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Attempt to get FSAA compiling on all versions of MacOS X.
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icculus committed Feb 26, 2004
1 parent 6c8216e commit 373cc420fe7408c60690bc902cfec6689271c44d
Showing with 18 additions and 2 deletions.
  1. +18 −2 src/video/quartz/SDL_QuartzGL.m
@@ -22,6 +22,24 @@

#include "SDL_QuartzVideo.h"

/*
* GL_ARB_Multisample is supposed to be available in 10.1, according to Apple:
*
* http://developer.apple.com/opengl/extensions.html#GL_ARB_multisample
*
* ...but it isn't in the system headers, according to Sam:
*
* http://www.libsdl.org/pipermail/sdl/2003-December/058335.html
*
* These are normally enums and not #defines in the system headers.
*
* --ryan.
*/
#if (MAC_OS_X_VERSION_MAX_ALLOWED < 1020)
#define NSOpenGLPFASampleBuffers ((NSOpenGLPixelFormatAttribute) 55)
#define NSOpenGLPFASamples ((NSOpenGLPixelFormatAttribute) 56)
#endif


@implementation NSOpenGLContext (CGLContextAccess)
- (CGLContextObj) cglContext;
@@ -68,7 +86,6 @@ int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags) {
attr[i++] = this->gl_config.stencil_size;
}

#if NSOPENGL_CURRENT_VERSION > 1 /* What version should this be? */
if ( this->gl_config.multisamplebuffers != 0 ) {
attr[i++] = NSOpenGLPFASampleBuffers;
attr[i++] = this->gl_config.multisamplebuffers;
@@ -78,7 +95,6 @@ int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags) {
attr[i++] = NSOpenGLPFASamples;
attr[i++] = this->gl_config.multisamplesamples;
}
#endif

attr[i++] = NSOpenGLPFAScreenMask;
attr[i++] = CGDisplayIDToOpenGLDisplayMask (display_id);

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