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Fixes from Dmitry Yakimov:

fixed bugs 159 and 160:

+ added threaded timers support
! fixed restoring sdl window focus (AV in windows message handler)
! disabled forgotten cdrom and joystick in config file.
* disabled minimizing sdl window while loosing focus.
  PocketPC does not have a task bar, so it is an inconvenient and unusual
  behaviour for PPC users.
+ added WIN_Paint handler for GAPI
! fixed loosing focus while using GAPI videi driver

+ added TestTimer project
* removed unnecessary macros (ENABLE_WINDIB ...) from projects
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slouken committed Mar 11, 2006
1 parent 5348ebc commit 89c30ef09243c0c317e6be99280ed44d1696373e
BIN +4.29 KB (110%) VisualCE.zip
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@@ -117,10 +117,18 @@ typedef unsigned int uintptr_t;
#define SDL_AUDIO_DRIVER_WAVEOUT 1

/* Enable various cdrom drivers */
#define SDL_CDROM_WIN32 1
#ifdef _WIN32_WCE
#define SDL_CDROM_DISABLED 1
#else
#define SDL_CDROM_WIN32 1
#endif

/* Enable various input drivers */
#ifdef _WIN32_WCE
#define SDL_JOYSTICK_DISABLED 1
#else
#define SDL_JOYSTICK_WINMM 1
#endif

/* Enable various shared object loading systems */
#define SDL_LOADSO_WIN32 1
@@ -136,12 +144,12 @@ typedef unsigned int uintptr_t;
#endif

/* Enable various video drivers */
#ifndef _WIN32_WCE
#define SDL_VIDEO_DRIVER_DDRAW 1
#endif
#ifdef _WIN32_WCE
#define SDL_VIDEO_DRIVER_GAPI 1
#endif
#ifndef _WIN32_WCE
#define SDL_VIDEO_DRIVER_DDRAW 1
#endif
#define SDL_VIDEO_DRIVER_WINDIB 1

/* Enable OpenGL support */
@@ -30,10 +30,6 @@

#ifdef _WIN32_WCE
#error This is WinCE. Please use src/timer/wince/SDL_systimer.c instead.

/* but if you really want to use this file, use these #defines... */
#define USE_GETTICKCOUNT
#define USE_SETTIMER
#endif

#define TIME_WRAP_VALUE (~(DWORD)0)
@@ -111,62 +107,6 @@ void SDL_Delay(Uint32 ms)
Sleep(ms);
}

#ifdef USE_SETTIMER

static UINT WIN_timer;

int SDL_SYS_TimerInit(void)
{
return(0);
}

void SDL_SYS_TimerQuit(void)
{
return;
}

/* Forward declaration because this is called by the timer callback */
int SDL_SYS_StartTimer(void);

static VOID CALLBACK TimerCallbackProc(HWND hwnd, UINT uMsg, UINT_PTR idEvent, DWORD dwTime)
{
Uint32 ms;

ms = SDL_alarm_callback(SDL_alarm_interval);
if ( ms != SDL_alarm_interval ) {
KillTimer(NULL, idEvent);
if ( ms ) {
SDL_alarm_interval = ROUND_RESOLUTION(ms);
SDL_SYS_StartTimer();
} else {
SDL_alarm_interval = 0;
}
}
}

int SDL_SYS_StartTimer(void)
{
int retval;

WIN_timer = SetTimer(NULL, 0, SDL_alarm_interval, TimerCallbackProc);
if ( WIN_timer ) {
retval = 0;
} else {
retval = -1;
}
return retval;
}

void SDL_SYS_StopTimer(void)
{
if ( WIN_timer ) {
KillTimer(NULL, WIN_timer);
WIN_timer = 0;
}
}

#else /* !USE_SETTIMER */

/* Data to handle a single periodic alarm */
static UINT timerID = 0;

@@ -215,4 +155,3 @@ void SDL_SYS_StopTimer(void)
return;
}

#endif /* USE_SETTIMER */
@@ -25,6 +25,7 @@
#include <windows.h>
#include <mmsystem.h>

#include "SDL_thread.h"
#include "SDL_timer.h"
#include "../SDL_timer_c.h"

@@ -91,53 +92,103 @@ void SDL_StartTicks(void)

static UINT WIN_timer;

#if ( _WIN32_WCE <= 420 )

static HANDLE timersThread = 0;
static HANDLE timersQuitEvent = 0;

