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/****************************************************************************
GLUI User Interface Toolkit
---------------------------
glui_panel.cpp - GLUI_Panel control class
--------------------------------------------------
Copyright (c) 1998 Paul Rademacher
WWW: https://github.com/libglui/glui
Issues: https://github.com/libglui/glui/issues
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*****************************************************************************/
#include "glui_internal_control.h"
GLUI_Panel::GLUI_Panel( GLUI_Node *parent, const GLUI_String &name, int type )
{
common_init();
set_name( name );
user_id = -1;
int_val = type;
parent->add_control( this );
}
/****************************** GLUI_Panel::draw() **********/
void GLUI_Panel::draw( int x, int y )
{
int top;
GLUI_DRAWINGSENTINAL_IDIOM
if ( int_val == GLUI_PANEL_RAISED ) {
top = 0;
glLineWidth( 1.0 );
glColor3f( 1.0, 1.0, 1.0 );
glBegin( GL_LINE_LOOP );
glVertex2i( 0, top ); glVertex2i( w, top );
glVertex2i( 0, top ); glVertex2i( 0, h );
glEnd();
glColor3f( .5, .5, .5 );
glBegin( GL_LINE_LOOP );
glVertex2i( w, top );
glVertex2i( w, h );
glVertex2i( 0, h );
glVertex2i( w, h );
glEnd();
/** ORIGINAL RAISED PANEL METHOD - A LITTLE TOO HIGH **
glLineWidth(1.0);
glBegin( GL_LINES );
glColor3f( 1.0, 1.0, 1.0 );
glVertex2i( 1, 1 ); glVertex2i( w-2, 1 );
glVertex2i( 1, 1 ); glVertex2i( 1, h-2 );
glColor3f( .5, .5, .5 );
glVertex2i( w-1, 1 ); glVertex2i( w-1, h-1 );
glVertex2i( 1, h-1 ); glVertex2i( w-1, h-1 );
glColor3f( 0.0, 0.0, 0.0 );
glVertex2i( 0, h ); glVertex2i( w, h );
glVertex2i( w, 0 ); glVertex2i( w, h );
glEnd();
-- Touch up the lines a bit (needed in some opengl implementations
glBegin( GL_POINTS );
glColor3f( .5, .5, .5 );
glVertex2i( w-1, h-1 );
glColor3f( 0.0, 0.0, 0.0 );
glVertex2i( w, h );
glEnd();
**/
}
else if ( int_val == GLUI_PANEL_EMBOSSED ) {
if ( parent_node == NULL || name == "" ) {
top = 0;
}
else {
top = GLUI_PANEL_EMBOSS_TOP;
}
glLineWidth( 1.0 );
glColor3f( 1.0, 1.0, 1.0 );
glBegin( GL_LINE_LOOP );
glVertex2i( 0, top ); glVertex2i( w, top );
glVertex2i( w, h ); glVertex2i( 0, h );
glVertex2i( 1, top+1 ); glVertex2i( w-1, top+1 );
glVertex2i( w-1, h-1 ); glVertex2i( 1, h-1 );
glEnd();
glColor3f( .5, .5, .5 );
glBegin( GL_LINE_LOOP );
glVertex2i( 0, top );
glVertex2i( w-1, top );
glVertex2i( w-1, h-1 );
glVertex2i( 0, h-1 );
glEnd();
/**** Only display text in embossed panel ****/
if ( parent_node != NULL && name != "" ) { /* Only draw non-null strings */
int left = 7, height=GLUI_PANEL_NAME_DROP+1;
int str_width;
str_width = string_width(name);
if ( glui )
glColor3ubv(glui->bkgd_color);
glDisable( GL_CULL_FACE );
glBegin( GL_QUADS );
glVertex2i( left-3, 0 ); glVertex2i( left+str_width+3, 0 );
glVertex2i( left+str_width+3, height ); glVertex2i( left-3, height );
glEnd();
draw_name( left, GLUI_PANEL_NAME_DROP );
}
}
glLineWidth( 1.0 );
}
/****************************** GLUI_Panel::set_name() **********/
void GLUI_Panel::set_name( const GLUI_String &new_name )
{
name = new_name;
update_size();
if ( glui )
glui->refresh();
}
/****************************** GLUI_Panel::set_type() **********/
void GLUI_Panel::set_type( int new_type )
{
if ( new_type != int_val ) {
int_val = new_type;
update_size();
redraw();
}
}
/************************************** GLUI_Panel::update_size() **********/
void GLUI_Panel::update_size()
{
int text_size;
if ( NOT glui )
return;
text_size = string_width(name);
if ( w < text_size + 16 )
w = text_size + 16 ;
if ( name != "" AND int_val == GLUI_PANEL_EMBOSSED ) {
this->y_off_top = GLUI_YOFF + 8;
}
else {
this->y_off_top = GLUI_YOFF;
}
}