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Collection of commonly used Cg shaders. These shaders are usable by either HLSL and/or Cg runtime compilers. The cg2glsl script will translate most of these into GLSL shaders.
C C++ Other
Branch: master
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3dfx Major refactory.
anti-aliasing Major refactory.
auto-box Big change on naming conventions - ALWAYS USE LOWER-CASE FROM NOW ON
bicubic Change some licenses to MIT.
blurs Major refactory.
borders overhaul border shaders to add border-on-top toggle
cgp Major refactory.
crt Change some licenses to MIT.
ddt Change some licenses to MIT.
dithering Major refactory.
docs Update README
eagle Major refactory.
handheld Add missing runtime parameters to console-border DMG shader
hqx Use TEXCOORD semantics in all shaders.
include Merge branch 'master' of https://github.com/TroggleMonkey/common-shaders
misc add overscan mask options to image-adjustment shader
motionblur Major refactory.
mudlord Major refactory.
nedi Major refactory.
neon Major refactory.
ntsc Major refactory.
python Add sample Python Cg script.
quad Major refactory.
retro Major refactory.
sabr Major refactory.
scalehq Major refactory.
scalenx Major refactory.
sharpen Major refactory.
srgb-helpers Convert some Windows newlines to Unix newlines.
test Use TEXCOORD semantics in all shaders.
warp/shaders Change some licenses to MIT.
waterpaint Major refactory.
windowed Major refactory.
xbr Optimizations to Super-xBR
xsai Major refactory.
xsal Major refactory.
xsoft Major refactory.
quilez.cg Big change on naming conventions - ALWAYS USE LOWER-CASE FROM NOW ON
scanline.cg Add more parameters to scanline.cg
stock.cg Cleanups, add frame_rotation to input struct - and add missing
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