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Collection of commonly used Cg shaders. These shaders are usable by either HLSL and/or Cg runtime compilers. The cg2glsl script will translate most of these into GLSL shaders.
C C++ Other
branch: master
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3dfx Major refactory.
anti-aliasing Major refactory.
auto-box Big change on naming conventions - ALWAYS USE LOWER-CASE FROM NOW ON
bicubic Major refactory.
blurs Major refactory.
borders Update SGB and GBP border presets
cgp Major refactory.
crt Major refactory.
ddt Major refactory.
dithering Major refactory.
docs Update README
eagle Major refactory.
handheld add some tweaks from hi-ban to dmg-border shader
hqx Use TEXCOORD semantics in all shaders.
include Merge branch 'master' of https://github.com/TroggleMonkey/common-shaders
misc Major refactory.
motionblur Major refactory.
mudlord Major refactory.
nedi Major refactory.
neon Major refactory.
ntsc Major refactory.
python Add sample Python Cg script.
quad Major refactory.
retro Major refactory.
sabr Major refactory.
scalehq Major refactory.
scalenx Major refactory.
sharpen Major refactory.
srgb-helpers Convert some Windows newlines to Unix newlines.
test Use TEXCOORD semantics in all shaders.
warp/shaders Major refactory.
waterpaint Major refactory.
windowed Major refactory.
xbr Major refactory.
xsai Major refactory.
xsal Major refactory.
xsoft Major refactory.
quilez.cg Big change on naming conventions - ALWAYS USE LOWER-CASE FROM NOW ON
scanline.cg Add more parameters to scanline.cg
stock.cg Cleanups, add frame_rotation to input struct - and add missing
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