL3 controllers backend Jan 4, 2016
eclipse-formatter.xml Updated eclipse formatter. Jun 27, 2012
fetch.xml make sure controller-native jar get downloaded Mar 19, 2016
libgdx_logo.svg added libgdx logo Aug 5, 2014
pom.xml Update Lwjgl3 to 3.0.0 release. Jun 9, 2016
settings.gradle Update MOE backend for MOE 1.0.648 May 6, 2016


Build Status

libGDX is a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, Mac OS X, Android, your WebGL enabled browser and iOS.

Getting Started


As we switched to Gradle, there's no need to download libGDX itself anymore. For those of you who still prefer the old way of doing things, you can get libGDX from the official download site.


The Wiki contains all the information you'll need to write a libGDX game. You can contribute to the Wiki directly here on GitHub!

We also provide Javadocs online. The Javadocs are also bundled as source Jars with every libGDX distribution for consumption in your favorite IDE.

News & Community

You can follow the latest news about libGDX on the blog. Follow @badlogicgames for real-time updates.

You can get help on our forum and talk to other libGDX users on our IRC channel #libgdx at

Reporting Issues

Use the issue tracker here on GitHub to report issues. Make sure you read the Getting Help article that walks you through the process or properly reporting an issue.

Contributing & Working from Source

libGDX has a strong developer community constantly improving the code base. We love to get any and all help we can. The Contributing article describes the process of helping libGDX to become even better.

To contribute, you need to work with libGDX' sources directly, something normal users do not have to go through. The Working with the Source article will give you directions.

You can also contribute financially to our infrastructure (build server, web server, test devices) via our Patreon!


libGDX is licensed under the Apache 2 License, meaning you can use it free of charge, without strings attached in commercial and non-commercial projects. We love to get (non-mandatory) credit in case you release a game or app using libgdx!

Supported By

libGDX is supported by helpful 3rd parties via code contributions, free licenses, test devices and so forth. Make our supporters happy and visit their sites!

Saikoa intel Software Partner
Excelsior JET

Intel and the Intel logo are trademarks of Intel Corporation in the U.S. and/or other countries.