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Windows 10 Scaling #83

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someguy233 opened this issue Nov 1, 2016 · 5 comments
Closed

Windows 10 Scaling #83

someguy233 opened this issue Nov 1, 2016 · 5 comments

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@someguy233
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@someguy233 someguy233 commented Nov 1, 2016

My libgdx game gets stretched larger when my desktop scaling is set to 125% in Windows 10. Happens when I set the game to fullscreen.

Running the JAR directly maintains the correct size.

@code-disaster
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@code-disaster code-disaster commented Nov 4, 2016

I suspect the executable not setting "DPI awareness" (in code or by application manifest) to be the cause for this. Can you try to replace your packr executable with the ones I pushed to this branch? I'd like to verify if this actually fixes the issue before I merge it to master.

@code-disaster
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@code-disaster code-disaster commented Nov 13, 2016

f23a3fb is aiming to fix that. Additional tests/feedback highly appreciated.

@JoelOtter
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@JoelOtter JoelOtter commented Aug 26, 2017

Hi @code-disaster - I'm still seeing this issue with the latest version of packr (2.0.0-SNAPSHOT, I believe). I'm using LWJGL2.

Running the JAR directly works fine, as does going to properties on the executable and checking 'override high DPI scaling behavior'.

I'm running packr on macOS, if that makes any difference.

Thanks! Love this tool.

@someguy233
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@someguy233 someguy233 commented Oct 5, 2017

Same here, on windows 10.

It works fine with LWJGL3.

But if you want to use LWJGL2, you can add the following to vm args in config.json

-Dsun.java2d.dpiaware=true

@JoelOtter
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@JoelOtter JoelOtter commented Apr 4, 2019

Thanks @someguy233 - this fixed the problem for me!

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