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Made it easier to test some things on the framebuffer console
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3 deletions.
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+4
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test/testalpha.c
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−2
test/testwm.c
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@@ -505,7 +505,10 @@ fprintf(stderr, "Slept %d ticks\n", (SDL_GetTicks()-ticks)); |
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} |
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break; |
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case SDL_KEYDOWN: |
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/* Any keypress quits the app... */ |
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if ( event.key.keysym.sym == SDLK_ESCAPE ) { |
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done = 1; |
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} |
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break; |
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case SDL_QUIT: |
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done = 1; |
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break; |
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@@ -180,10 +180,10 @@ int SDLCALL FilterEvents(const SDL_Event *event) |
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event->active.gain ? "gained" : "lost"); |
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if ( event->active.state & SDL_APPACTIVE ) |
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printf("active "); |
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if ( event->active.state & SDL_APPMOUSEFOCUS ) |
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printf("mouse "); |
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if ( event->active.state & SDL_APPINPUTFOCUS ) |
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printf("input "); |
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if ( event->active.state & SDL_APPMOUSEFOCUS ) |
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printf("mouse "); |
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printf("focus\n"); |
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/* See if we are iconified or restored */ |
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