From cdd0c2e68e7ce1084fe5ed2352d4419904093c3f Mon Sep 17 00:00:00 2001 From: Monroe88 Date: Wed, 11 May 2016 20:46:07 -0500 Subject: [PATCH] Refactor handheld folder layout to match other folders --- handheld/console-border/gba-2x.cgp | 2 +- handheld/console-border/gba-3x.cgp | 2 +- handheld/console-border/gba-4x.cgp | 2 +- handheld/console-border/gba-5x.cgp | 2 +- handheld/console-border/gba-6x.cgp | 2 +- handheld/console-border/gbc-2x.cgp | 2 +- handheld/console-border/gbc-3x.cgp | 2 +- handheld/console-border/gbc-4x.cgp | 2 +- handheld/console-border/gbc-5x.cgp | 2 +- handheld/console-border/gbc-6x.cgp | 2 +- handheld/console-border/gg-2x.cgp | 2 +- handheld/console-border/gg-3x.cgp | 2 +- handheld/console-border/gg-4x.cgp | 2 +- handheld/console-border/gg-5x.cgp | 2 +- handheld/console-border/gg-6x.cgp | 2 +- handheld/console-border/ngpc-2x.cgp | 2 +- handheld/console-border/ngpc-3x.cgp | 2 +- handheld/console-border/ngpc-4x.cgp | 2 +- handheld/console-border/ngpc-5x.cgp | 2 +- handheld/console-border/ngpc-6x.cgp | 2 +- handheld/console-border/psp-3x.cgp | 2 +- handheld/console-border/psp-4x.cgp | 2 +- handheld/console-border/psp-5x.cgp | 2 +- handheld/console-border/psp-6x.cgp | 2 +- handheld/dot.cgp | 4 ++ handheld/gameboy/gb-light-shader.cgp | 36 ------------------ handheld/gameboy/gb-pocket-shader.cgp | 33 ---------------- handheld/gb-light-shader.cgp | 36 ++++++++++++++++++ handheld/gb-pocket-shader.cgp | 33 ++++++++++++++++ handheld/{gameboy => }/gb-shader.cgp | 14 +++---- handheld/gba-color.cgp | 2 +- handheld/{lcd_cgwg => }/lcd-cgwg.cgp | 4 +- .../lcd-grid-v2-gba-color-motionblur.cgp | 6 +-- .../{lcd_cgwg => }/lcd-grid-v2-gba-color.cgp | 4 +- .../{lcd_cgwg => }/lcd-grid-v2-motionblur.cgp | 4 +- .../lcd-grid-v2-nds-color-motionblur.cgp | 6 +-- .../{lcd_cgwg => }/lcd-grid-v2-nds-color.cgp | 4 +- .../lcd-grid-v2-psp-color-motionblur.cgp | 6 +-- .../{lcd_cgwg => }/lcd-grid-v2-psp-color.cgp | 4 +- .../lcd-grid-v2-vba-color-motionblur.cgp | 6 +-- .../{lcd_cgwg => }/lcd-grid-v2-vba-color.cgp | 4 +- handheld/{lcd_cgwg => }/lcd-grid-v2.cgp | 2 +- .../{lcd-shader => }/lcd-shader-gba-color.cgp | 12 +++--- .../{lcd-shader => }/lcd-shader-nds-color.cgp | 16 ++++---- .../{lcd-shader => }/lcd-shader-psp-color.cgp | 12 +++--- .../{lcd-shader => }/lcd-shader-vba-color.cgp | 16 ++++---- handheld/{lcd-shader => }/lcd-shader.cgp | 10 ++--- handheld/lcd3x.cgp | 4 ++ handheld/nds-color.cgp | 2 +- handheld/nds.cgp | 2 +- handheld/psp-color.cgp | 2 +- handheld/{ => shaders/color}/gba-color.cg | 0 handheld/{ => shaders/color}/nds-color.cg | 0 handheld/{ => shaders/color}/psp-color.cg | 0 handheld/{ => shaders/color}/vba-color.cg | 0 handheld/{ => shaders}/dot.cg | 0 handheld/{ => shaders}/gameboy/README.md | 0 .../gameboy/resources/background.png | Bin .../gameboy/resources/palette.png | Bin .../gameboy/resources/sample-bgs/dmg-bg.png | Bin .../resources/sample-bgs/grainy-bg.png | Bin .../gameboy/resources/sample-bgs/paper-bg.png | Bin .../resources/sample-palettes/b-w-palette.png | Bin .../sample-palettes/dmg-palette-0.png | Bin .../sample-palettes/dmg-palette-1.png | Bin .../sample-palettes/dmg-palette-2.png | Bin .../sample-palettes/gblight-palette-1.png | Bin .../sample-palettes/gblight-palette-2.png | Bin .../sample-palettes/gblight-palette-3.png | Bin .../sample-palettes/gblight-palette.png | Bin .../resources/sample-palettes/gbp-palette.png | Bin .../gameboy/shader-files/gb-pass-0.cg | 0 .../gameboy/shader-files/gb-pass-1.cg | 0 .../gameboy/shader-files/gb-pass-2.cg | 0 .../gameboy/shader-files/gb-pass-3.cg | 0 .../gameboy/shader-files/gb-pass-4.cg | 0 handheld/{ => shaders}/lcd-shader/README.md | 0 .../{ => shaders}/lcd-shader/background.png | Bin .../lcd-shader/backup-2/lcd-pass-0.cg | 0 .../lcd-shader/backup-2/lcd-pass-1.cg | 0 .../lcd-shader/backup-2/lcd-pass-2.cg | 0 .../lcd-shader/backup-2/lcd-pass-3.cg | 0 .../lcd-shader/backup-2/lcd-pass-4.cg | 0 .../lcd-shader/backup-2/lcd-pass-5.cg | 0 .../lcd-shader/backup-2/lcd-shader.cgp | 0 .../lcd-shader/backup-3/lcd-pass-0.cg | 0 .../lcd-shader/backup-3/lcd-pass-1.cg | 0 .../lcd-shader/backup-3/lcd-pass-2.cg | 0 .../lcd-shader/backup-3/lcd-pass-3.cg | 0 .../lcd-shader/backup-3/lcd-shader.cgp | 0 .../lcd-shader/backup/lcd-pass-0.cg | 0 .../lcd-shader/backup/lcd-pass-1.cg | 0 .../lcd-shader/backup/lcd-pass-2.cg | 0 .../lcd-shader/backup/lcd-pass-3.cg | 0 .../lcd-shader/backup/lcd-pass-4.cg | 0 .../lcd-shader/backup/lcd-pass-5.cg | 0 .../lcd-shader/backup/lcd-shader.cgp | 0 .../{ => shaders}/lcd-shader/lcd-pass-0.cg | 0 .../{ => shaders}/lcd-shader/lcd-pass-1.cg | 0 .../{ => shaders}/lcd-shader/lcd-pass-2.cg | 0 .../{ => shaders}/lcd-shader/lcd-pass-3.cg | 0 handheld/{ => shaders}/lcd3x.cg | 0 .../{ => shaders}/lcd_cgwg/lcd-grid-v2.cg | 0 handheld/{ => shaders}/lcd_cgwg/lcd-grid.cg | 0 handheld/vba-color.cgp | 2 +- 105 files changed, 169 insertions(+), 165 deletions(-) create mode 100644 handheld/dot.cgp delete mode 100644 handheld/gameboy/gb-light-shader.cgp delete mode 100644 handheld/gameboy/gb-pocket-shader.cgp create mode 100644 handheld/gb-light-shader.cgp create mode 100644 handheld/gb-pocket-shader.cgp rename handheld/{gameboy => }/gb-shader.cgp (51%) rename handheld/{lcd_cgwg => }/lcd-cgwg.cgp (72%) rename handheld/{lcd_cgwg => }/lcd-grid-v2-gba-color-motionblur.cgp (79%) rename handheld/{lcd_cgwg => }/lcd-grid-v2-gba-color.cgp (84%) rename handheld/{lcd_cgwg => }/lcd-grid-v2-motionblur.cgp (80%) rename handheld/{lcd_cgwg => }/lcd-grid-v2-nds-color-motionblur.cgp (79%) rename handheld/{lcd_cgwg => }/lcd-grid-v2-nds-color.cgp (84%) rename handheld/{lcd_cgwg => }/lcd-grid-v2-psp-color-motionblur.cgp (79%) rename handheld/{lcd_cgwg => }/lcd-grid-v2-psp-color.cgp (84%) rename handheld/{lcd_cgwg => }/lcd-grid-v2-vba-color-motionblur.cgp (79%) rename handheld/{lcd_cgwg => }/lcd-grid-v2-vba-color.cgp (82%) rename handheld/{lcd_cgwg => }/lcd-grid-v2.cgp (86%) rename handheld/{lcd-shader => }/lcd-shader-gba-color.cgp (56%) rename handheld/{lcd-shader => }/lcd-shader-nds-color.cgp (53%) rename handheld/{lcd-shader => }/lcd-shader-psp-color.cgp (56%) rename handheld/{lcd-shader => }/lcd-shader-vba-color.cgp (53%) rename handheld/{lcd-shader => }/lcd-shader.cgp (56%) create mode 100644 handheld/lcd3x.cgp rename handheld/{ => shaders/color}/gba-color.cg (100%) rename handheld/{ => shaders/color}/nds-color.cg (100%) rename handheld/{ => shaders/color}/psp-color.cg (100%) rename handheld/{ => shaders/color}/vba-color.cg (100%) rename handheld/{ => shaders}/dot.cg (100%) rename handheld/{ => shaders}/gameboy/README.md (100%) rename handheld/{ => shaders}/gameboy/resources/background.png (100%) rename handheld/{ => shaders}/gameboy/resources/palette.png (100%) rename handheld/{ => shaders}/gameboy/resources/sample-bgs/dmg-bg.png (100%) rename handheld/{ => shaders}/gameboy/resources/sample-bgs/grainy-bg.png (100%) rename handheld/{ => shaders}/gameboy/resources/sample-bgs/paper-bg.png (100%) rename handheld/{ => shaders}/gameboy/resources/sample-palettes/b-w-palette.png (100%) rename handheld/{ => shaders}/gameboy/resources/sample-palettes/dmg-palette-0.png (100%) rename handheld/{ => shaders}/gameboy/resources/sample-palettes/dmg-palette-1.png (100%) rename handheld/{ => shaders}/gameboy/resources/sample-palettes/dmg-palette-2.png (100%) rename handheld/{ => shaders}/gameboy/resources/sample-palettes/gblight-palette-1.png (100%) rename handheld/{ => shaders}/gameboy/resources/sample-palettes/gblight-palette-2.png (100%) rename handheld/{ => shaders}/gameboy/resources/sample-palettes/gblight-palette-3.png (100%) rename handheld/{ => shaders}/gameboy/resources/sample-palettes/gblight-palette.png (100%) rename handheld/{ => shaders}/gameboy/resources/sample-palettes/gbp-palette.png (100%) rename handheld/{ => shaders}/gameboy/shader-files/gb-pass-0.cg (100%) rename handheld/{ => shaders}/gameboy/shader-files/gb-pass-1.cg (100%) rename handheld/{ => shaders}/gameboy/shader-files/gb-pass-2.cg (100%) rename handheld/{ => shaders}/gameboy/shader-files/gb-pass-3.cg (100%) rename handheld/{ => shaders}/gameboy/shader-files/gb-pass-4.cg (100%) rename handheld/{ => shaders}/lcd-shader/README.md (100%) rename handheld/{ => shaders}/lcd-shader/background.png (100%) rename handheld/{ => shaders}/lcd-shader/backup-2/lcd-pass-0.cg (100%) rename handheld/{ => shaders}/lcd-shader/backup-2/lcd-pass-1.cg (100%) rename handheld/{ => shaders}/lcd-shader/backup-2/lcd-pass-2.cg (100%) rename handheld/{ => shaders}/lcd-shader/backup-2/lcd-pass-3.cg (100%) rename handheld/{ => shaders}/lcd-shader/backup-2/lcd-pass-4.cg (100%) rename handheld/{ => shaders}/lcd-shader/backup-2/lcd-pass-5.cg (100%) rename handheld/{ => shaders}/lcd-shader/backup-2/lcd-shader.cgp (100%) rename handheld/{ => shaders}/lcd-shader/backup-3/lcd-pass-0.cg (100%) rename handheld/{ => shaders}/lcd-shader/backup-3/lcd-pass-1.cg (100%) rename handheld/{ => shaders}/lcd-shader/backup-3/lcd-pass-2.cg (100%) rename handheld/{ => shaders}/lcd-shader/backup-3/lcd-pass-3.cg (100%) rename handheld/{ => shaders}/lcd-shader/backup-3/lcd-shader.cgp (100%) rename handheld/{ => shaders}/lcd-shader/backup/lcd-pass-0.cg (100%) rename handheld/{ => shaders}/lcd-shader/backup/lcd-pass-1.cg (100%) rename handheld/{ => shaders}/lcd-shader/backup/lcd-pass-2.cg (100%) rename handheld/{ => shaders}/lcd-shader/backup/lcd-pass-3.cg (100%) rename handheld/{ => shaders}/lcd-shader/backup/lcd-pass-4.cg (100%) rename handheld/{ => shaders}/lcd-shader/backup/lcd-pass-5.cg (100%) rename handheld/{ => shaders}/lcd-shader/backup/lcd-shader.cgp (100%) rename handheld/{ => shaders}/lcd-shader/lcd-pass-0.cg (100%) rename handheld/{ => shaders}/lcd-shader/lcd-pass-1.cg (100%) rename handheld/{ => shaders}/lcd-shader/lcd-pass-2.cg (100%) rename handheld/{ => shaders}/lcd-shader/lcd-pass-3.cg (100%) rename handheld/{ => shaders}/lcd3x.cg (100%) rename handheld/{ => shaders}/lcd_cgwg/lcd-grid-v2.cg (100%) rename handheld/{ => shaders}/lcd_cgwg/lcd-grid.cg (100%) diff --git a/handheld/console-border/gba-2x.cgp b/handheld/console-border/gba-2x.cgp index 1ac572e..18dfeff 100644 --- a/handheld/console-border/gba-2x.cgp +++ b/handheld/console-border/gba-2x.cgp @@ -1,6 +1,6 @@ shaders = "2" -shader0 = "../lcd_cgwg/lcd-grid.cg" +shader0 = "../shaders/lcd_cgwg/lcd-grid.cg" filter_linear0 = "false" wrap_mode0 = "clamp_to_border" scale_type_x0 = "source" diff --git a/handheld/console-border/gba-3x.cgp b/handheld/console-border/gba-3x.cgp index 97ac02c..416eebb 100644 --- a/handheld/console-border/gba-3x.cgp +++ b/handheld/console-border/gba-3x.cgp @@ -1,6 +1,6 @@ shaders = "2" -shader0 = "../lcd_cgwg/lcd-grid.cg" +shader0 = "../shaders/lcd_cgwg/lcd-grid.cg" filter_linear0 = "false" wrap_mode0 = "clamp_to_border" scale_type_x0 = "source" diff --git a/handheld/console-border/gba-4x.cgp b/handheld/console-border/gba-4x.cgp index 1bdcd06..e79c8e1 100644 --- a/handheld/console-border/gba-4x.cgp +++ b/handheld/console-border/gba-4x.cgp @@ -1,6 +1,6 @@ shaders = "2" -shader0 = "../lcd_cgwg/lcd-grid.cg" +shader0 = "../shaders/lcd_cgwg/lcd-grid.cg" filter_linear0 = "false" wrap_mode0 = "clamp_to_border" scale_type_x0 = "source" diff --git a/handheld/console-border/gba-5x.cgp b/handheld/console-border/gba-5x.cgp index e0c157e..9412694 100644 --- a/handheld/console-border/gba-5x.cgp +++ b/handheld/console-border/gba-5x.cgp @@ -1,6 +1,6 @@ shaders = "2" -shader0 = "../lcd_cgwg/lcd-grid.cg" +shader0 = "../shaders/lcd_cgwg/lcd-grid.cg" filter_linear0 = "false" wrap_mode0 = "clamp_to_border" scale_type_x0 = "source" diff --git a/handheld/console-border/gba-6x.cgp b/handheld/console-border/gba-6x.cgp index a61814f..e91c226 100644 --- a/handheld/console-border/gba-6x.cgp +++ b/handheld/console-border/gba-6x.cgp @@ -1,6 +1,6 @@ shaders = "2" -shader0 = "../lcd_cgwg/lcd-grid.cg" +shader0 = "../shaders/lcd_cgwg/lcd-grid.cg" filter_linear0 = "false" wrap_mode0 = "clamp_to_border" scale_type_x0 = "source" diff --git a/handheld/console-border/gbc-2x.cgp b/handheld/console-border/gbc-2x.cgp index bcae08b..1861133 100644 --- a/handheld/console-border/gbc-2x.cgp +++ b/handheld/console-border/gbc-2x.cgp @@ -1,6 +1,6 @@ shaders = "2" -shader0 = "../lcd_cgwg/lcd-grid.cg" +shader0 = "../shaders/lcd_cgwg/lcd-grid.cg" filter_linear0 = "false" wrap_mode0 = "clamp_to_border" scale_type_x0 = "source" diff --git a/handheld/console-border/gbc-3x.cgp b/handheld/console-border/gbc-3x.cgp index 4c05135..bfdfac8 100644 --- a/handheld/console-border/gbc-3x.cgp +++ b/handheld/console-border/gbc-3x.cgp @@ -1,6 +1,6 @@ shaders = "2" -shader0 = "../lcd_cgwg/lcd-grid.cg" +shader0 = "../shaders/lcd_cgwg/lcd-grid.cg" filter_linear0 = "false" wrap_mode0 = "clamp_to_border" scale_type_x0 = "source" diff --git a/handheld/console-border/gbc-4x.cgp