This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
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3dfx hopefully squash all of the recursive texture macros Oct 17, 2017
anti-aliasing add reverse-ass shader and preset Apr 5, 2018
auto-box Add GLSL ports of the auto-box shaders Apr 15, 2018
blurs couple of touchups to smart-blur Mar 19, 2018
borders Update border shader README files Apr 15, 2018
cel Merge pull request #66 from MMJuno/patch-5 May 1, 2018
crt crt-geom, add luminance parameter Jul 6, 2018
cubic remove potentially recursive texture macro Oct 17, 2017
ddt hopefully squash all of the recursive texture macros Oct 17, 2017
deblur remove potentially recursive texture macro Oct 17, 2017
denoisers hopefully squash all of the recursive texture macros Oct 17, 2017
dithering more macro fixes Oct 17, 2017
eagle remove potentially recursive texture macro Oct 17, 2017
film fix some issues with film_noise on GLES; still not perfect Dec 27, 2017
handheld handheld > simpletex_lcd: Updated GBC colour correction to version 10… Aug 15, 2018
hqx hopefully squash all of the recursive texture macros Oct 17, 2017
misc add flip-horizontal shader May 29, 2018
motionblur response-time: Move parameter definition closer to fragment shader, r… Feb 19, 2018
nedi remove potentially recursive texture macro Oct 17, 2017
nnedi3 hopefully squash all of the recursive texture macros Oct 17, 2017
ntsc fix some matrix stuff in maister's NTSC Jun 12, 2018
omniscale hopefully squash all of the recursive texture macros Oct 17, 2017
pal fix pal-r57shell for GLES May 4, 2018
presets Add GBC color shader and presets Feb 2, 2018
procedural updates Feb 28, 2018
reshade Update Pokefan531's handheld color shaders Feb 6, 2018
retro remove potentially recursive texture macro Oct 17, 2017
sabr hopefully squash all of the recursive texture macros Oct 17, 2017
scalefx switch scalefx to use relative passes; should fix putting shaders bef… Mar 11, 2018
scalehq remove potentially recursive texture macro Oct 17, 2017
scalenx hopefully squash all of the recursive texture macros Oct 17, 2017
sharpen hopefully squash all of the recursive texture macros Oct 17, 2017
vhs some tweaks to vhs rewind Jan 11, 2018
windowed second attempt to add precision to all uniform int Frame* at once Sep 1, 2017
xbr fix xbr-mlv4-multipass on GLES Nov 28, 2017
xbrz add xbrz-freescale-multipass shaders and preset Apr 5, 2018
xsal remove potentially recursive texture macro Oct 17, 2017
xsoft update xsoft presets as per guest.r's recommendation Apr 1, 2018
Makefile Make use of the PREFIX variable Jul 25, 2017
bilinear.glslp add bilinear and nearest presets to unload shaders Nov 25, 2017
configure Add a Makefile for build tasks Jul 25, 2017
nearest.glslp add bilinear and nearest presets to unload shaders Nov 25, 2017
slang-conversion-template.glsl remove problematic texcoord modification in slang template Apr 5, 2018
stock.glsl attempt to add precision to all uniform int Frame* at once Sep 1, 2017