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Disable attempt at saving the Cocoa GL context for now.
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src/video/quartz/SDL_QuartzVideo.m
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@@ -1209,7 +1209,12 @@ other blitting while waiting on the VBL (and hence results in higher framerates) |
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Uint32 flags) |
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{ |
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/* Don't throw away the GL context if we can just resize the current one. */ |
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#if 0 /* !!! FIXME: half-finished side project. Reenable this if you ever debug the corner cases. */ |
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const BOOL save_gl = ( (video_set == SDL_TRUE) && ((flags & SDL_OPENGL) == (current->flags & SDL_OPENGL)) && (bpp == current->format->BitsPerPixel) ); |
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#else |
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const BOOL save_gl = NO; |
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#endif |
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NSOpenGLContext *glctx = gl_context; |
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SDL_Surface* retval = NULL; |
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