b/handheld/console-border/gbc-4x.cgp index 9b5874b..35f7b69 100644 --- a/handheld/console-border/gbc-4x.cgp +++ b/handheld/console-border/gbc-4x.cgp @@ -1,6 +1,6 @@ shaders = "2" -shader0 = "../lcd_cgwg/lcd-grid.cg" +shader0 = "../shaders/lcd_cgwg/lcd-grid.cg" filter_linear0 = "false" wrap_mode0 = "clamp_to_border" scale_type_x0 = "source" diff --git a/handheld/console-border/gbc-5x.cgp b/handheld/console-border/gbc-5x.cgp index 0fe03da..a4c681f 100644 --- a/handheld/console-border/gbc-5x.cgp +++ b/handheld/console-border/gbc-5x.cgp @@ -1,6 +1,6 @@ shaders = "2" -shader0 = "../lcd_cgwg/lcd-grid.cg" +shader0 = "../shaders/lcd_cgwg/lcd-grid.cg" filter_linear0 = "false" wrap_mode0 = "clamp_to_border" scale_type_x0 = "source" diff --git a/handheld/console-border/gbc-6x.cgp b/handheld/console-border/gbc-6x.cgp index 5d0d6f5..17cfcce 100644 --- a/handheld/console-border/gbc-6x.cgp +++ b/handheld/console-border/gbc-6x.cgp @@ -1,6 +1,6 @@ shaders = "2" -shader0 = "../lcd_cgwg/lcd-grid.cg" +shader0 = "../shaders/lcd_cgwg/lcd-grid.cg" filter_linear0 = "false" wrap_mode0 = "clamp_to_border" scale_type_x0 = "source" diff --git a/handheld/console-border/gg-2x.cgp b/handheld/console-border/gg-2x.cgp index 4345fba..d35bc17 100644 --- a/handheld/console-border/gg-2x.cgp +++ b/handheld/console-border/gg-2x.cgp @@ -1,6 +1,6 @@ shaders = "2" -shader0 = "../lcd_cgwg/lcd-grid.cg" +shader0 = "../shaders/lcd_cgwg/lcd-grid.cg" filter_linear0 = "false" wrap_mode0 = "clamp_to_border" scale_type_x0 = "source" diff --git a/handheld/console-border/gg-3x.cgp b/handheld/console-border/gg-3x.cgp index 91412bc..9792127 100644 --- a/handheld/console-border/gg-3x.cgp +++ b/handheld/console-border/gg-3x.cgp @@ -1,6 +1,6 @@ shaders = "2" -shader0 = "../lcd_cgwg/lcd-grid.cg" +shader0 = "../shaders/lcd_cgwg/lcd-grid.cg" filter_linear0 = "false" wrap_mode0 = "clamp_to_border" scale_type_x0 = "source" diff --git a/handheld/console-border/gg-4x.cgp b/handheld/console-border/gg-4x.cgp index 0f8d5fa..6f8ced6 100644 --- a/handheld/console-border/gg-4x.cgp +++ b/handheld/console-border/gg-4x.cgp @@ -1,6 +1,6 @@ shaders = "2" -shader0 = "../lcd_cgwg/lcd-grid.cg" +shader0 = "../shaders/lcd_cgwg/lcd-grid.cg" filter_linear0 = "false" wrap_mode0 = "clamp_to_border" scale_type_x0 = "source" diff --git a/handheld/console-border/gg-5x.cgp b/handheld/console-border/gg-5x.cgp index 1588ec4..8256cae 100644 --- a/handheld/console-border/gg-5x.cgp +++ b/handheld/console-border/gg-5x.cgp @@ -1,6 +1,6 @@ shaders = "2" -shader0 = "../lcd_cgwg/lcd-grid.cg" +shader0 = "../shaders/lcd_cgwg/lcd-grid.cg" filter_linear0 = "false" wrap_mode0 = "clamp_to_border" scale_type_x0 = "source" diff --git a/handheld/console-border/gg-6x.cgp b/handheld/console-border/gg-6x.cgp index b84bc78..4e08a29 100644 --- a/handheld/console-border/gg-6x.cgp +++ b/handheld/console-border/gg-6x.cgp @@ -1,6 +1,6 @@ shaders = "2" -shader0 = "../lcd_cgwg/lcd-grid.cg" +shader0 = "../shaders/lcd_cgwg/lcd-grid.cg" filter_linear0 = "false" wrap_mode0 = "clamp_to_border" scale_type_x0 = "source" diff --git a/handheld/console-border/ngpc-2x.cgp b/handheld/console-border/ngpc-2x.cgp index ffdc8c6..c6b5ac0 100644 --- a/handheld/console-border/ngpc-2x.cgp +++ b/handheld/console-border/ngpc-2x.cgp @@ -1,6 +1,6 @@ shaders = "2" -shader0 = "../lcd_cgwg/lcd-grid.cg" +shader0 = "../shaders/lcd_cgwg/lcd-grid.cg" filter_linear0 = "false" wrap_mode0 = "clamp_to_border" scale_type_x0 = "source" diff --git a/handheld/console-border/ngpc-3x.cgp b/handheld/console-border/ngpc-3x.cgp index 496eac8..5cdb500 100644 --- a/handheld/console-border/ngpc-3x.cgp +++ b/handheld/console-border/ngpc-3x.cgp @@ -1,6 +1,6 @@ shaders = "2" -shader0 = "../lcd_cgwg/lcd-grid.cg" +shader0 = "../shaders/lcd_cgwg/lcd-grid.cg" filter_linear0 = "false" wrap_mode0 = "clamp_to_border" scale_type_x0 = "source" diff --git a/handheld/console-border/ngpc-4x.cgp b/handheld/console-border/ngpc-4x.cgp index 6419469..425a1c3 100644 --- a/handheld/console-border/ngpc-4x.cgp +++ b/handheld/console-border/ngpc-4x.cgp @@ -1,6 +1,6 @@ shaders = "2" -shader0 = "../lcd_cgwg/lcd-grid.cg" +shader0 = "../shaders/lcd_cgwg/lcd-grid.cg" filter_linear0 = "false" wrap_mode0 = "clamp_to_border" scale_type_x0 = "source" diff --git a/handheld/console-border/ngpc-5x.cgp b/handheld/console-border/ngpc-5x.cgp index 3da0e50..359e086 100644 --- a/handheld/console-border/ngpc-5x.cgp +++ b/handheld/console-border/ngpc-5x.cgp @@ -1,6 +1,6 @@ shaders = "2" -shader0 = "../lcd_cgwg/lcd-grid.cg" +shader0 = "../shaders/lcd_cgwg/lcd-grid.cg" filter_linear0 = "false" wrap_mode0 = "clamp_to_border" scale_type_x0 = "source" diff --git a/handheld/console-border/ngpc-6x.cgp b/handheld/console-border/ngpc-6x.cgp index d190a21..951d867 100644 --- a/handheld/console-border/ngpc-6x.cgp +++ b/handheld/console-border/ngpc-6x.cgp @@ -1,6 +1,6 @@ shaders = "2" -shader0 = "../lcd_cgwg/lcd-grid.cg" +shader0 = "../shaders/lcd_cgwg/lcd-grid.cg" filter_linear0 = "false" wrap_mode0 = "clamp_to_border" scale_type_x0 = "source" diff --git a/handheld/console-border/psp-3x.cgp b/handheld/console-border/psp-3x.cgp index b0409d0..74a4193 100644 --- a/handheld/console-border/psp-3x.cgp +++ b/handheld/console-border/psp-3x.cgp @@ -1,6 +1,6 @@ shaders = "2" -shader0 = "../lcd_cgwg/lcd-grid.cg" +shader0 = "../shaders/lcd_cgwg/lcd-grid.cg" filter_linear0 = "false" wrap_mode0 = "clamp_to_border" scale_type_x0 = "source" diff --git a/handheld/console-border/psp-4x.cgp b/handheld/console-border/psp-4x.cgp index adf917b..4a4f7c5 100644 --- a/handheld/console-border/psp-4x.cgp +++ b/handheld/console-border/psp-4x.cgp @@ -1,6 +1,6 @@ shaders = "2" -shader0 = "../lcd_cgwg/lcd-grid.cg" +shader0 = "../shaders/lcd_cgwg/lcd-grid.cg" filter_linear0 = "false" wrap_mode0 = "clamp_to_border" scale_type_x0 = "source" diff --git a/handheld/console-border/psp-5x.cgp b/handheld/console-border/psp-5x.cgp index a56b77a..4541f37 100644 --- a/handheld/console-border/psp-5x.cgp +++ b/handheld/console-border/psp-5x.cgp @@ -1,6 +1,6 @@ shaders = "2" -shader0 = "../lcd_cgwg/lcd-grid.cg" +shader0 = "../shaders/lcd_cgwg/lcd-grid.cg" filter_linear0 = "false" wrap_mode0 = "clamp_to_border" scale_type_x0 = "source" diff --git a/handheld/console-border/psp-6x.cgp b/handheld/console-border/psp-6x.cgp index 2092fb3..e20d56b 100644 --- a/handheld/console-border/psp-6x.cgp +++ b/handheld/console-border/psp-6x.cgp @@ -1,6 +1,6 @@ shaders = "2" -shader0 = "../lcd_cgwg/lcd-grid.cg" +shader0 = "../shaders/lcd_cgwg/lcd-grid.cg" filter_linear0 = "false" wrap_mode0 = "clamp_to_border" scale_type_x0 = "source" diff --git a/handheld/dot.cgp b/handheld/dot.cgp new file mode 100644 index 0000000..3f4e76b --- /dev/null +++ b/handheld/dot.cgp @@ -0,0 +1,4 @@ +shaders = "1" + +shader0 = "shaders/dot.cg" +filter_linear0 = "false" diff --git a/handheld/gameboy/gb-light-shader.cgp b/handheld/gameboy/gb-light-shader.cgp deleted file mode 100644 index 4513def..0000000 --- a/handheld/gameboy/gb-light-shader.cgp +++ /dev/null @@ -1,36 +0,0 @@ -shaders = 5 -shader0 = shader-files/gb-pass-0.cg -shader1 = shader-files/gb-pass-1.cg -shader2 = shader-files/gb-pass-2.cg -shader3 = shader-files/gb-pass-3.cg -shader4 = shader-files/gb-pass-4.cg - -scale_type0 = viewport -scale0 = 1 - -scale_type1 = source -scale1 = 1 - -scale_type2 = source -scale2 = 1 - -scale_type3 = source -scale3 = 1 - -scale_type4 = source -scale4 = 1 - -filter_linear0 = false -filter_linear1 = false -filter_linear2 = false -filter_linear3 = false -filter_linear4 = false - -textures = COLOR_PALETTE;BACKGROUND -COLOR_PALETTE = resources/sample-palettes/gblight-palette.png -COLOR_PALETTE_linear = false -BACKGROUND = resources/sample-bgs/paper-bg.png -BACKGROUND_linear = true - -parameters = "screen_light" -screen_light = "1.4" \ No newline at end of file diff --git a/handheld/gameboy/gb-pocket-shader.cgp b/handheld/gameboy/gb-pocket-shader.cgp deleted file mode 100644 index 939c3e5..0000000 --- a/handheld/gameboy/gb-pocket-shader.cgp +++ /dev/null @@ -1,33 +0,0 @@ -shaders = 5 -shader0 = shader-files/gb-pass-0.cg -shader1 = shader-files/gb-pass-1.cg -shader2 = shader-files/gb-pass-2.cg -shader3 = shader-files/gb-pass-3.cg -shader4 = shader-files/gb-pass-4.cg - -scale_type0 = viewport -scale0 = 1 - -scale_type1 = source -scale1 = 1 - -scale_type2 = source -scale2 = 1 - -scale_type3 = source -scale3 = 1 - -scale_type4 = source -scale4 = 1 - -filter_linear0 = false -filter_linear1 = false -filter_linear2 = false -filter_linear3 = false -filter_linear4 = false - -textures = COLOR_PALETTE;BACKGROUND -COLOR_PALETTE = resources/sample-palettes/gbp-palette.png -COLOR_PALETTE_linear = false -BACKGROUND = resources/sample-bgs/paper-bg.png -BACKGROUND_linear = true diff --git a/handheld/gb-light-shader.cgp b/handheld/gb-light-shader.cgp new file mode 100644 index 0000000..437232c --- /dev/null +++ b/handheld/gb-light-shader.cgp @@ -0,0 +1,36 @@ +shaders = 5 +shader0 = shaders/gameboy/shader-files/gb-pass-0.cg +shader1 = shaders/gameboy/shader-files/gb-pass-1.cg +shader2 = shaders/gameboy/shader-files/gb-pass-2.cg +shader3 = shaders/gameboy/shader-files/gb-pass-3.cg +shader4 = shaders/gameboy/shader-files/gb-pass-4.cg + +scale_type0 = viewport +scale0 = 1 + +scale_type1 = source +scale1 = 1 + +scale_type2 = source +scale2 = 1 + +scale_type3 = source +scale3 = 1 + +scale_type4 = source +scale4 = 1 + +filter_linear0 = false +filter_linear1 = false +filter_linear2 = false +filter_linear3 = false +filter_linear4 = false + +textures = COLOR_PALETTE;BACKGROUND +COLOR_PALETTE = shaders/gameboy/resources/sample-palettes/gblight-palette.png +COLOR_PALETTE_linear = false +BACKGROUND = shaders/gameboy/resources/sample-bgs/paper-bg.png +BACKGROUND_linear = true + +parameters = "screen_light" +screen_light = "1.4" \ No newline at end of file diff --git a/handheld/gb-pocket-shader.cgp b/handheld/gb-pocket-shader.cgp new file mode 100644 index 0000000..d53a20a --- /dev/null +++ b/handheld/gb-pocket-shader.cgp @@ -0,0 +1,33 @@ +shaders = 5 +shader0 = shaders/gameboy/shader-files/gb-pass-0.cg +shader1 = shaders/gameboy/shader-files/gb-pass-1.cg +shader2 = shaders/gameboy/shader-files/gb-pass-2.cg +shader3 = shaders/gameboy/shader-files/gb-pass-3.cg +shader4 = shaders/gameboy/shader-files/gb-pass-4.cg + +scale_type0 = viewport +scale0 = 1 + +scale_type1 = source +scale1 = 1 + +scale_type2 = source +scale2 = 1 + +scale_type3 = source +scale3 = 1 + +scale_type4 = source +scale4 = 1 + +filter_linear0 = false +filter_linear1 = false +filter_linear2 = false +filter_linear3 = false +filter_linear4 = false + +textures = COLOR_PALETTE;BACKGROUND +COLOR_PALETTE = shaders/gameboy/resources/sample-palettes/gbp-palette.png +COLOR_PALETTE_linear = false +BACKGROUND = shaders/gameboy/resources/sample-bgs/paper-bg.png +BACKGROUND_linear = true diff --git a/handheld/gameboy/gb-shader.cgp b/handheld/gb-shader.cgp similarity index 51% rename from handheld/gameboy/gb-shader.cgp rename to handheld/gb-shader.cgp index d54e254..b4b57ba 100644 --- a/handheld/gameboy/gb-shader.cgp +++ b/handheld/gb-shader.cgp @@ -1,9 +1,9 @@ shaders = 5 -shader0 = shader-files/gb-pass-0.cg -shader1 = shader-files/gb-pass-1.cg -shader2 = shader-files/gb-pass-2.cg -shader3 = shader-files/gb-pass-3.cg -shader4 = shader-files/gb-pass-4.cg +shader0 = shaders/gameboy/shader-files/gb-pass-0.cg +shader1 = shaders/gameboy/shader-files/gb-pass-1.cg +shader2 = shaders/gameboy/shader-files/gb-pass-2.cg +shader3 = shaders/gameboy/shader-files/gb-pass-3.cg +shader4 = shaders/gameboy/shader-files/gb-pass-4.cg scale_type0 = viewport scale0 = 1 @@ -27,7 +27,7 @@ filter_linear3 = false filter_linear4 = false textures = COLOR_PALETTE;BACKGROUND -COLOR_PALETTE = resources/palette.png +COLOR_PALETTE = shaders/gameboy/resources/palette.png COLOR_PALETTE_linear = false -BACKGROUND = resources/background.png +BACKGROUND = shaders/gameboy/resources/background.png BACKGROUND_linear = true diff --git a/handheld/gba-color.cgp b/handheld/gba-color.cgp index d33b564..e5d4844 100644 --- a/handheld/gba-color.cgp +++ b/handheld/gba-color.cgp @@ -1,5 +1,5 @@ shaders = "1" -shader0 = "gba-color.cg" +shader0 = "shaders/color/gba-color.cg" filter_linear0 = "false" scale_type0 = "source" diff --git a/handheld/lcd_cgwg/lcd-cgwg.cgp b/handheld/lcd-cgwg.cgp similarity index 72% rename from handheld/lcd_cgwg/lcd-cgwg.cgp rename to handheld/lcd-cgwg.cgp index 9a6b742..d2b06bd 100644 --- a/handheld/lcd_cgwg/lcd-cgwg.cgp +++ b/handheld/lcd-cgwg.cgp @@ -3,8 +3,8 @@ * This shader is distributed under the General Public License v2.0 or higher shaders = 2 -shader0 = ../../motionblur/shaders/motionblur-simple.cg -shader1 = lcd-grid.cg +shader0 = ../motionblur/shaders/motionblur-simple.cg +shader1 = shaders/lcd_cgwg/lcd-grid.cg scale_type0 = source scale0 = 1 diff --git