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Collection of commonly used Cg shaders. These shaders are usable by either HLSL and/or Cg runtime compilers. The cg2glsl script will translate most of these into GLSL shaders.
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3dfx Major refactory.
anti-aliasing Major refactory.
auto-box Big change on naming conventions - ALWAYS USE LOWER-CASE FROM NOW ON
bicubic Change some licenses to MIT.
blurs Major refactory.
borders Updates to SGB and GBP border shaders
cgp Add some new tvout presets with dither shaders
crt Separate multipliers to X and Y in crt-hyllian-3d
ddt Change some licenses to MIT.
dithering Major refactory.
docs Update README
eagle Major refactory.
handheld Create plain nds-color preset
hqx Use TEXCOORD semantics in all shaders.
include Merge branch 'master' of https://github.com/TroggleMonkey/common-shaders
misc Add Super-Res shaders.
motionblur add feedback motionblur
mudlord Major refactory.
nedi Major refactory.
neon Major refactory.
ntsc Major refactory.
python Add sample Python Cg script.
quad Major refactory.
retro Major refactory.
sabr Major refactory.
scalehq Major refactory.
scalenx Add scalefx-hybrid shaders
sharpen Add Super-Res shaders.
srgb-helpers Convert some Windows newlines to Unix newlines.
test Use TEXCOORD semantics in all shaders.
warp/shaders Change some licenses to MIT.
waterpaint Major refactory.
windowed Update jinc2-sharper params
xbr Fix for super-xbr-3d shaders.
xsai Major refactory.
xsal Major refactory.
xsoft Major refactory.
quilez.cg Big change on naming conventions - ALWAYS USE LOWER-CASE FROM NOW ON
scanline.cg Add more parameters to scanline.cg
stock.cg Cleanups, add frame_rotation to input struct - and add missing
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