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Fixed crash in testsprite when using the -fast option (nobody caught …
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test/testsprite.c
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@@ -92,7 +92,7 @@ void MoveSprites(SDL_Surface *screen, Uint32 background) |
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} |
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/* This is a way of telling whether or not to use hardware surfaces */ |
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Uint32 FastestFlags(Uint32 flags) |
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Uint32 FastestFlags(Uint32 flags, int width, int height, int bpp) |
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{ |
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const SDL_VideoInfo *info; |
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@@ -112,8 +112,7 @@ Uint32 FastestFlags(Uint32 flags) |
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/* Direct hardware blitting without double-buffering |
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causes really bad flickering. |
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*/ |
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SDL_Surface *screen = SDL_GetVideoSurface(); |
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if ( info->video_mem > (screen->h*screen->pitch) ) { |
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if ( info->video_mem*1024 > (height*width*bpp/8) ) { |
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flags |= SDL_DOUBLEBUF; |
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} else { |
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flags &= ~SDL_HWSURFACE; |
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@@ -164,7 +163,7 @@ int main(int argc, char *argv[]) |
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--argc; |
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} else |
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if ( strcmp(argv[argc], "-fast") == 0 ) { |
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videoflags = FastestFlags(videoflags); |
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videoflags = FastestFlags(videoflags, width, height, video_bpp); |
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} else |
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if ( strcmp(argv[argc], "-hw") == 0 ) { |
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videoflags ^= SDL_HWSURFACE; |
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