a/handheld/lcd_cgwg/lcd-grid-v2-gba-color-motionblur.cgp b/handheld/lcd-grid-v2-gba-color-motionblur.cgp similarity index 79% rename from handheld/lcd_cgwg/lcd-grid-v2-gba-color-motionblur.cgp rename to handheld/lcd-grid-v2-gba-color-motionblur.cgp index 57ef01c..fac7f1a 100644 --- a/handheld/lcd_cgwg/lcd-grid-v2-gba-color-motionblur.cgp +++ b/handheld/lcd-grid-v2-gba-color-motionblur.cgp @@ -1,7 +1,7 @@ shaders = "3" -shader0 = "../../motionblur/shaders/motionblur-simple.cg" -shader1 = "../gba-color.cg" -shader2 = "lcd-grid-v2.cg" +shader0 = "../motionblur/shaders/motionblur-simple.cg" +shader1 = "shaders/color/gba-color.cg" +shader2 = "shaders/lcd_cgwg/lcd-grid-v2.cg" filter_linear0 = "false" scale_type0 = "source" diff --git a/handheld/lcd_cgwg/lcd-grid-v2-gba-color.cgp b/handheld/lcd-grid-v2-gba-color.cgp similarity index 84% rename from handheld/lcd_cgwg/lcd-grid-v2-gba-color.cgp rename to handheld/lcd-grid-v2-gba-color.cgp index 8b45237..9d5555d 100644 --- a/handheld/lcd_cgwg/lcd-grid-v2-gba-color.cgp +++ b/handheld/lcd-grid-v2-gba-color.cgp @@ -1,6 +1,6 @@ shaders = "2" -shader0 = "../gba-color.cg" -shader1 = "lcd-grid-v2.cg" +shader0 = "shaders/color/gba-color.cg" +shader1 = "shaders/lcd_cgwg/lcd-grid-v2.cg" filter_linear0 = "false" scale_type0 = "source" diff --git a/handheld/lcd_cgwg/lcd-grid-v2-motionblur.cgp b/handheld/lcd-grid-v2-motionblur.cgp similarity index 80% rename from handheld/lcd_cgwg/lcd-grid-v2-motionblur.cgp rename to handheld/lcd-grid-v2-motionblur.cgp index 8b29ca8..3e4a3da 100644 --- a/handheld/lcd_cgwg/lcd-grid-v2-motionblur.cgp +++ b/handheld/lcd-grid-v2-motionblur.cgp @@ -1,6 +1,6 @@ shaders = "2" -shader0 = "../../motionblur/shaders/motionblur-simple.cg" -shader1 = "lcd-grid-v2.cg" +shader0 = "../motionblur/shaders/motionblur-simple.cg" +shader1 = "shaders/lcd_cgwg/lcd-grid-v2.cg" scale_type0 = "source" scale0 = "1.0" diff --git a/handheld/lcd_cgwg/lcd-grid-v2-nds-color-motionblur.cgp b/handheld/lcd-grid-v2-nds-color-motionblur.cgp similarity index 79% rename from handheld/lcd_cgwg/lcd-grid-v2-nds-color-motionblur.cgp rename to handheld/lcd-grid-v2-nds-color-motionblur.cgp index df40e30..9c478b1 100644 --- a/handheld/lcd_cgwg/lcd-grid-v2-nds-color-motionblur.cgp +++ b/handheld/lcd-grid-v2-nds-color-motionblur.cgp @@ -1,7 +1,7 @@ shaders = "3" -shader0 = "../../motionblur/shaders/motionblur-simple.cg" -shader1 = "../nds-color.cg" -shader2 = "lcd-grid-v2.cg" +shader0 = "../motionblur/shaders/motionblur-simple.cg" +shader1 = "shaders/color/nds-color.cg" +shader2 = "shaders/lcd_cgwg/lcd-grid-v2.cg" filter_linear0 = "false" scale_type0 = "source" diff --git a/handheld/lcd_cgwg/lcd-grid-v2-nds-color.cgp b/handheld/lcd-grid-v2-nds-color.cgp similarity index 84% rename from handheld/lcd_cgwg/lcd-grid-v2-nds-color.cgp rename to handheld/lcd-grid-v2-nds-color.cgp index 2b53d02..3da5315 100644 --- a/handheld/lcd_cgwg/lcd-grid-v2-nds-color.cgp +++ b/handheld/lcd-grid-v2-nds-color.cgp @@ -1,6 +1,6 @@ shaders = "2" -shader0 = "../nds-color.cg" -shader1 = "lcd-grid-v2.cg" +shader0 = "shaders/color/nds-color.cg" +shader1 = "shaders/lcd_cgwg/lcd-grid-v2.cg" filter_linear0 = "false" scale_type0 = "source" diff --git a/handheld/lcd_cgwg/lcd-grid-v2-psp-color-motionblur.cgp b/handheld/lcd-grid-v2-psp-color-motionblur.cgp similarity index 79% rename from handheld/lcd_cgwg/lcd-grid-v2-psp-color-motionblur.cgp rename to handheld/lcd-grid-v2-psp-color-motionblur.cgp index 540d249..81cae59 100644 --- a/handheld/lcd_cgwg/lcd-grid-v2-psp-color-motionblur.cgp +++ b/handheld/lcd-grid-v2-psp-color-motionblur.cgp @@ -1,7 +1,7 @@ shaders = "3" -shader0 = "../../motionblur/shaders/motionblur-simple.cg" -shader1 = "../psp-color.cg" -shader2 = "lcd-grid-v2.cg" +shader0 = "../motionblur/shaders/motionblur-simple.cg" +shader1 = "shaders/color/psp-color.cg" +shader2 = "shaders/lcd_cgwg/lcd-grid-v2.cg" filter_linear0 = "false" scale_type0 = "source" diff --git a/handheld/lcd_cgwg/lcd-grid-v2-psp-color.cgp b/handheld/lcd-grid-v2-psp-color.cgp similarity index 84% rename from handheld/lcd_cgwg/lcd-grid-v2-psp-color.cgp rename to handheld/lcd-grid-v2-psp-color.cgp index 4fd7ce8..863e08d 100644 --- a/handheld/lcd_cgwg/lcd-grid-v2-psp-color.cgp +++ b/handheld/lcd-grid-v2-psp-color.cgp @@ -1,6 +1,6 @@ shaders = "2" -shader0 = "../psp-color.cg" -shader1 = "lcd-grid-v2.cg" +shader0 = "shaders/color/psp-color.cg" +shader1 = "shaders/lcd_cgwg/lcd-grid-v2.cg" filter_linear0 = "false" scale_type0 = "source" diff --git a/handheld/lcd_cgwg/lcd-grid-v2-vba-color-motionblur.cgp b/handheld/lcd-grid-v2-vba-color-motionblur.cgp similarity index 79% rename from handheld/lcd_cgwg/lcd-grid-v2-vba-color-motionblur.cgp rename to handheld/lcd-grid-v2-vba-color-motionblur.cgp index 35ec4a4..869541e 100644 --- a/handheld/lcd_cgwg/lcd-grid-v2-vba-color-motionblur.cgp +++ b/handheld/lcd-grid-v2-vba-color-motionblur.cgp @@ -1,7 +1,7 @@ shaders = "3" -shader0 = "../../motionblur/shaders/motionblur-simple.cg" -shader1 = "../vba-color.cg" -shader2 = "lcd-grid-v2.cg" +shader0 = "../motionblur/shaders/motionblur-simple.cg" +shader1 = "shaders/color/vba-color.cg" +shader2 = "shaders/lcd_cgwg/lcd-grid-v2.cg" filter_linear0 = "false" scale_type0 = "source" diff --git a/handheld/lcd_cgwg/lcd-grid-v2-vba-color.cgp b/handheld/lcd-grid-v2-vba-color.cgp similarity index 82% rename from handheld/lcd_cgwg/lcd-grid-v2-vba-color.cgp rename to handheld/lcd-grid-v2-vba-color.cgp index 0b8c537..59fc78f 100644 --- a/handheld/lcd_cgwg/lcd-grid-v2-vba-color.cgp +++ b/handheld/lcd-grid-v2-vba-color.cgp @@ -1,6 +1,6 @@ shaders = "2" -shader0 = "../vba-color.cg" -shader1 = "lcd-grid-v2.cg" +shader0 = "shaders/color/vba-color.cg" +shader1 = "shaders/lcd_cgwg/lcd-grid-v2.cg" filter_linear0 = "false" scale_type0 = "source" diff --git a/handheld/lcd_cgwg/lcd-grid-v2.cgp b/handheld/lcd-grid-v2.cgp similarity index 86% rename from handheld/lcd_cgwg/lcd-grid-v2.cgp rename to handheld/lcd-grid-v2.cgp index 6d1ea25..69eb57d 100644 --- a/handheld/lcd_cgwg/lcd-grid-v2.cgp +++ b/handheld/lcd-grid-v2.cgp @@ -1,5 +1,5 @@ shaders = "1" -shader0 = "lcd-grid-v2.cg" +shader0 = "shaders/lcd_cgwg/lcd-grid-v2.cg" scale_type0 = "viewport" scale0 = "1.0" diff --git a/handheld/lcd-shader/lcd-shader-gba-color.cgp b/handheld/lcd-shader-gba-color.cgp similarity index 56% rename from handheld/lcd-shader/lcd-shader-gba-color.cgp rename to handheld/lcd-shader-gba-color.cgp index 2452487..2934eaf 100644 --- a/handheld/lcd-shader/lcd-shader-gba-color.cgp +++ b/handheld/lcd-shader-gba-color.cgp @@ -1,9 +1,9 @@ shaders = 5 -shader0 = lcd-pass-0.cg -shader1 = lcd-pass-1.cg -shader2 = lcd-pass-2.cg -shader3 = lcd-pass-3.cg -shader4 = ../gba-color.cg +shader0 = shaders/lcd-shader/lcd-pass-0.cg +shader1 = shaders/lcd-shader/lcd-pass-1.cg +shader2 = shaders/lcd-shader/lcd-pass-2.cg +shader3 = shaders/lcd-shader/lcd-pass-3.cg +shader4 = shaders/color/gba-color.cg scale_type0 = viewport scale0 = 1 @@ -27,7 +27,7 @@ filter_linear3 = false filter_linear4 = false textures = BACKGROUND -BACKGROUND = ..