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/****************************************************************************
GLUI User Interface Toolkit
---------------------------
glui_listbox - GLUI_ListBox control class
--------------------------------------------------
Copyright (c) 1998 Paul Rademacher
WWW: https://github.com/libglui/glui
Issues: https://github.com/libglui/glui/issues
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*****************************************************************************/
#include "glui_internal_control.h"
#include "tinyformat.h"
#include <algorithm>
/****************************** GLUI_Listbox::GLUI_Listbox() **********/
GLUI_Listbox::GLUI_Listbox( GLUI_Node *parent,
const GLUI_String &name, int *value_ptr,
int id,
GLUI_CB cb)
{
common_init();
set_ptr_val( value_ptr );
user_id = id;
set_name( name );
callback = cb;
parent->add_control( this );
init_live();
}
void GLUI_Listbox::common_init()
{
name = tfm::format("Listbox: %p", this);
w = GLUI_EDITTEXT_WIDTH;
h = GLUI_EDITTEXT_HEIGHT;
orig_value = -1;
title_x_offset = 0;
text_x_offset = 55;
can_activate = true;
curr_text = "";
live_type = GLUI_LIVE_INT; /* This has an integer live var */
depressed = false;
glut_menu_id = -1;
}
/****************************** GLUI_Listbox::mouse_down_handler() **********/
int GLUI_Listbox::mouse_down_handler( int local_x, int local_y )
{
return false;
}
/****************************** GLUI_Listbox::mouse_up_handler() **********/
int GLUI_Listbox::mouse_up_handler( int local_x, int local_y, bool inside )
{
return false;
}
/****************************** GLUI_Listbox::mouse_held_down_handler() ******/
int GLUI_Listbox::mouse_held_down_handler( int local_x, int local_y,
bool inside)
{
return false;
}
/****************************** GLUI_Listbox::key_handler() **********/
int GLUI_Listbox::key_handler( unsigned char key,int modifiers )
{
return false;
}
/****************************** GLUI_Listbox::draw() **********/
void GLUI_Listbox::draw( int x, int y )
{
GLUI_DRAWINGSENTINAL_IDIOM
int name_x;
/* draw_active_area(); */
name_x = std::max(text_x_offset - string_width(this->name) - 3,0);
draw_name( name_x , 13);
draw_box_inwards_outline( text_x_offset, w,
0, h );
if ( NOT active ) {
draw_box( text_x_offset+3, w-2, 2, h-2, 1.0, 1.0, 1.0 );
if ( NOT enabled )
glColor3b( 32, 32, 32 );
else
glColor3f( 0.0, 0.0, 0.0 );
glRasterPos2i( text_x_offset+5, 13 );
draw_string( curr_text );
}
else {
draw_box( text_x_offset+3, w-2, 2, h-2, .0, .0, .6 );
glColor3f( 1.0, 1.0, 1.0 );
glRasterPos2i( text_x_offset+5, 13 );
draw_string( curr_text );
}
if ( enabled ) {
glui->std_bitmaps.
draw(GLUI_STDBITMAP_LISTBOX_UP,
w-glui->std_bitmaps.width(GLUI_STDBITMAP_LISTBOX_UP)-1,
2 );
}
else {
glui->std_bitmaps.
draw(GLUI_STDBITMAP_LISTBOX_UP_DIS,
w-glui->std_bitmaps.width(GLUI_STDBITMAP_LISTBOX_UP)-1,
2 );
}
}
/************************************ GLUI_Listbox::update_si() **********/
void GLUI_Listbox::update_size()
{
recalculate_item_width();
}
/********************************* GLUI_Listbox::set_int_val() **************/
void GLUI_Listbox::set_int_val( int new_val )
{
/* int_val = new_val; */
do_selection( new_val );
/*** Update the variable we're (possibly) pointing to, and update the main gfx ***/
output_live(true);
}
/**************************************** GLUI_Listbox::add_item() **********/
int GLUI_Listbox::add_item( int id, const GLUI_String &new_text )
{
GLUI_Listbox_Item *new_node = new GLUI_Listbox_Item;
GLUI_Listbox_Item *head;
new_node->text = new_text;
new_node->id = id;
head = (GLUI_Listbox_Item*) items_list.first_child();
new_node->link_this_to_parent_last( &items_list );
if ( head == NULL ) {
/*** This is first item added ***/
int_val = id+1; /** Different than id **/
do_selection( id );
last_live_int = id;
if( glui )
glui->post_update_main_gfx();
}
if (recalculate_item_width()) glui->refresh();
return true;
}
/************************************** GLUI_Listbox::delete_item() **********/
int GLUI_Listbox::delete_item( const GLUI_String &text )
{
GLUI_Listbox_Item *node = get_item_ptr(text);
if (node)
{
node->unlink();
delete node;
return true;
}
if (recalculate_item_width()) glui->refresh();
return false;
}
/************************************** GLUI_Listbox::delete_item() **********/
int GLUI_Listbox::delete_item(int id)
{
GLUI_Listbox_Item *node = get_item_ptr(id);
if (node)
{
node->unlink();
delete node;
return true;
}
if (recalculate_item_width()) glui->refresh();
return false;
}
/************************************** GLUI_Listbox::sort_items() **********/
int GLUI_Listbox::sort_items()
{
return false;
}
/********************************************* GLUI_Listbox::dump() **********/
void GLUI_Listbox::dump( FILE *output )
{
GLUI_Listbox_Item *item;
/* printf( "%p\n", (char*) name ); */
