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Use SDL's internal x, y for mouse button events - fixes relative moti…

…on bug.
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slouken committed Jul 23, 2003
1 parent 24055c0 commit 656cf92bf57fbecacfc83a3a604c56fb9931ba7d
Showing with 3 additions and 3 deletions.
  1. +3 −3 src/video/riscos/SDL_riscosevents.c
@@ -336,9 +336,9 @@ void RISCOS_PollMouseHelper(_THIS, int fullscreen)
{
int changed = last_buttons ^ regs.r[2];
last_buttons = regs.r[2];
if (changed & 4) SDL_PrivateMouseButton((last_buttons & 4) ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_LEFT, x, y);
if (changed & 2) SDL_PrivateMouseButton((last_buttons & 2) ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_MIDDLE, x, y);
if (changed & 1) SDL_PrivateMouseButton((last_buttons & 1) ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_RIGHT, x, y);
if (changed & 4) SDL_PrivateMouseButton((last_buttons & 4) ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_LEFT, 0, 0);
if (changed & 2) SDL_PrivateMouseButton((last_buttons & 2) ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_MIDDLE, 0, 0);
if (changed & 1) SDL_PrivateMouseButton((last_buttons & 1) ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_RIGHT, 0, 0);
}
}
}

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