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Removed note about initializing mixing buffers.

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icculus committed Jul 9, 2007
1 parent 90c6865 commit 104464a4b44c5e3a0bd50cb20fdc7566933e16c6
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  1. +0 −4 docs.html
@@ -52,10 +52,6 @@ <H3> General Notes </H3>
Unofficial support for the Nintendo DS platform has been added.
Audio callbacks must now initialize the entire stream: applications must write silence to the stream if they can't supply data, and not mix against the buffer, as it may be random data.
Users may set SDL_AUDIO_MUST_INIT_BUFFERS to retain the old behaviour, but apps should not depend on this environment variable: just add a memset() at the start of your audio callback instead if you need it.

<H3> Unix Notes </H3>

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