DWORD TimersThreadProc(void *data)
{
while(WaitForSingleObject(timersQuitEvent, 10) == WAIT_TIMEOUT)
{
SDL_ThreadedTimerCheck();
}
return 0;
}

int SDL_SYS_TimerInit(void)
{
return(0);
// create a thread to process a threaded timers
// SetTimer does not suit the needs because
// TimerCallbackProc will be called only when WM_TIMER occured

timersQuitEvent = CreateEvent(0, TRUE, FALSE, 0);
if( !timersQuitEvent )
{
SDL_SetError("Cannot create event for timers thread");
return -1;
}
timersThread = CreateThread(NULL, 0, TimersThreadProc, 0, 0, 0);
if( !timersThread )
{
SDL_SetError("Cannot create timers thread, check amount of RAM available");
return -1;
}
SetThreadPriority(timersThread, THREAD_PRIORITY_HIGHEST);

return(SDL_SetTimerThreaded(1));
}

void SDL_SYS_TimerQuit(void)
{
SetEvent(timersQuitEvent);
if( WaitForSingleObject(timersThread, 2000) == WAIT_TIMEOUT )
TerminateThread(timersThread, 0);
CloseHandle(timersThread);
CloseHandle(timersQuitEvent);
return;
}

/* Forward declaration because this is called by the timer callback */
int SDL_SYS_StartTimer(void);
#else

#pragma comment(lib, "mmtimer.lib")

/* Data to handle a single periodic alarm */
static UINT timerID = 0;

static VOID CALLBACK TimerCallbackProc(HWND hwnd, UINT uMsg, UINT idEvent, DWORD dwTime)
static void CALLBACK HandleAlarm(UINT uID, UINT uMsg, DWORD dwUser,
DWORD dw1, DWORD dw2)
{
Uint32 ms;

ms = SDL_alarm_callback(SDL_alarm_interval);
if ( ms != SDL_alarm_interval ) {
KillTimer(NULL, idEvent);
if ( ms ) {
SDL_alarm_interval = ROUND_RESOLUTION(ms);
SDL_SYS_StartTimer();
} else {
SDL_alarm_interval = 0;
}
}
SDL_ThreadedTimerCheck();
}

int SDL_SYS_StartTimer(void)

int SDL_SYS_TimerInit(void)
{
int retval;
MMRESULT result;

WIN_timer = SetTimer(NULL, 0, SDL_alarm_interval, TimerCallbackProc);
if ( WIN_timer ) {
retval = 0;
} else {
retval = -1;
/* Set timer resolution */
result = timeBeginPeriod(TIMER_RESOLUTION);
if ( result != TIMERR_NOERROR ) {
SDL_SetError("Warning: Can't set %d ms timer resolution",
TIMER_RESOLUTION);
}
/* Allow 10 ms of drift so we don't chew on CPU */
timerID = timeSetEvent(TIMER_RESOLUTION,1,HandleAlarm,0,TIME_PERIODIC);
if ( ! timerID ) {
SDL_SetError("timeSetEvent() failed");
return(-1);
}
return retval;
return(SDL_SetTimerThreaded(1));
}

void SDL_SYS_StopTimer(void)
void SDL_SYS_TimerQuit(void)
{
if ( WIN_timer ) {
KillTimer(NULL, WIN_timer);
WIN_timer = 0;
if ( timerID ) {
timeKillEvent(timerID);
}
timeEndPeriod(TIMER_RESOLUTION);
}

#endif

int SDL_SYS_StartTimer(void)
{
SDL_SetError("Internal logic error: WinCE uses threaded timer");
return(-1);
}

void SDL_SYS_StopTimer(void)
{
return;
}
@@ -1088,6 +1088,9 @@ static void GAPI_UpdateRectsColor(_THIS, int numrects, SDL_Rect *rects)

static void GAPI_UpdateRects(_THIS, int numrects, SDL_Rect *rects)
{
// we do not want to corrupt video memory
if( gapi->suspended ) return;

if( gapi->needUpdate )
gapi->videoMem = gapi->gxFunc.GXBeginDraw();

@@ -1172,10 +1175,55 @@ static void GAPI_PaletteChanged(_THIS, HWND window)
OutputDebugString(TEXT("GAPI_PaletteChanged NOT IMPLEMENTED !\r\n"));
}

/* Exported for the windows message loop only */
static void GAPI_WinPAINT(_THIS, HDC hdc)
{
OutputDebugString(TEXT("GAPI_WinPAINT NOT IMPLEMENTED !\r\n"));
// draw current offscreen buffer on hdc

int bpp = 16; // we always use either 8 or 16 bpp internally

unsigned short *bitmapData;
HBITMAP hb;
HDC srcDC;

