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Visual glitch while fighting Misery. #34
I'm on the latest stable version of Retroarch, and installed the nxengine core from the updater a couple of weeks ago.
The game works flawlessly, the only issue I've had is the following: the Misery boss fight starts properly...
As you can see I drew a red circle around a block; after a while, Misery will try to drop a block just like that one above the player. After she does so, her sprite gets replaced by the one you can see in the next picture:
That block I circled is, in fact, Misery. The difference is only aesthetic, as she'll keep fighting and taking damage as usual; sometimes during her attacks (when she'd otherwise be raising her arms) the block sprite will glitch out, but otherwise the fight can go on normally, with Misery reverting to her normal sprite as soon as her health bar is depleted.