diff --git a/borders/gameboy-player/gameboy-player-gba-color+crt-easymode.cgp b/borders/gameboy-player/gameboy-player-gba-color+crt-easymode.cgp index 490d5b8..dd8bc45 100644 --- a/borders/gameboy-player/gameboy-player-gba-color+crt-easymode.cgp +++ b/borders/gameboy-player/gameboy-player-gba-color+crt-easymode.cgp @@ -1,5 +1,5 @@ shaders = "3" -shader0 = "../../handheld/gba-color.cg" +shader0 = "../../handheld/shaders/color/gba-color.cg" shader1 = "../resources/imgborder-gameboy-player.cg" shader2 = "../../crt/shaders/crt-easymode.cg" diff --git a/borders/gameboy-player/gameboy-player-gba-color.cgp b/borders/gameboy-player/gameboy-player-gba-color.cgp index e498d0f..0f40b27 100644 --- a/borders/gameboy-player/gameboy-player-gba-color.cgp +++ b/borders/gameboy-player/gameboy-player-gba-color.cgp @@ -1,5 +1,5 @@ shaders = "2" -shader0 = "../../handheld/gba-color.cg" +shader0 = "../../handheld/shaders/color/gba-color.cg" shader1 = "../resources/imgborder-gameboy-player.cg" scale_type0 = "source" diff --git a/borders/gameboy-player/gameboy-player-tvout-gba-color+interlacing.cgp b/borders/gameboy-player/gameboy-player-tvout-gba-color+interlacing.cgp index d0a3e97..cccfdd2 100644 --- a/borders/gameboy-player/gameboy-player-tvout-gba-color+interlacing.cgp +++ b/borders/gameboy-player/gameboy-player-tvout-gba-color+interlacing.cgp @@ -1,5 +1,5 @@ shaders = "5" -shader0 = "../../handheld/gba-color.cg" +shader0 = "../../handheld/shaders/color/gba-color.cg" shader1 = "../resources/imgborder-gameboy-player.cg" shader2 = "../../crt/shaders/tvout-tweaks.cg" shader3 = "../../misc/image-adjustment.cg" diff --git a/borders/gameboy-player/gameboy-player-tvout-gba-color.cgp b/borders/gameboy-player/gameboy-player-tvout-gba-color.cgp index cfa5f5a..6b856e4 100644 --- a/borders/gameboy-player/gameboy-player-tvout-gba-color.cgp +++ b/borders/gameboy-player/gameboy-player-tvout-gba-color.cgp @@ -1,5 +1,5 @@ shaders = "4" -shader0 = "../../handheld/gba-color.cg" +shader0 = "../../handheld/shaders/color/gba-color.cg" shader1 = "../resources/imgborder-gameboy-player.cg" shader2 = "../../crt/shaders/tvout-tweaks.cg" shader3 = "../../misc/image-adjustment.cg" diff --git a/cgp/lowquality-lcd+motionblur.cgp b/cgp/lowquality-lcd+motionblur.cgp index 7fa54d6..490a1ce 100644 --- a/cgp/lowquality-lcd+motionblur.cgp +++ b/cgp/lowquality-lcd+motionblur.cgp @@ -1,7 +1,7 @@ shaders = "3" shader0 = "../motionblur/shaders/motionblur-simple.cg" shader1 = "../misc/image-adjustment.cg" -shader2 = "../handheld/lcd_cgwg/lcd-grid.cg" +shader2 = "../handheld/shaders/lcd_cgwg/lcd-grid.cg" scale_type_x0 = "source" scale_x0 = "1.000000" diff --git a/cgp/lowquality-lcd.cgp b/cgp/lowquality-lcd.cgp index 7f351e3..b1f9e22 100644 --- a/cgp/lowquality-lcd.cgp +++ b/cgp/lowquality-lcd.cgp @@ -1,6 +1,6 @@ shaders = "2" shader0 = "../misc/image-adjustment.cg" -shader1 = "../handheld/lcd_cgwg/lcd-grid.cg" +shader1 = "../handheld/shaders/lcd_cgwg/lcd-grid.cg" filter_linear0 = "false"