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Date: Mon, 20 Feb 2006 19:54:51 -0500

From: Brian Barnes
Subject: [SDL] Fix for FSAA OS X bug -- Please fix in CVS Code

I stopped complaining and went in an fixed the bug myself :)  SDL
always dies if you try to use FSAA on Mac OS X, the problem is in the
file:

SDL_QuartzGL.m
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slouken committed Feb 21, 2006
1 parent 4c828b7 commit 5e307b4ac9f0c278440ab0d624814c4083fef3bd
Showing with 0 additions and 1 deletion.
  1. +0 −1 src/video/quartz/SDL_QuartzGL.m
@@ -109,7 +109,6 @@ int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags) {
attr[i++] = NSOpenGLPFASamples;
attr[i++] = this->gl_config.multisamplesamples;
attr[i++] = NSOpenGLPFANoRecovery;
attr[i++] = (NSOpenGLPixelFormatAttribute)nil;
}

attr[i++] = NSOpenGLPFAScreenMask;

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