Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Request] More color variants for console-border #51

Open
SixWingedFreak opened this Issue Jun 4, 2015 · 8 comments

Comments

Projects
None yet
4 participants
@SixWingedFreak
Copy link

SixWingedFreak commented Jun 4, 2015

I'm loving the recent additions of the console-borders for Game Gear, GameBoy Advance, and GameBoy Pocket! They are one of the main reasons I'm upgrading my install of RetroArch.

I'd like if there were more color variants of some of them. For example, a silver Pocket and an indigo Advance as that's what I had back in the day and it would give me dem feels.

Either include the .psds, OR with [probably a lot of] work we can have the "body" of the devices separated from the buttons and such so it can be more easily edited. I would directly edit the pngs myself but I'm not good at masking off the buttons and screen area. I gave it a quick go once already and I did pretty awful.

@hizzlekizzle

This comment has been minimized.

Copy link
Member

hizzlekizzle commented Jun 4, 2015

I think most of them are just based on whatever color had a render available. If you find another pic of the color you like, though, you just need the transparent box in the middle to match up, so it should be pretty easy to create your own colored variants.

@SixWingedFreak

This comment has been minimized.

Copy link
Author

SixWingedFreak commented Jun 4, 2015

Do you know where the models were from, if they are renders?

I tried doing what you suggested long before the Game Boy Pocket image was commited to the repo... back when we only had the image of the original GB. I had found a nice high res picture of a silver Pocket, but my result was far less than ideal. :P

@hizzlekizzle

This comment has been minimized.

Copy link
Member

hizzlekizzle commented Jun 6, 2015

The GBC/GBP renders came from a guy on deviantart, I think.

@SixWingedFreak

This comment has been minimized.

Copy link
Author

SixWingedFreak commented Jun 6, 2015

Found 'em, thanks!

For future reference http://blueamnesiac.deviantart.com/gallery/?q=advance+OR+pocket

Should be MUCH easier going from here. When I work them to get them like the ones already in the repo can I upload them (black background, etc)? I'll put up a good number of the real colors.

@SixWingedFreak

This comment has been minimized.

Copy link
Author

SixWingedFreak commented Jun 6, 2015

So I've reversed-engineered the existing images within the repo. I have the EXACT settings required to replicate the existing border images, so everything is ENTIRELY consistent between these and what we already have. This will help others and myself add other colors by the artist, which I will upload following this post.
Rename the images for use in the repo as you guys see fit of course.

Hopefully these images upload without resizing or anything...

Game Boy Pocket

Bottom layer is a black background. It is not a paint bucket fill on the device layer.
Next layer is the device image.
Size: W 1035px x H 1759px Bicubic Sharper
Location: X 1601.50px x Y 1185.50px

Since the images are now exact (aside from the original artist's work in the viewable area), you can just replace the viewable area with the one from the repo.
I can't figure out the exact drop shadow and reflection so just copy the viewable area as I said. Everything will match perfectly pixel-for-pixel.

Game Boy Color

Bottom layer is a black background. It is not a paint bucket fill on the device layer.
Next layer is the device image.
Size: W 1116px x H 1940px Bicubic Sharper
Location: X 1600.00px x Y 1290.00px

Game Boy Advance

Bottom layer is a black background. It is not a paint bucket fill on the device layer.
Next layer is the device image.
Size: W 2237px x H 1280px Bicubic Smoother
Location: X 1601.50px x Y 867.00px

@SixWingedFreak

This comment has been minimized.

Copy link
Author

SixWingedFreak commented Jun 6, 2015

berry
color-border-square-4x-berry
dandelion
color-border-square-4x-dandelion
kiwi
color-border-square-4x-kiwi
teal
color-border-square-4x-teal
indigo
gba-border-square-4x-indigo
platinum
gba-border-square-4x-platinum
blue
pocket-border-square-4x-blue
green
pocket-border-square-4x-green
ice blue
pocket-border-square-4x-iceblue
pink
pocket-border-square-4x-pink
red
pocket-border-square-4x-red
silver v1
pocket-border-square-4x-silver1
silver v2
pocket-border-square-4x-silver2
yellow
pocket-border-square-4x-yellow

@Tatsuya79

This comment has been minimized.

Copy link
Contributor

Tatsuya79 commented Jun 12, 2015

Nice work.

You can check this thread:
http://libretro.com/forums/showthread.php?t=2991

Everything can't be on Github because they try to keep the shader repo somewhat light in size (as it gets integrated with mobile version of retroarch I think).

@Monroe88

This comment has been minimized.

Copy link
Contributor

Monroe88 commented Sep 22, 2015

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
You can’t perform that action at this time.