\lcd-shader\background.png +BACKGROUND = shaders/lcd-shader/background.png BACKGROUND_linear = true parameters = "display_gamma" display_gamma = "2.200000" \ No newline at end of file diff --git a/handheld/lcd-shader/lcd-shader-nds-color.cgp b/handheld/lcd-shader-nds-color.cgp similarity index 53% rename from handheld/lcd-shader/lcd-shader-nds-color.cgp rename to handheld/lcd-shader-nds-color.cgp index 6c45cfb..a2062f8 100644 --- a/handheld/lcd-shader/lcd-shader-nds-color.cgp +++ b/handheld/lcd-shader-nds-color.cgp @@ -1,9 +1,9 @@ shaders = 5 -shader0 = lcd-pass-0.cg -shader1 = lcd-pass-1.cg -shader2 = lcd-pass-2.cg -shader3 = lcd-pass-3.cg -shader4 = ../nds-color.cg +shader0 = shaders/lcd-shader/lcd-pass-0.cg +shader1 = shaders/lcd-shader/lcd-pass-1.cg +shader2 = shaders/lcd-shader/lcd-pass-2.cg +shader3 = shaders/lcd-shader/lcd-pass-3.cg +shader4 = shaders/color/nds-color.cg scale_type0 = viewport scale0 = 1 @@ -27,7 +27,5 @@ filter_linear3 = false filter_linear4 = false textures = BACKGROUND -BACKGROUND = ..\lcd-shader\background.png -BACKGROUND_linear = true -parameters = "display_gamma" -display_gamma = "2.200000" \ No newline at end of file +BACKGROUND = shaders/lcd-shader/background.png +BACKGROUND_linear = true \ No newline at end of file diff --git a/handheld/lcd-shader/lcd-shader-psp-color.cgp b/handheld/lcd-shader-psp-color.cgp similarity index 56% rename from handheld/lcd-shader/lcd-shader-psp-color.cgp rename to handheld/lcd-shader-psp-color.cgp index de3cb03..2a20e52 100644 --- a/handheld/lcd-shader/lcd-shader-psp-color.cgp +++ b/handheld/lcd-shader-psp-color.cgp @@ -1,9 +1,9 @@ shaders = 5 -shader0 = lcd-pass-0.cg -shader1 = lcd-pass-1.cg -shader2 = lcd-pass-2.cg -shader3 = lcd-pass-3.cg -shader4 = ../psp-color.cg +shader0 = shaders/lcd-shader/lcd-pass-0.cg +shader1 = shaders/lcd-shader/lcd-pass-1.cg +shader2 = shaders/lcd-shader/lcd-pass-2.cg +shader3 = shaders/lcd-shader/lcd-pass-3.cg +shader4 = shaders/color/psp-color.cg scale_type0 = viewport scale0 = 1 @@ -27,7 +27,7 @@ filter_linear3 = false filter_linear4 = false textures = BACKGROUND -BACKGROUND = ..\lcd-shader\background.png +BACKGROUND = shaders/lcd-shader/background.png BACKGROUND_linear = true parameters = "display_gamma" display_gamma = "2.200000" \ No newline at end of file diff --git a/handheld/lcd-shader/lcd-shader-vba-color.cgp b/handheld/lcd-shader-vba-color.cgp similarity index 53% rename from handheld/lcd-shader/lcd-shader-vba-color.cgp rename to handheld/lcd-shader-vba-color.cgp index 42c924c..aaecfef 100644 --- a/handheld/lcd-shader/lcd-shader-vba-color.cgp +++ b/handheld/lcd-shader-vba-color.cgp @@ -1,9 +1,9 @@ shaders = 5 -shader0 = lcd-pass-0.cg -shader1 = lcd-pass-1.cg -shader2 = lcd-pass-2.cg -shader3 = lcd-pass-3.cg -shader4 = ../vba-color.cg +shader0 = shaders/lcd-shader/lcd-pass-0.cg +shader1 = shaders/lcd-shader/lcd-pass-1.cg +shader2 = shaders/lcd-shader/lcd-pass-2.cg +shader3 = shaders/lcd-shader/lcd-pass-3.cg +shader4 = shaders/color/vba-color.cg scale_type0 = viewport scale0 = 1 @@ -27,7 +27,5 @@ filter_linear3 = false filter_linear4 = false textures = BACKGROUND -BACKGROUND = ..\lcd-shader\background.png -BACKGROUND_linear = true -parameters = "display_gamma" -display_gamma = "2.200000" \ No newline at end of file +BACKGROUND = shaders/lcd-shader/background.png +BACKGROUND_linear = true \ No newline at end of file diff --git a/handheld/lcd-shader/lcd-shader.cgp b/handheld/lcd-shader.cgp similarity index 56% rename from handheld/lcd-shader/lcd-shader.cgp rename to handheld/lcd-shader.cgp index 8fa918c..5c5a207 100644 --- a/handheld/lcd-shader/lcd-shader.cgp +++ b/handheld/lcd-shader.cgp @@ -1,8 +1,8 @@ shaders = 4 -shader0 = lcd-pass-0.cg -shader1 = lcd-pass-1.cg -shader2 = lcd-pass-2.cg -shader3 = lcd-pass-3.cg +shader0 = shaders/lcd-shader/lcd-pass-0.cg +shader1 = shaders/lcd-shader/lcd-pass-1.cg +shader2 = shaders/lcd-shader/lcd-pass-2.cg +shader3 = shaders/lcd-shader/lcd-pass-3.cg scale_type0 = viewport scale0 = 1 @@ -22,5 +22,5 @@ filter_linear2 = false filter_linear3 = false textures = BACKGROUND -BACKGROUND = background.png +BACKGROUND = shaders/lcd-shader/background.png BACKGROUND_linear = true diff --git a/handheld/lcd3x.cgp b/handheld/lcd3x.cgp new file mode 100644 index 0000000..c783b22 --- /dev/null +++ b/handheld/lcd3x.cgp @@ -0,0 +1,4 @@ +shaders = "1" + +shader0 = "shaders/lcd3x.cg" +filter_linear0 = "false" diff --git a/handheld/nds-color.cgp b/handheld/nds-color.cgp index 8e2d2dc..22f618e 100644 --- a/handheld/nds-color.cgp +++ b/handheld/nds-color.cgp @@ -1,5 +1,5 @@ shaders = "1" -shader0 = "nds-color.cg" +shader0 = "shaders/color/nds-color.cg" filter_linear0 = "false" scale_type0 = "source" diff --git a/handheld/nds.cgp b/handheld/nds.cgp index 2048183..d401a3c 100644 --- a/handheld/nds.cgp +++ b/handheld/nds.cgp @@ -4,7 +4,7 @@ shader0 = "../misc/color-mangler.cg" filter_linear0 = "false" scale_type0 = "source" -shader1 = "lcd_cgwg/lcd-grid.cg" +shader1 = "shaders/lcd_cgwg/lcd-grid.cg" scale_type1 = "viewport" filter_linear1 = "false" diff --git a/handheld/psp-color.cgp b/handheld/psp-color.cgp index f691137..d8d72bb 100644 --- a/handheld/psp-color.cgp +++ b/handheld/psp-color.cgp @@ -1,5 +1,5 @@ shaders = "1" -shader0 = "psp-color.cg" +shader0 = "shaders/color/psp-color.cg" filter_linear0 = "false" scale_type0 = "source" diff --git a/handheld/gba-color.cg b/handheld/shaders/color/gba-color.cg similarity index 100% rename from handheld/gba-color.cg rename to handheld/shaders/color/gba-color.cg diff --git a/handheld/nds-color.cg b/handheld/shaders/color/nds-color.cg similarity index 100% rename from handheld/nds-color.cg rename to handheld/shaders/color/nds-color.cg diff --git a/handheld/psp-color.cg b/handheld/shaders/color/psp-color.cg similarity