// Create a DIB
BYTE buffer[sizeof(BITMAPINFOHEADER) + 3 * sizeof(RGBQUAD)] = {0};
BITMAPINFO* pBMI = (BITMAPINFO*)buffer;
BITMAPINFOHEADER* pHeader = &pBMI->bmiHeader;
DWORD* pColors = (DWORD*)&pBMI->bmiColors;

// CreateDIBSection does not support 332 pixel format on wce
if( gapi->gxProperties.cBPP == 8 ) return;

// DIB Header
pHeader->biSize = sizeof(BITMAPINFOHEADER);
pHeader->biWidth = this->hidden->w;
pHeader->biHeight = -this->hidden->h;
pHeader->biPlanes = 1;
pHeader->biBitCount = bpp;
pHeader->biCompression = BI_RGB;
pHeader->biSizeImage = (this->hidden->w * this->hidden->h * bpp) / 8;

// Color masks
if( bpp == 16 )
{
pColors[0] = REDMASK;
pColors[1] = GREENMASK;
pColors[2] = BLUEMASK;
pHeader->biCompression = BI_BITFIELDS;
}
// Create the DIB
hb = CreateDIBSection( 0, pBMI, DIB_RGB_COLORS, (void**)&bitmapData, 0, 0 );

// copy data
// FIXME: prevent misalignment, but I've never seen non aligned width of screen
memcpy(bitmapData, this->hidden->buffer, pHeader->biSizeImage);
srcDC = CreateCompatibleDC(hdc);
SelectObject(srcDC, hb);

BitBlt(hdc, 0, 0, this->hidden->w, this->hidden->h, srcDC, 0, 0, SRCCOPY);

DeleteObject(hb);
DeleteDC(srcDC);
}

int GAPI_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
@@ -152,6 +152,7 @@ struct SDL_PrivateVideoData {
int dstPixelStep; // in bytes
int startOffset; // in bytes
int useVga;
int suspended; // do not pu anything into video memory
};


@@ -106,7 +106,7 @@ static void LoadAygshell(void)
{
if( !aygshell )
aygshell = SDL_LoadObject("aygshell.dll");
if( aygshell )
if( (aygshell != 0) && (SHFullScreen == 0) )
{
SHFullScreen = (int (WINAPI *)(struct HWND__ *,unsigned long)) SDL_LoadFunction(aygshell, "SHFullScreen");
}
@@ -171,7 +171,19 @@ static void GapiTransform(SDL_ScreenOrientation rotate, char hires, Sint16 *x, S

static void SDL_RestoreGameMode(void)
{
#ifdef _WIN32_WCE
SDL_VideoDevice *this = current_video;
if(SDL_strcmp(this->name, "gapi") == 0)
{
if( this->hidden->suspended )
{
this->hidden->suspended = 0;
}
}
#else
ShowWindow(SDL_Window, SW_RESTORE);
#endif

#ifndef NO_CHANGEDISPLAYSETTINGS
#ifndef _WIN32_WCE
ChangeDisplaySettings(&SDL_fullscreen_mode, CDS_FULLSCREEN);
@@ -180,7 +192,21 @@ static void SDL_RestoreGameMode(void)
}
static void SDL_RestoreDesktopMode(void)
{

#ifdef _WIN32_WCE
SDL_VideoDevice *this = current_video;
if(SDL_strcmp(this->name, "gapi") == 0)
{
if( !this->hidden->suspended )
{
this->hidden->suspended = 1;
}
}
#else
/* WinCE does not have a taskbar, so minimizing is not convenient */
ShowWindow(SDL_Window, SW_MINIMIZE);
#endif

#ifndef NO_CHANGEDISPLAYSETTINGS
#ifndef _WIN32_WCE
ChangeDisplaySettings(NULL, 0);
@@ -318,7 +344,7 @@ LRESULT CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
if ( WINDIB_FULLSCREEN() )
{
LoadAygshell();
if( aygshell )
if( SHFullScreen )
SHFullScreen(SDL_Window, SHFS_HIDESTARTICON|SHFS_HIDETASKBAR|SHFS_HIDESIPBUTTON);
else
ShowWindow(FindWindow(TEXT("HHTaskBar"),NULL),SW_HIDE);
@@ -345,7 +371,7 @@ LRESULT CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
SDL_RestoreDesktopMode();
#if defined(_WIN32_WCE)
LoadAygshell();
if( aygshell )
if( SHFullScreen )
SHFullScreen(SDL_Window, SHFS_SHOWSTARTICON|SHFS_SHOWTASKBAR|SHFS_SHOWSIPBUTTON);
else
ShowWindow(FindWindow(TEXT("HHTaskBar"),NULL),SW_SHOW);

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