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/****************************************************************************
GLUI User Interface Toolkit
---------------------------
glui_add_controls.cpp - Routines for adding controls to a GLUI window
Note: these routines are all deprecated. Keeping them all here
prevents the linker from dragging in all the .o files, even for controls
that aren't used.
--------------------------------------------------
Copyright (c) 1998 Paul Rademacher
WWW: https://github.com/libglui/glui
Issues: https://github.com/libglui/glui/issues
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*****************************************************************************/
#include "GL/glui.h"
#include "glui_internal.h"
/*********************************** GLUI:: add_checkbox() ************/
GLUI_Checkbox *GLUI:: add_checkbox( const GLUI_String &name, int *value_ptr,
int id, GLUI_CB callback )
{
return add_checkbox_to_panel( main_panel,
name, value_ptr, id, callback );
}
/*********************************** GLUI:: add_checkbox_to_panel() **********/
GLUI_Checkbox *GLUI::add_checkbox_to_panel( GLUI_Panel *panel,
const GLUI_String &name, int *value_ptr,
int id,
GLUI_CB callback )
{
return new GLUI_Checkbox( panel, name, value_ptr, id, callback );
}
/********************************************* GLUI::add_panel() *************/
GLUI_Panel *GLUI::add_panel( const GLUI_String &name, int type )
{
return add_panel_to_panel( main_panel, name, type );
}
/**************************************** GLUI::add_panel_to_panel() *********/
GLUI_Panel *GLUI::add_panel_to_panel( GLUI_Panel *parent_panel,
const GLUI_String &name, int type )
{
return new GLUI_Panel( parent_panel, name, type );
}
/***************************** GLUI::add_radiogroup() ***************/
GLUI_RadioGroup *GLUI::add_radiogroup( int *value_ptr,
int user_id, GLUI_CB callback)
{
return add_radiogroup_to_panel( main_panel, value_ptr,
user_id, callback );
}
/***************************** GLUI::add_radiogroup_to_panel() ***************/
GLUI_RadioGroup *GLUI::add_radiogroup_to_panel(
GLUI_Panel *panel, int *value_ptr,
int user_id, GLUI_CB callback
)
{
return new GLUI_RadioGroup( panel, value_ptr, user_id, callback );
}
/***************************** GLUI::add_radiobutton_to_group() *************/
GLUI_RadioButton *GLUI::add_radiobutton_to_group( GLUI_RadioGroup *group,
const GLUI_String &name )
{
return new GLUI_RadioButton( group, name );
}
/********************************** GLUI::add_statictext() ************/
GLUI_StaticText *GLUI::add_statictext( const GLUI_String &name )
{
return add_statictext_to_panel( main_panel, name );
}
/******************************* GLUI::add_statictext_to_panel() **********/
GLUI_StaticText *GLUI::add_statictext_to_panel( GLUI_Panel *panel,
const GLUI_String &name )
{
return new GLUI_StaticText( panel, name );
}
/***************************************** GLUI:: add_button() ************/
GLUI_Button *GLUI:: add_button( const GLUI_String &name,
int id, GLUI_CB callback )
{
return add_button_to_panel( main_panel,
name, id, callback );
}
/*********************************** GLUI:: add_button_to_panel() **********/
GLUI_Button *GLUI::add_button_to_panel( GLUI_Panel *panel,
const GLUI_String &name,
int id,
GLUI_CB callback )
{
return new GLUI_Button( panel, name, id, callback );
}
/********************************** GLUI::add_separator() ************/
void GLUI::add_separator()
{
add_separator_to_panel( main_panel );
}
/******************************* GLUI::add_separator_to_panel() **********/
void GLUI::add_separator_to_panel( GLUI_Panel *panel )
{
new GLUI_Separator( panel );
}
/********************************** GLUI::add_edittext() ************/
GLUI_EditText *GLUI::add_edittext( const GLUI_String &name,
int data_type, void *data,
int id, GLUI_CB callback)
{
return add_edittext_to_panel( main_panel, name, data_type, data,
