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Visual glitch while fighting Misery. #34

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ClockworkTomato opened this Issue Jun 16, 2017 · 6 comments

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ClockworkTomato commented Jun 16, 2017

I'm on the latest stable version of Retroarch, and installed the nxengine core from the updater a couple of weeks ago.

The game works flawlessly, the only issue I've had is the following: the Misery boss fight starts properly...

bug_report_1

As you can see I drew a red circle around a block; after a while, Misery will try to drop a block just like that one above the player. After she does so, her sprite gets replaced by the one you can see in the next picture:

bug_report_2

That block I circled is, in fact, Misery. The difference is only aesthetic, as she'll keep fighting and taking damage as usual; sometimes during her attacks (when she'd otherwise be raising her arms) the block sprite will glitch out, but otherwise the fight can go on normally, with Misery reverting to her normal sprite as soon as her health bar is depleted.

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RobLoach Jun 17, 2017

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Could you send your save game? I'd be willing to test this out.

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RobLoach commented Jun 17, 2017

Could you send your save game? I'd be willing to test this out.

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ClockworkTomato Jun 17, 2017

Here's the save; if you start in a small prefab building it's the correct one.

save.zip

And, just in case, here's a pic from the title screen:

untitled

If it wasn't obvious, I'm using the English Aeon Genesis translation.

ClockworkTomato commented Jun 17, 2017

Here's the save; if you start in a small prefab building it's the correct one.

save.zip

And, just in case, here's a pic from the title screen:

untitled

If it wasn't obvious, I'm using the English Aeon Genesis translation.

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Yup, confirmed on latest on Linux Ubuntu 16.04.

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RobLoach commented Jun 17, 2017

Yup, confirmed on latest on Linux Ubuntu 16.04.

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fr500 Jun 17, 2017

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can you guys bisect?

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fr500 commented Jun 17, 2017

can you guys bisect?

andwn added a commit to andwn/nxengine-libretro that referenced this issue Jul 18, 2017

twinaphex added a commit that referenced this issue Jul 18, 2017

Merge pull request #36 from andwn/master
Fix issue where Misery turns into a large block #34
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Confirmed fixed in #36 . Can close. Nicely done, @andwn .

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RobLoach commented Jul 19, 2017

Confirmed fixed in #36 . Can close. Nicely done, @andwn .

RobLoach added a commit to RobLoach/NXEngine that referenced this issue Jul 19, 2017

Fix Misery turning into a large block
This is a fix for a visual glitch where Misery would turn into a large block, reported in libretro/nxengine-libretro#34 .
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ClockworkTomato Jul 19, 2017

Thank you guys!

ClockworkTomato commented Jul 19, 2017

Thank you guys!

EXL added a commit to EXL/NXEngine that referenced this issue Sep 18, 2017

Fix Misery turning into a large block
This is a fix for a visual glitch where Misery would turn into a large block, reported in libretro/nxengine-libretro#34 .
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