fprintf( output, "Listbox: %s\n", name.c_str() );
item = (GLUI_Listbox_Item *) items_list.first_child();
while( item ) {
fprintf( output, " %3d : %s\n", item->id, item->text.c_str() );
item = (GLUI_Listbox_Item *) item->next();
}
}
/************************************ GLUI_Listbox::get_item_ptr() **********/
GLUI_Listbox_Item *GLUI_Listbox::get_item_ptr( const GLUI_String &text )
{
GLUI_Listbox_Item *item;
item = (GLUI_Listbox_Item *) items_list.first_child();
while( item ) {
if ( item->text == text )
return item;
item = (GLUI_Listbox_Item *) item->next();
}
return NULL;
}
/************************************ GLUI_Listbox::get_item_ptr() **********/
GLUI_Listbox_Item *GLUI_Listbox::get_item_ptr( int id )
{
GLUI_Listbox_Item *item;
item = (GLUI_Listbox_Item *) items_list.first_child();
while( item ) {
if ( item->id == id )
return item;
item = (GLUI_Listbox_Item *) item->next();
}
return NULL;
}
/************************************ GLUI_Listbox::mouse_over() **********/
static void listbox_callback( int i )
{
int old_val;
if ( NOT GLUI_Master.curr_left_button_glut_menu OR
!dynamic_cast<GLUI_Listbox*>(GLUI_Master.curr_left_button_glut_menu) )
return;
old_val = ((GLUI_Listbox*)GLUI_Master.curr_left_button_glut_menu)->int_val;
((GLUI_Listbox*)GLUI_Master.curr_left_button_glut_menu)->set_int_val(i);
/**** If value changed, execute callback ****/
if ( old_val !=
((GLUI_Listbox*)GLUI_Master.curr_left_button_glut_menu)->int_val ) {
((GLUI_Listbox*)GLUI_Master.curr_left_button_glut_menu)->execute_callback();
}
}
/*************************************** GLUI_Listbox::mouse_over() **********/
int GLUI_Listbox::mouse_over( int state, int x, int y )
{
GLUI_Listbox_Item *item;
/* printf( "x/y: %d/%d\n", x, y ); */
if ( state AND enabled AND x > x_abs + text_x_offset) {
/**** Build a GLUT menu for this listbox ***/
/* printf( "%d %d\n", x, y ); */
glut_menu_id = glutCreateMenu(listbox_callback);
item = (GLUI_Listbox_Item *) items_list.first_child();
while( item ) {
glutAddMenuEntry( item->text.c_str(), item->id );
item = (GLUI_Listbox_Item *) item->next();
}
glutAttachMenu( GLUT_LEFT_BUTTON);
GLUI_Master.set_left_button_glut_menu_control( this );
}
else if ( glut_menu_id != -1 ) {
/* printf( "OUT\n" ); */
glutDetachMenu( GLUT_LEFT_BUTTON );
glutDestroyMenu( glut_menu_id );
glut_menu_id = -1;
}
return true;
}
/************************************ GLUI_Listbox::do_selection() **********/
int GLUI_Listbox::do_selection( int item_num )
{
GLUI_Listbox_Item *item, *sel_item;
/*** Is this item already selected? ***/
if ( item_num == int_val )
return false;
sel_item = NULL;
item = (GLUI_Listbox_Item *) items_list.first_child();
while( item ) {
if ( item->id == item_num ) {
sel_item = item;
break;
}
item = (GLUI_Listbox_Item *) item->next();
}
if ( NOT sel_item )
return false;
/* printf( "-> %s\n", (char*) sel_item->text ); */
int_val = item_num;
curr_text = sel_item->text;
redraw();
return true;
}
/*********************************** GLUI_Listbox::~GLUI_Listbox() **********/
GLUI_Listbox::~GLUI_Listbox()
{
GLUI_Listbox_Item *item = (GLUI_Listbox_Item *) items_list.first_child();
while (item)
{
GLUI_Listbox_Item *tmp = item;
item = (GLUI_Listbox_Item *) item->next();
delete tmp;
}
}
/****************************** GLUI_Listbox::special_handler() **********/
int GLUI_Listbox::special_handler( int key,int modifiers )
{
GLUI_Listbox_Item *node, *new_node;
node = get_item_ptr( int_val );
new_node = NULL;
if ( key == GLUT_KEY_DOWN ) {
new_node = (GLUI_Listbox_Item*) node->next();
}
else if ( key == GLUT_KEY_UP ) {
new_node = (GLUI_Listbox_Item*) node->prev();
}
else if ( key == GLUT_KEY_HOME ) {
new_node = (GLUI_Listbox_Item*) items_list.first_child();
}
else if ( key == GLUT_KEY_END ) {
new_node = (GLUI_Listbox_Item*) items_list.last_child();
}
if ( new_node != NULL AND new_node != node ) {
node = new_node;
set_int_val( node->id );
execute_callback();
return true;
}
else {
return false;
}
}
/************************* GLUI_Listbox::recalculate_item_width() ***********/
/** Change w and return true if we need to be widened to fit the current items. */
bool GLUI_Listbox::recalculate_item_width()
{
int item_text_size;
if ( NOT glui )
return false;
/* Find the title size */
text_x_offset = string_width( name );
/* Find the longest item string ***/
item_text_size = 0;
GLUI_Listbox_Item *item = (GLUI_Listbox_Item *) items_list.first_child();
while( item ) {
item_text_size = std::max(item_text_size,string_width(item->text));
item = (GLUI_Listbox_Item *) item->next();
}
/* Sum up our layout: name, item, and drop-down marker */
int new_wid=text_x_offset+std::max(GLUI_EDITTEXT_MIN_TEXT_WIDTH,item_text_size)+20;
if ( w != new_wid) {
w = new_wid;
return true; /* we gotta be shortened or widened */
}
else {
return false; /* our current width is OK */
}
}