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Removed some incorrect comments in the "dc" driver that survived the
initial cut-and-paste from the dummy video skeleton.
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19 deletions.
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src/video/dc/SDL_dcevents.c
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src/video/dc/SDL_dcvideo.c
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@@ -30,9 +30,6 @@ static char rcsid = |
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"@(#) $Id$"; |
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#endif |
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/* Being a null driver, there's no event stream. We just define stubs for |
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most of the API. */ |
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#include "SDL.h" |
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#include "SDL_sysevents.h" |
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#include "SDL_events_c.h" |
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@@ -30,21 +30,6 @@ static char rcsid = |
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"@(#) $Id$"; |
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#endif |
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/* Dummy SDL video driver implementation; this is just enough to make an |
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* SDL-based application THINK it's got a working video driver, for |
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* applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it, |
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* and also for use as a collection of stubs when porting SDL to a new |
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* platform for which you haven't yet written a valid video driver. |
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* |
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* This is also a great way to determine bottlenecks: if you think that SDL |
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* is a performance problem for a given platform, enable this driver, and |
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* then see if your application runs faster without video overhead. |
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* |
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* Initial work by Ryan C. Gordon (icculus@linuxgames.com). A good portion |
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* of this was cut-and-pasted from Stephane Peter's work in the AAlib |
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* SDL video driver. Renamed to "DC" by Sam Lantinga. |
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*/ |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <string.h> |
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@@ -170,7 +155,7 @@ VideoBootStrap DC_bootstrap = { |
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int DC_VideoInit(_THIS, SDL_PixelFormat *vformat) |
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{ |
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/* Determine the screen depth (use default 8-bit depth) */ |
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/* Determine the screen depth (use default 16-bit depth) */ |
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/* we change this during the SDL_SetVideoMode implementation... */ |
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vformat->BitsPerPixel = 16; |
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vformat->Rmask = 0x0000f800; |
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