• Setting up Box2D with libGDX
  • Table of Contents
  • Initialization
  • Creating a World
  • Debug Renderer
  • Stepping the simulation
  • Rendering
  • Objects/Bodies
  • Dynamic Bodies
  • Static Bodies
  • Kinematic Bodies
  • Impulses/Forces
  • Joints and Gears
  • DistanceJoint
  • FrictionJoint
  • GearJoint
  • MotorJoint
  • MouseJoint
  • PrismaticJoint
  • PulleyJoint
  • RevoluteJoint
  • RopeJoint
  • WeldJoint
  • WheelJoint
  • Fixture Shapes
  • Importing Complex Shapes using box2d-editor
  • Sprites and Bodies
  • Sensors
  • Contact Listeners
  • Resources
  • Tools
  • Free Open Source
  • Commercial