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Removed isCustom ... not used any more.

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icculus committed Sep 29, 2009
1 parent 7aeb3cd commit 48556b28916909bb27792341e442b680cf65b288
Showing with 7 additions and 15 deletions.
  1. +7 −15 src/video/quartz/SDL_QuartzVideo.m
@@ -461,7 +461,6 @@ static void QZ_UnsetVideoMode (_THIS, BOOL to_desktop) {
NSRect screen_rect;
CGError error;
NSRect contentRect;
BOOL isCustom = NO;
CGDisplayFadeReservationToken fade_token = kCGDisplayFadeReservationInvalidToken;

/* Fade to black to hide resolution-switching flicker (and garbage
@@ -577,11 +576,9 @@ other blitting while waiting on the VBL (and hence results in higher framerates)
}
/* We already have a window, just change its size */
else {
if (!isCustom) {
[ qz_window setContentSize:contentRect.size ];
current->flags |= (SDL_NOFRAME|SDL_RESIZABLE) & mode_flags;
[ window_view setFrameSize:contentRect.size ];
}
[ qz_window setContentSize:contentRect.size ];
current->flags |= (SDL_NOFRAME|SDL_RESIZABLE) & mode_flags;
[ window_view setFrameSize:contentRect.size ];
}

/* Setup OpenGL for a fullscreen context */
@@ -660,7 +657,6 @@ other blitting while waiting on the VBL (and hence results in higher framerates)
int height, int *bpp, Uint32 flags) {
unsigned int style;
NSRect contentRect;
BOOL isCustom = NO;
int center_window = 1;
int origin_x, origin_y;
CGDisplayFadeReservationToken fade_token = kCGDisplayFadeReservationInvalidToken;
@@ -745,8 +741,7 @@ other blitting while waiting on the VBL (and hence results in higher framerates)
/* have to flip the Y value (NSPoint is lower left corner origin) */
[ qz_window setFrameTopLeftPoint:NSMakePoint((float) origin_x, (float) (this->info.current_h - origin_y))];
center_window = 0;
}
else if ( center_window ) {
} else if ( center_window ) {
[ qz_window center ];
}

@@ -756,12 +751,9 @@ other blitting while waiting on the VBL (and hence results in higher framerates)
}
/* We already have a window, just change its size */
else {

if (!isCustom) {
[ qz_window setContentSize:contentRect.size ];
current->flags |= (SDL_NOFRAME|SDL_RESIZABLE) & mode_flags;
[ window_view setFrameSize:contentRect.size ];
}
[ qz_window setContentSize:contentRect.size ];
current->flags |= (SDL_NOFRAME|SDL_RESIZABLE) & mode_flags;
[ window_view setFrameSize:contentRect.size ];
}

/* For OpenGL, we bind the context to a subview */

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