57/59 fps games running the wrong speed on lcd monitors #8555
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This is not a bug, this is by design.
…On Sat, Apr 6, 2019 at 10:48 PM grant2258 ***@***.***> wrote:
First and foremost consider this:
- Only RetroArch bugs should be filed here. Not core bugs or game bugs
- This is not a forum or a help section, this is strictly developer
oriented
Description
[Description of the bug]
machine timing scew makes these games run too fast this results in high
pitched music. The game can run up to 10% too fast depending on the fps set
on lcd monitor.
Expected behavior
game to run the correct fgps
[What you expected to happen]
game to run the correct fgps
Actual behavior
all games in the 57.x/59.x run the 60fps
[What is actually happening]
machine timing scew setting 0.05 is setting these games to play the wrong
speed
Steps to reproduce the bug
start and game with mame or fba any version this fps range ie double
dragon 1, double dranon 2, robocop many others as well.
1. start fba or mame
2. load robocop or double drangon
3. display fps notifications
Bisect Results
all versions of RA
Version/Commit
[INFO] RetroArch 1.7.6 (Git ffad99d
<ffad99d>
)
Environment information
- OS:WIndows 10 64 bit
- Compiler: MSYS64
Just started a new topic for this as the other topic is about scripting.
The only way to play these games properly at the moment seems to be
freesync/gsync. or crt. I think it would be nice to find a solution for
normal lcd users with no freesync/ gsync.
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The default timing skew will make it run at 60 till 57ish fps.
Below that it's too far and obviously noticeable, so it disables vsync and
runs at 50.
…On Sun, Apr 7, 2019, 00:21 grant2258 ***@***.***> wrote:
i take the sample applies to pal as well I just started snes9x and refresh
rate is set to 60 for pal. Is there any reason that the design isint
changing the fps to 60 for this as well since its by design?
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Sync exact framerate only works with g-sync/freesync displays. |
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How is this forcing to 60 fps considered as a design choice? Running 57 fps games at 60 fps by default is pretty bad imo. It is a 5 percent speed up! That’s large. Yes it is smooth but also wrong. People who know these original games will easily notice. Maybe include a “force 60 fps” front end option that the user can enable or disable? When the option is disabled, smoothness is less on lcd Monitor but game timing is accurate like in the arcades. In my opinion timing skew should be much much less than 3 fps for an accurate emulator. Maybe allow 1fps. Or make it an option to set max timing skew in fractional fps. I wouldn’t accept a 5 percent inaccurate speed up personally if I had the choice, regardless if it is smooth on lcd or not. I disable force 60 hz in pfba I think many popular games fall in this category. I think Street Fighter and R-Type are two examples of I remember right. |
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@rsn8887 the solution is disable audio sync or make audio timing skew a lot smaller. There are 59.7fps games IIRC in arcades. Is it word disabling vsync and getting tearlines or judder for that? certainly not in my opinion. The default is supposed to give you smooth scrolling, and synced audio and video. Bottom line, if you want 57 at 57.. If you want 58 at 58.. you can do it just do the math. |
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It's not about set numbers, that's just a tweakable default that someone considered reasonable. Also the option could be clearer, it's not about forcing behaviors, it's all about reaching agreements. Here is the scenario: At the current defaults, a person who has never played robocop will get incorrect speed, incorrect music pitch, but he will get smooth scrolling, no judder. If we change it to 0.033333334 the same user will get correct speed, correct pitch, judder, will bitch and complain about how RA sucks, maybe will quit. So I think it's easier to keep the current default and try to improve the explanation of how this work so purists can get what they want. |
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It is indeed max timing skew that you need to adjust. |
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I didn't realize this was already an option that could be adjusted to fix this problem. That's good news. |
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Eh, it's complicated. Some games suffer more by running at the wrong speed, others by having choppy scrolling. My personal taste is that I loathe juddery scrolling much more than wrong speed, so the current 57 Hz default is fine by me. In any event I think at least 59 to 61 Hz games should run at 60, so all those Neo Geo games (they're 59.1) and ~60 Hz NTSC and arcade systems scroll right and have proper shadows and transparency. We'll eventually have ubiquitous Freesync or modeline generation, in the meantime the best option would be to have an option that's clearer in meaning than tweaking audio timing skew. Something like "Sync to nonstandard refresh rate range - X%". |
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Yeah, "max timing skew" could easily be changed to something like "video speed correction threshold" or "video speed sync window" or whatever. However, perhaps it would be better to leave the option named the same and just clarify in the subtitle and help texts..? |
First and foremost consider this:
Description
[Description of the bug]
machine timing scew makes these games run too fast this results in high pitched music. The game can run up to 10% too fast depending on the fps set on lcd monitor.
Expected behavior
game to run the correct fgps
[What you expected to happen]
game to run the correct fgps
Actual behavior
all games in the 57.x/59.x run the 60fps
[What is actually happening]
machine timing scew setting 0.05 is setting these games to play the wrong speed
Steps to reproduce the bug
start and game with mame or fba any version this fps range ie double dragon 1, double dranon 2, robocop many others as well.
Bisect Results
all versions of RA
Version/Commit
[INFO] RetroArch 1.7.6 (Git ffad99d)
Environment information
Just started a new topic for this as the other topic is about scripting. The only way to play these games properly at the moment seems to be freesync/gsync. or crt. I think it would be nice to find a solution for normal lcd users with no freesync/ gsync.
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