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SDL_GL_LoadLibrary() was returning 1, and not 0, to signify "success"…

… on the

 Quartz target...fixed this to match the documented behaviour.
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icculus committed Nov 20, 2005
1 parent c5695a4 commit 4d4df805f00b21a476cd54853f919838a9221fad

File 1 of 1 in 4d4df80

@@ -169,7 +169,7 @@ void QZ_TearDownOpenGL (_THIS) {

int QZ_GL_LoadLibrary (_THIS, const char *location) {
this->gl_config.driver_loaded = 1;
return 1;
return 0;
}

void* QZ_GL_GetProcAddress (_THIS, const char *proc) {

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