id, callback );
}
/******************************* GLUI::add_edittext_to_panel() **********/
GLUI_EditText *GLUI::add_edittext_to_panel( GLUI_Panel *panel,
const GLUI_String &name,
int data_type, void *data,
int id, GLUI_CB callback)
{
return new GLUI_EditText( panel, name, data_type, data, id, callback );
}
/********************************** GLUI::add_edittext() ************/
GLUI_EditText *GLUI::add_edittext( const GLUI_String &name,
GLUI_String & data,
int id, GLUI_CB callback)
{
return add_edittext_to_panel( main_panel, name, data, id, callback );
}
/******************************* GLUI::add_edittext_to_panel() **********/
GLUI_EditText*
GLUI::add_edittext_to_panel( GLUI_Panel *panel, const GLUI_String &name,
GLUI_String& data,
int id, GLUI_CB callback)
{
return new GLUI_EditText( panel, name, GLUI_EDITTEXT_STRING, &data, id, callback );
}
/********************************** GLUI::add_spinner() ************/
GLUI_Spinner *GLUI::add_spinner( const GLUI_String &name,
int data_type, void *data,
int id, GLUI_CB callback)
{
return add_spinner_to_panel( main_panel, name, data_type, data,
id, callback );
}
/******************************* GLUI::add_spinner_to_panel() **********/
GLUI_Spinner *GLUI::add_spinner_to_panel(
GLUI_Panel *panel, const GLUI_String &name,
int data_type, void *data,
int id, GLUI_CB callback
)
{
return new GLUI_Spinner( panel, name, data_type, data, id, callback );
}
/********************************** GLUI::add_column() ************/
void GLUI::add_column( int draw_bar )
{
add_column_to_panel( main_panel, draw_bar );
}
/******************************* GLUI::add_column_to_panel() **********/
void GLUI::add_column_to_panel( GLUI_Panel *panel, int draw_bar )
{
new GLUI_Column( panel, draw_bar );
}
/*********************************** GLUI:: add_listbox() ************/
GLUI_Listbox *GLUI:: add_listbox( const GLUI_String &name, int *value_ptr,
int id, GLUI_CB callback )
{
return add_listbox_to_panel( main_panel,
name, value_ptr, id, callback );
}
/*********************************** GLUI:: add_listbox_to_panel() **********/
GLUI_Listbox *GLUI::add_listbox_to_panel( GLUI_Panel *panel,
const GLUI_String &name, int *value_ptr,
int id,
GLUI_CB callback )
{
return new GLUI_Listbox( panel, name, value_ptr, id, callback );
}
/*********************************** GLUI:: add_rotation() ************/
GLUI_Rotation *GLUI:: add_rotation( const GLUI_String &name, float *value_ptr,
int id, GLUI_CB callback )
{
return add_rotation_to_panel( main_panel, name, value_ptr, id, callback );
}
/*********************************** GLUI:: add_rotation_to_panel() **********/
GLUI_Rotation *GLUI::add_rotation_to_panel( GLUI_Panel *panel,
const GLUI_String &name, float *value_ptr,
int id,
GLUI_CB callback )
{
return new GLUI_Rotation( panel, name, value_ptr, id, callback );
}
/*********************************** GLUI:: add_translation() ************/
GLUI_Translation *GLUI:: add_translation( const GLUI_String &name, int trans_type,
float *value_ptr, int id,
GLUI_CB callback )
{
return add_translation_to_panel( main_panel,name,trans_type,
value_ptr, id, callback );
}
/*********************************** GLUI:: add_translation_to_panel() **********/
GLUI_Translation *GLUI::add_translation_to_panel(
GLUI_Panel *panel, const GLUI_String &name,
int trans_type, float *value_ptr,
int id, GLUI_CB callback
)
{
return new GLUI_Translation(panel, name, trans_type, value_ptr, id, callback);
}
/********************************** GLUI::add_rollout() **************/
GLUI_Rollout *GLUI::add_rollout( const GLUI_String &name, int open, int type)
{
return add_rollout_to_panel( main_panel, name, open, type);
}
/****************************** GLUI::add_rollout_to_panel() *********/
GLUI_Rollout *GLUI::add_rollout_to_panel(GLUI_Panel *panel, const GLUI_String &name,
int open, int type)
{
return new GLUI_Rollout( panel, name, open, type );
}