index 100% rename from handheld/psp-color.cg rename to handheld/shaders/color/psp-color.cg diff --git a/handheld/vba-color.cg b/handheld/shaders/color/vba-color.cg similarity index 100% rename from handheld/vba-color.cg rename to handheld/shaders/color/vba-color.cg diff --git a/handheld/dot.cg b/handheld/shaders/dot.cg similarity index 100% rename from handheld/dot.cg rename to handheld/shaders/dot.cg diff --git a/handheld/gameboy/README.md b/handheld/shaders/gameboy/README.md similarity index 100% rename from handheld/gameboy/README.md rename to handheld/shaders/gameboy/README.md diff --git a/handheld/gameboy/resources/background.png b/handheld/shaders/gameboy/resources/background.png similarity index 100% rename from handheld/gameboy/resources/background.png rename to handheld/shaders/gameboy/resources/background.png diff --git a/handheld/gameboy/resources/palette.png b/handheld/shaders/gameboy/resources/palette.png similarity index 100% rename from handheld/gameboy/resources/palette.png rename to handheld/shaders/gameboy/resources/palette.png diff --git a/handheld/gameboy/resources/sample-bgs/dmg-bg.png b/handheld/shaders/gameboy/resources/sample-bgs/dmg-bg.png similarity index 100% rename from handheld/gameboy/resources/sample-bgs/dmg-bg.png rename to handheld/shaders/gameboy/resources/sample-bgs/dmg-bg.png diff --git a/handheld/gameboy/resources/sample-bgs/grainy-bg.png b/handheld/shaders/gameboy/resources/sample-bgs/grainy-bg.png similarity index 100% rename from handheld/gameboy/resources/sample-bgs/grainy-bg.png rename to handheld/shaders/gameboy/resources/sample-bgs/grainy-bg.png diff --git a/handheld/gameboy/resources/sample-bgs/paper-bg.png b/handheld/shaders/gameboy/resources/sample-bgs/paper-bg.png similarity index 100% rename from handheld/gameboy/resources/sample-bgs/paper-bg.png rename to handheld/shaders/gameboy/resources/sample-bgs/paper-bg.png diff --git a/handheld/gameboy/resources/sample-palettes/b-w-palette.png b/handheld/shaders/gameboy/resources/sample-palettes/b-w-palette.png similarity index 100% rename from handheld/gameboy/resources/sample-palettes/b-w-palette.png rename to handheld/shaders/gameboy/resources/sample-palettes/b-w-palette.png diff --git a/handheld/gameboy/resources/sample-palettes/dmg-palette-0.png b/handheld/shaders/gameboy/resources/sample-palettes/dmg-palette-0.png similarity index 100% rename from handheld/gameboy/resources/sample-palettes/dmg-palette-0.png rename to handheld/shaders/gameboy/resources/sample-palettes/dmg-palette-0.png diff --git a/handheld/gameboy/resources/sample-palettes/dmg-palette-1.png b/handheld/shaders/gameboy/resources/sample-palettes/dmg-palette-1.png similarity index 100% rename from handheld/gameboy/resources/sample-palettes/dmg-palette-1.png rename to handheld/shaders/gameboy/resources/sample-palettes/dmg-palette-1.png diff --git a/handheld/gameboy/resources/sample-palettes/dmg-palette-2.png b/handheld/shaders/gameboy/resources/sample-palettes/dmg-palette-2.png similarity index 100% rename from handheld/gameboy/resources/sample-palettes/dmg-palette-2.png rename to handheld/shaders/gameboy/resources/sample-palettes/dmg-palette-2.png diff --git a/handheld/gameboy/resources/sample-palettes/gblight-palette-1.png b/handheld/shaders/gameboy/resources/sample-palettes/gblight-palette-1.png similarity index 100% rename from handheld/gameboy/resources/sample-palettes/gblight-palette-1.png rename to handheld/shaders/gameboy/resources/sample-palettes/gblight-palette-1.png diff --git a/handheld/gameboy/resources/sample-palettes/gblight-palette-2.png b/handheld/shaders/gameboy/resources/sample-palettes/gblight-palette-2.png similarity index 100% rename from handheld/gameboy/resources/sample-palettes/gblight-palette-2.png rename to handheld/shaders/gameboy/resources/sample-palettes/gblight-palette-2.png diff --git a/handheld/gameboy/resources/sample-palettes/gblight-palette-3.png b/handheld/shaders/gameboy/resources/sample-palettes/gblight-palette-3.png similarity index 100% rename from handheld/gameboy/resources/sample-palettes/gblight-palette-3.png rename to handheld/shaders/gameboy/resources/sample-palettes/gblight-palette-3.png diff --git a/handheld/gameboy/resources/sample-palettes/gblight-palette.png b/handheld/shaders/gameboy/resources/sample-palettes/gblight-palette.png similarity index 100% rename from handheld/gameboy/resources/sample-palettes/gblight-palette.png rename to handheld/shaders/gameboy/resources/sample-palettes/gblight-palette.png diff --git a/handheld/gameboy/resources/sample-palettes/gbp-palette.png b/handheld/shaders/gameboy/resources/sample-palettes/gbp-palette.png similarity index 100% rename from handheld/gameboy/resources/sample-palettes/gbp-palette.png rename to handheld/shaders/gameboy/resources/sample-palettes/gbp-palette.png diff --git a/handheld/gameboy/shader-files/gb-pass-0.cg b/handheld/shaders/gameboy/shader-files/gb-pass-0.cg similarity index 100% rename from handheld/gameboy/shader-files/gb-pass-0.cg rename to handheld/shaders/gameboy/shader-files/gb-pass-0.cg diff --git a/handheld/gameboy/shader-files/gb-pass-1.cg b/handheld/shaders/gameboy/shader-files/gb-pass-1.cg similarity index 100% rename from handheld/gameboy/shader-files/gb-pass-1.cg rename to handheld/shaders/gameboy/shader-files/gb-pass-1.cg diff --git a/handheld/gameboy/shader-files/gb-pass-2.cg b/handheld/shaders/gameboy/shader-files/gb-pass-2.cg similarity index 100% rename from handheld/gameboy/shader-files/gb-pass-2.cg rename to handheld/shaders/gameboy/shader-files/gb-pass-2.cg diff --git a/handheld/gameboy/shader-files/gb-pass-3.cg b/handheld/shaders/gameboy/shader-files/gb-pass-3.cg similarity index 100% rename from handheld/gameboy/shader-files/gb-pass-3.cg rename to handheld/shaders/gameboy/shader-files/gb-pass-3.cg diff --git a/handheld/gameboy/shader-files/gb-pass-4.cg b/handheld/shaders/gameboy/shader-files/gb-pass-4.cg similarity index 100% rename from handheld/gameboy/shader-files/gb-pass-4.cg rename to handheld/shaders/gameboy/shader-files/gb-pass-4.cg diff --git a/handheld/lcd-shader/README.md b/handheld/shaders/lcd-shader/README.md similarity index 100% rename from handheld/lcd-shader/README.md rename to handheld/shaders/lcd-shader/README.md diff --git a/handheld/lcd-shader/background.png b/handheld/shaders/lcd-shader/background.png similarity index 100% rename from handheld/lcd-shader/background.png