• Flame - 3D Particle Editor
  • Particle Effect Types
  • Using 3D Particle Effects
  • Step 1: Create Batches and ParticleSystem
  • Step 2: Load Effects Using AssetManager
  • Step 3: Add Loaded ParticleEffects to the ParticleSystem
  • Step 4: Rendering our 3D Particles Using the ParticleSystem
  • Stop New Particle Emission, But Let Existing Particles Finish Playing
  • Simple examples