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Wrong hashes of Genesis games when trying to create lobby #4660

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ofry opened this issue Feb 17, 2017 · 3 comments
Open

Wrong hashes of Genesis games when trying to create lobby #4660

ofry opened this issue Feb 17, 2017 · 3 comments

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@ofry
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@ofry ofry commented Feb 17, 2017

First and foremost consider this:

  • Only RetroArch bugs should be filed here. Not core bugs or game bugs
  • This is not a forum or a help section, this is strictly developer oriented

Description

When I start Genesis game and trying to create lobby,
users see 000000 instead of rom hashsum.
2017-02-18 02 48 07

Expected behavior

Should be actual hash of ROM.

Actual behavior

[What is actually happening]

Steps to reproduce the bug

  1. [First step]
  2. [Second step]
  3. [and so on...]

Bisect Results

[Try to bisect and tell us when this started happening]

Version/Commit

You can find this information under Information/System Information

Environment information

  • OS: Windows 8.1 x64
  • Compiler: [In case you are running local builds]

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@hizzlekizzle
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@hizzlekizzle hizzlekizzle commented Feb 17, 2017

Did you create the playlist with RetroArch's built-in scanner or an external scanning utility?

@ofry
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@ofry ofry commented Feb 17, 2017

Playlist created by Retroarch's built-in scanner.

Playlist entry with this ROM:

C:\Users\ofry\Downloads\Sega - Mega Drive - Genesis\Bare Knuckle II - Shitou heno Chingonka ~ Streets of Rage II (Japan, Europe).zip#Bare Knuckle II - Shitou heno Chingonka ~ Streets of Rage II (Japan, Europe).md
Bare Knuckle II - Shitou e no Requiem ~ Streets of Rage II (Japan, Europe)
cores\picodrive_libretro.dll
PicoDrive
42E3EFDC|crc
Sega - Mega Drive - Genesis.lpl

@fr500
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@fr500 fr500 commented Feb 17, 2017

The CRC on the lobbies comes from RA itself and it's only reported by non-fullpath cores. It doesn't come from playlists.

I guess it could be made so it uses the playlist CRC if available but I don't know how. That isn{t passed on task_push_load_content

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