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/****************************************************************************
GLUI User Interface Toolkit
---------------------------
glui_filebrowser.cpp - GLUI_FileBrowser control class
--------------------------------------------------
Copyright (c) 1998 Paul Rademacher
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*****************************************************************************/
#include "GL/glui.h"
#include "glui_internal.h"
#include <sys/types.h>
#ifdef __GNUC__
#include <dirent.h>
#include <unistd.h>
#endif
#ifdef _WIN32
#include <windows.h>
#endif
#include <sys/stat.h>
GLUI_FileBrowser::GLUI_FileBrowser( GLUI_Node *parent,
const GLUI_String &name,
int type,
int id,
GLUI_CB cb)
{
common_init();
set_name( name );
user_id = id;
int_val = type;
callback = cb;
parent->add_control( this );
list = new GLUI_List(this, true, 1);
list->set_object_callback( GLUI_FileBrowser::dir_list_callback, this );
list->set_click_type(GLUI_DOUBLE_CLICK);
this->fbreaddir(this->current_dir.c_str());
}
/****************************** GLUI_FileBrowser::draw() **********/
void GLUI_FileBrowser::dir_list_callback(GLUI_Control *glui_object) {
GLUI_List *list = dynamic_cast<GLUI_List*>(glui_object);
if (!list)
return;
GLUI_FileBrowser* me = dynamic_cast<GLUI_FileBrowser*>(list->associated_object);
if (!me)
return;
int this_item;
this_item = list->get_current_item();
if (this_item > 0) { /* file or directory selected */
const std::string &selected = list->get_item_ptr( this_item )->text;
if (selected[0] == '/' || selected[0] == '\\') {
if (me->allow_change_dir) {
#ifdef __GNUC__
int result = chdir(selected.c_str()+1);
assert(result==0);
#endif
#ifdef _WIN32
SetCurrentDirectory(selected.c_str()+1);
#endif
me->fbreaddir(".");
}
} else {
me->file = selected;
me->execute_callback();
}
}
}
void GLUI_FileBrowser::fbreaddir(const GLUI_String &d) {
GLUI_String item;
int i = 0;
if (d.empty())
return;
#ifdef _WIN32
WIN32_FIND_DATA FN;
HANDLE hFind;
//char search_arg[MAX_PATH], new_file_path[MAX_PATH];
//sprintf(search_arg, "%s\\*.*", path_name);
hFind = FindFirstFile("*.*", &FN);
if (list) {
list->delete_all();
if (hFind != INVALID_HANDLE_VALUE) {
do {
int len = strlen(FN.cFileName);
if (FN.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) {
item = '\\';
item += FN.cFileName;
} else {
item = FN.cFileName;
}
list->add_item(i,item.c_str());
i++;
} while (FindNextFile(hFind, &FN) != 0);
if (GetLastError() == ERROR_NO_MORE_FILES)
FindClose(hFind);
else
perror("fbreaddir");
}
}
#elif defined(__GNUC__)
DIR *dir;
struct dirent *dirp;
struct stat dr;
if (list) {
list->delete_all();
if ((dir = opendir(d.c_str())) == NULL)
perror("fbreaddir:");
else {
while ((dirp = readdir(dir)) != NULL) /* open directory */
{
if (!lstat(dirp->d_name,&dr) && S_ISDIR(dr.st_mode)) /* dir is directory */
item = dirp->d_name + GLUI_String("/");
else
item = dirp->d_name;
list->add_item(i,item.c_str());
i++;
}
closedir(dir);
}
}
#endif
}
void ProcessFiles(const GLUI_String &path_name)
{
}
void GLUI_FileBrowser::set_w(int w)
{
if (list) list->set_w(w);
}
void GLUI_FileBrowser::set_h(int h)
{
if (list) list->set_h(h);
}