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Added support for the pause key under DirectX
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src/video/windx5/SDL_dx5events.c
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@@ -621,6 +621,9 @@ void DX5_PumpEvents(_THIS) |
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void DX5_InitOSKeymap(_THIS) |
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{ |
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#ifndef DIK_PAUSE |
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#define DIK_PAUSE 0xC5 |
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#endif |
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int i; |
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/* Map the DIK scancodes to SDL keysyms */ |
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@@ -724,6 +727,7 @@ void DX5_InitOSKeymap(_THIS) |
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DIK_keymap[DIK_DIVIDE] = SDLK_KP_DIVIDE; |
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DIK_keymap[DIK_SYSRQ] = SDLK_SYSREQ; |
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DIK_keymap[DIK_RMENU] = SDLK_RALT; |
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DIK_keymap[DIK_PAUSE] = SDLK_BREAK; |
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DIK_keymap[DIK_HOME] = SDLK_HOME; |
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DIK_keymap[DIK_UP] = SDLK_UP; |
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DIK_keymap[DIK_PRIOR] = SDLK_PAGEUP; |
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