• Blender considerations
  • Blender Animation
  • Exporting to FBX and converting to G3DB
  • Setting the coordinate system (up-axis)
  • Troubleshooting missing textures
  • Troubleshooting black textures
  • RrSs warning
  • Maximum vertices
  • Using the Model Preview Utility
  • Loading a G3DJ file into libGDX and instantiating it
  • Loading and rendering a G3DJ file example