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Fixed a compiler warning when building with Mac OS X target < 10.7.
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src/video/quartz/SDL_QuartzVideo.m
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@@ -798,9 +798,6 @@ other blitting while waiting on the VBL (and hence results in higher framerates) |
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/* Setup OpenGL for a fullscreen context */ |
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if (flags & SDL_OPENGL) { |
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CGLError err; |
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CGLContextObj ctx; |
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if ( ! QZ_SetupOpenGL (this, bpp, flags) ) { |
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goto ERR_NO_GL; |
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} |
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@@ -818,13 +815,18 @@ other blitting while waiting on the VBL (and hence results in higher framerates) |
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/* Apparently Lion checks some version flag set by the linker |
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and changes API behavior. Annoying. */ |
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#if (MAC_OS_X_VERSION_MAX_ALLOWED < 1070) |
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[ qz_window setLevel:NSNormalWindowLevel ]; |
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ctx = QZ_GetCGLContextObj (gl_context); |
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err = CGLSetFullScreen (ctx); |
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{ |
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CGLError err; |
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CGLContextObj ctx; |
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[ qz_window setLevel:NSNormalWindowLevel ]; |
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ctx = QZ_GetCGLContextObj (gl_context); |
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err = CGLSetFullScreen (ctx); |
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if (err) { |
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SDL_SetError ("Error setting OpenGL fullscreen: %s", CGLErrorString(err)); |
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goto ERR_NO_GL; |
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if (err) { |
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SDL_SetError ("Error setting OpenGL fullscreen: %s", CGLErrorString(err)); |
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goto ERR_NO_GL; |
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} |
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} |
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#else |
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[ qz_window setLevel:CGShieldingWindowLevel() ]; |
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