rename to handheld/shaders/lcd-shader/background.png diff --git a/handheld/lcd-shader/backup-2/lcd-pass-0.cg b/handheld/shaders/lcd-shader/backup-2/lcd-pass-0.cg similarity index 100% rename from handheld/lcd-shader/backup-2/lcd-pass-0.cg rename to handheld/shaders/lcd-shader/backup-2/lcd-pass-0.cg diff --git a/handheld/lcd-shader/backup-2/lcd-pass-1.cg b/handheld/shaders/lcd-shader/backup-2/lcd-pass-1.cg similarity index 100% rename from handheld/lcd-shader/backup-2/lcd-pass-1.cg rename to handheld/shaders/lcd-shader/backup-2/lcd-pass-1.cg diff --git a/handheld/lcd-shader/backup-2/lcd-pass-2.cg b/handheld/shaders/lcd-shader/backup-2/lcd-pass-2.cg similarity index 100% rename from handheld/lcd-shader/backup-2/lcd-pass-2.cg rename to handheld/shaders/lcd-shader/backup-2/lcd-pass-2.cg diff --git a/handheld/lcd-shader/backup-2/lcd-pass-3.cg b/handheld/shaders/lcd-shader/backup-2/lcd-pass-3.cg similarity index 100% rename from handheld/lcd-shader/backup-2/lcd-pass-3.cg rename to handheld/shaders/lcd-shader/backup-2/lcd-pass-3.cg diff --git a/handheld/lcd-shader/backup-2/lcd-pass-4.cg b/handheld/shaders/lcd-shader/backup-2/lcd-pass-4.cg similarity index 100% rename from handheld/lcd-shader/backup-2/lcd-pass-4.cg rename to handheld/shaders/lcd-shader/backup-2/lcd-pass-4.cg diff --git a/handheld/lcd-shader/backup-2/lcd-pass-5.cg b/handheld/shaders/lcd-shader/backup-2/lcd-pass-5.cg similarity index 100% rename from handheld/lcd-shader/backup-2/lcd-pass-5.cg rename to handheld/shaders/lcd-shader/backup-2/lcd-pass-5.cg diff --git a/handheld/lcd-shader/backup-2/lcd-shader.cgp b/handheld/shaders/lcd-shader/backup-2/lcd-shader.cgp similarity index 100% rename from handheld/lcd-shader/backup-2/lcd-shader.cgp rename to handheld/shaders/lcd-shader/backup-2/lcd-shader.cgp diff --git a/handheld/lcd-shader/backup-3/lcd-pass-0.cg b/handheld/shaders/lcd-shader/backup-3/lcd-pass-0.cg similarity index 100% rename from handheld/lcd-shader/backup-3/lcd-pass-0.cg rename to handheld/shaders/lcd-shader/backup-3/lcd-pass-0.cg diff --git a/handheld/lcd-shader/backup-3/lcd-pass-1.cg b/handheld/shaders/lcd-shader/backup-3/lcd-pass-1.cg similarity index 100% rename from handheld/lcd-shader/backup-3/lcd-pass-1.cg rename to handheld/shaders/lcd-shader/backup-3/lcd-pass-1.cg diff --git a/handheld/lcd-shader/backup-3/lcd-pass-2.cg b/handheld/shaders/lcd-shader/backup-3/lcd-pass-2.cg similarity index 100% rename from handheld/lcd-shader/backup-3/lcd-pass-2.cg rename to handheld/shaders/lcd-shader/backup-3/lcd-pass-2.cg diff --git a/handheld/lcd-shader/backup-3/lcd-pass-3.cg b/handheld/shaders/lcd-shader/backup-3/lcd-pass-3.cg similarity index 100% rename from handheld/lcd-shader/backup-3/lcd-pass-3.cg rename to handheld/shaders/lcd-shader/backup-3/lcd-pass-3.cg diff --git a/handheld/lcd-shader/backup-3/lcd-shader.cgp b/handheld/shaders/lcd-shader/backup-3/lcd-shader.cgp similarity index 100% rename from handheld/lcd-shader/backup-3/lcd-shader.cgp rename to handheld/shaders/lcd-shader/backup-3/lcd-shader.cgp diff --git a/handheld/lcd-shader/backup/lcd-pass-0.cg b/handheld/shaders/lcd-shader/backup/lcd-pass-0.cg similarity index 100% rename from handheld/lcd-shader/backup/lcd-pass-0.cg rename to handheld/shaders/lcd-shader/backup/lcd-pass-0.cg diff --git a/handheld/lcd-shader/backup/lcd-pass-1.cg b/handheld/shaders/lcd-shader/backup/lcd-pass-1.cg similarity index 100% rename from handheld/lcd-shader/backup/lcd-pass-1.cg rename to handheld/shaders/lcd-shader/backup/lcd-pass-1.cg diff --git a/handheld/lcd-shader/backup/lcd-pass-2.cg b/handheld/shaders/lcd-shader/backup/lcd-pass-2.cg similarity index 100% rename from handheld/lcd-shader/backup/lcd-pass-2.cg rename to handheld/shaders/lcd-shader/backup/lcd-pass-2.cg diff --git a/handheld/lcd-shader/backup/lcd-pass-3.cg b/handheld/shaders/lcd-shader/backup/lcd-pass-3.cg similarity index 100% rename from handheld/lcd-shader/backup/lcd-pass-3.cg rename to handheld/shaders/lcd-shader/backup/lcd-pass-3.cg diff --git a/handheld/lcd-shader/backup/lcd-pass-4.cg b/handheld/shaders/lcd-shader/backup/lcd-pass-4.cg similarity index 100% rename from handheld/lcd-shader/backup/lcd-pass-4.cg rename to handheld/shaders/lcd-shader/backup/lcd-pass-4.cg diff --git a/handheld/lcd-shader/backup/lcd-pass-5.cg b/handheld/shaders/lcd-shader/backup/lcd-pass-5.cg similarity index 100% rename from handheld/lcd-shader/backup/lcd-pass-5.cg rename to handheld/shaders/lcd-shader/backup/lcd-pass-5.cg diff --git a/handheld/lcd-shader/backup/lcd-shader.cgp b/handheld/shaders/lcd-shader/backup/lcd-shader.cgp similarity index 100% rename from handheld/lcd-shader/backup/lcd-shader.cgp rename to handheld/shaders/lcd-shader/backup/lcd-shader.cgp diff --git a/handheld/lcd-shader/lcd-pass-0.cg b/handheld/shaders/lcd-shader/lcd-pass-0.cg similarity index 100% rename from handheld/lcd-shader/lcd-pass-0.cg rename to handheld/shaders/lcd-shader/lcd-pass-0.cg diff --git a/handheld/lcd-shader/lcd-pass-1.cg b/handheld/shaders/lcd-shader/lcd-pass-1.cg similarity index 100% rename from handheld/lcd-shader/lcd-pass-1.cg rename to handheld/shaders/lcd-shader/lcd-pass-1.cg diff --git a/handheld/lcd-shader/lcd-pass-2.cg b/handheld/shaders/lcd-shader/lcd-pass-2.cg similarity index 100% rename from handheld/lcd-shader/lcd-pass-2.cg rename to handheld/shaders/lcd-shader/lcd-pass-2.cg diff --git a/handheld/lcd-shader/lcd-pass-3.cg b/handheld/shaders/lcd-shader/lcd-pass-3.cg similarity index 100% rename from handheld/lcd-shader/lcd-pass-3.cg rename to handheld/shaders/lcd-shader/lcd-pass-3.cg diff --git a/handheld/lcd3x.cg b/handheld/shaders/lcd3x.cg similarity index 100% rename from handheld/lcd3x.cg rename to handheld/shaders/lcd3x.cg diff --git a/handheld/lcd_cgwg/lcd-grid-v2.cg b/handheld/shaders/lcd_cgwg/lcd-grid-v2.cg similarity index 100% rename from handheld/lcd_cgwg/lcd-grid-v2.cg rename to handheld/shaders/lcd_cgwg/lcd-grid-v2.cg diff --git a/handheld/lcd_cgwg/lcd-grid.cg b/handheld/shaders/lcd_cgwg/lcd-grid.cg similarity index 100% rename from handheld/lcd_cgwg/lcd-grid.cg rename to handheld/shaders/lcd_cgwg/lcd-grid.cg diff --git a/handheld/vba-color.cgp b/handheld/vba-color.cgp index acfa0ca..c981c3f 100644 --- a/handheld/vba-color.cgp +++ b/handheld/vba-color.cgp @@ -1,5 +1,5 @@ shaders = "1" -shader0 = "vba-color.cg" +shader0 = "shaders/color/vba-color.cg" filter_linear0 = "false" scale_type0 = "source"