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Use the canonical glext.h on MacOS X as well (#define NO_SDL_GLEXT if…
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include/SDL_opengl.h
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@@ -34,19 +34,19 @@ static char rcsid = |
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#endif |
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#include <windows.h> |
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#endif |
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#ifndef NO_SDL_GLEXT |
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#define __glext_h_ /* Don't let gl.h include glext.h */ |
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#endif |
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#if defined(__APPLE__) && defined(__MACH__) |
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#include <OpenGL/gl.h> /* Header File For The OpenGL Library */ |
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#include <OpenGL/glu.h> /* Header File For The GLU Library */ |
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#else |
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#ifndef NO_SDL_GLEXT |
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#define __glext_h_ /* Don't let gl.h include glext.h */ |
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#endif |
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#include <GL/gl.h> /* Header File For The OpenGL Library */ |
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#include <GL/glu.h> /* Header File For The GLU Library */ |
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#endif |
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#ifndef NO_SDL_GLEXT |
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#undef __glext_h_ |
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#endif |
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#endif |
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/* This file taken from "GLext.h" from the Jeff Molofee OpenGL tutorials. |
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It is included here because glext.h is not available on some systems. |
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