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Made it easier to test some things on the framebuffer console

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slouken committed May 8, 2006
1 parent 835f3e5 commit bd3123756fd731452b7bf1a123d4890c9ee755b7
Showing with 6 additions and 3 deletions.
  1. +4 −1 test/testalpha.c
  2. +2 −2 test/testwm.c
@@ -505,7 +505,10 @@ fprintf(stderr, "Slept %d ticks\n", (SDL_GetTicks()-ticks));
}
break;
case SDL_KEYDOWN:
/* Any keypress quits the app... */
if ( event.key.keysym.sym == SDLK_ESCAPE ) {
done = 1;
}
break;
case SDL_QUIT:
done = 1;
break;
@@ -180,10 +180,10 @@ int SDLCALL FilterEvents(const SDL_Event *event)
event->active.gain ? "gained" : "lost");
if ( event->active.state & SDL_APPACTIVE )
printf("active ");
if ( event->active.state & SDL_APPMOUSEFOCUS )
printf("mouse ");
if ( event->active.state & SDL_APPINPUTFOCUS )
printf("input ");
if ( event->active.state & SDL_APPMOUSEFOCUS )
printf("mouse ");
printf("focus\n");

/* See if we are iconified or restored */

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