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(OIT-only) Resident Evil 3: Nemesis - Costume select screen #77

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twinaphex opened this Issue Jun 30, 2018 · 5 comments

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twinaphex commented Jun 30, 2018

Tested version: f367821

This is how it's supposed to look like on a real Dreamcast, and this is how it currently looks like with the non-OIT renderer. The non-OIT renderer seems to be rendering this correctly -

image

For confirmation on this, go to 4:03 in this Youtube video (which I believe is captured off a real Dreamcast) -

https://www.youtube.com/watch?v=cR0rBx4qORk

On Reicast OIT, we instead get a faulty image where the background image of the previous title screen is still in the background -

image

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flyinghead commented Jun 30, 2018

@twinaphex This is a consequence of the hack I did for Psyvariar. But I think I finally got it right.
See flyinghead@3ddcc27.
This should fix the non-OIT version. More work is needed for the OIT branch.

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twinaphex commented Jun 30, 2018

OK, well, non-OIT displayed this correctly. But sure, I'll check this out.

On another note,

flyinghead@0a4cdfb

Do you happen to know why I get this GLSL compiler error when trying to backport this? Is there any known fix?

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flyinghead commented Jun 30, 2018

Do you happen to know why I get this GLSL compiler error when trying to backport this?

I haven't had time to look at this yet. It could be a variable that's declared const and passed to a function that doesn't specify const. You can try to remove the const qualifiers as they are for optimization only.

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twinaphex commented Jun 30, 2018

Posted a solution here that works for me -

flyinghead@8e309b0#commitcomment-29555037

With that extra change applied on top of the diff patch you provided me in that comment ,it will work now.

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twinaphex commented Jun 30, 2018

Fixed as of this commit @flyinghead - thanks!

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@twinaphex twinaphex closed this Jun 30, 2018

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