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@@ -40,8 +40,13 @@ static char rcsid = |
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#include "SDL_x11modes_c.h" |
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#include "SDL_x11wm_c.h" |
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/* This is necessary for working properly with Enlightenment, etc. */ |
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#define USE_ICON_WINDOW |
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static Uint8 reverse_byte(Uint8 x) |
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{ |
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x = (x & 0xaa) >> 1 | (x & 0x55) << 1; |
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x = (x & 0xcc) >> 2 | (x & 0x33) << 2; |
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x = (x & 0xf0) >> 4 | (x & 0x0f) << 4; |
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return x; |
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} |
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void X11_SetIcon(_THIS, SDL_Surface *icon, Uint8 *mask) |
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{ |
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@@ -50,159 +55,194 @@ void X11_SetIcon(_THIS, SDL_Surface *icon, Uint8 *mask) |
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XImage *icon_image; |
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Pixmap icon_pixmap; |
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Pixmap mask_pixmap; |
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#ifdef USE_ICON_WINDOW |
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Window icon_window; |
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#endif |
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GC GC; |
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Window icon_window = None; |
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GC gc; |
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XGCValues GCvalues; |
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int i, b, dbpp; |
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int i, dbpp; |
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SDL_Rect bounds; |
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Uint8 *LSBmask, *color_tried; |
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Uint8 *LSBmask; |
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Visual *dvis; |
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char *p; |
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int masksize; |
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/* Lock the event thread, in multi-threading environments */ |
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SDL_Lock_EventThread(); |
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/* The icon must use the default visual, depth and colormap of the |
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screen, so it might need a conversion */ |
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dvis = DefaultVisual(SDL_Display, SDL_Screen); |
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dbpp = DefaultDepth(SDL_Display, SDL_Screen); |
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switch(dbpp) { |
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case 15: |
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dbpp = 16; break; |
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case 24: |
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dbpp = 32; break; |
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for(i = 0; i < this->hidden->nvisuals; i++) { |
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if(this->hidden->visuals[i].visual == dvis) { |
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dbpp = this->hidden->visuals[i].bpp; |
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break; |
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} |
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} |
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dvis = DefaultVisual(SDL_Display, SDL_Screen); |
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/* The Visual struct is supposed to be opaque but we cheat a little */ |
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sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h, |
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dbpp, |
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dvis->red_mask, dvis->green_mask, |
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dvis->blue_mask, 0); |
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if ( sicon == NULL ) { |
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goto done; |
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} |
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/* If we already have allocated colours from the default colormap, |
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copy them */ |
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if(SDL_Visual == dvis && SDL_XColorMap == SDL_DisplayColormap |
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&& this->screen->format->palette && sicon->format->palette) { |
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memcpy(sicon->format->palette->colors, |
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this->screen->format->palette->colors, |
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this->screen->format->palette->ncolors * sizeof(SDL_Color)); |
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} |
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bounds.x = 0; |
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bounds.y = 0; |
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bounds.w = icon->w; |
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bounds.h = icon->h; |
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if ( SDL_LowerBlit(icon, &bounds, sicon, &bounds) < 0 ) |
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if ( sicon == NULL ) |
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goto done; |
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/* Lock down the colors used in the colormap */ |
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color_tried = NULL; |
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if ( sicon->format->BitsPerPixel == 8 ) { |
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SDL_Palette *palette; |
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Uint8 *p; |
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XColor wanted; |
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palette = sicon->format->palette; |
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color_tried = malloc(palette->ncolors); |
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if ( color_tried == NULL ) { |
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goto done; |
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if(dbpp == 8) { |
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/* Default visual is 8bit; we need to allocate colours from |
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the default colormap */ |
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SDL_Color want[256], got[256]; |
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int nwant; |
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Colormap dcmap; |
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int missing; |
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dcmap = DefaultColormap(SDL_Display, SDL_Screen); |
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if(icon->format->palette) { |
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/* The icon has a palette as well - we just have to |
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find those colours */ |
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nwant = icon->format->palette->ncolors; |
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memcpy(want, icon->format->palette->colors, |
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nwant * sizeof want[0]); |
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} else { |
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/* try the standard 6x6x6 cube for lack of better |
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ideas */ |
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int r, g, b, i; |
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for(r = i = 0; r < 256; r += 0x33) |
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for(g = 0; g < 256; g += 0x33) |
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for(b = 0; b < 256; b += 0x33, i++) { |
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want[i].r = r; |
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want[i].g = g; |
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want[i].b = b; |
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} |
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nwant = 216; |
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} |
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if ( SDL_iconcolors != NULL ) { |
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free(SDL_iconcolors); |
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if(SDL_iconcolors) { |
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/* free already allocated colours first */ |
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unsigned long freelist[512]; |
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int nfree = 0; |
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for(i = 0; i < 256; i++) { |
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while(SDL_iconcolors[i]) { |
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freelist[nfree++] = i; |
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SDL_iconcolors[i]--; |
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} |
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} |
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XFreeColors(GFX_Display, dcmap, freelist, nfree, 0); |
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} |
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SDL_iconcolors = malloc(palette->ncolors |
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* sizeof(*SDL_iconcolors)); |
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if ( SDL_iconcolors == NULL ) { |
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free(color_tried); |
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goto done; |
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if(!SDL_iconcolors) |
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SDL_iconcolors = malloc(256 * sizeof *SDL_iconcolors); |
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memset(SDL_iconcolors, 0, 256 * sizeof *SDL_iconcolors); |
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/* try to allocate the colours */ |
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memset(got, 0, sizeof got); |
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missing = 0; |
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for(i = 0; i < nwant; i++) { |
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XColor c; |
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c.red = want[i].r << 8; |
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c.green = want[i].g << 8; |
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c.blue = want[i].b << 8; |
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c.flags = DoRed | DoGreen | DoBlue; |
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if(XAllocColor(GFX_Display, dcmap, &c)) { |
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/* got the colour */ |
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SDL_iconcolors[c.pixel]++; |
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got[c.pixel] = want[i]; |
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} else { |
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missing = 1; |
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} |
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} |
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memset(color_tried, 0, palette->ncolors); |
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memset(SDL_iconcolors, 0, |
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palette->ncolors * sizeof(*SDL_iconcolors)); |
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p = (Uint8 *)sicon->pixels; |
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for ( i = sicon->w*sicon->h; i > 0; --i, ++p ) { |
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if ( ! color_tried[*p] ) { |
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wanted.pixel = *p; |
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wanted.red = (palette->colors[*p].r<<8); |
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wanted.green = (palette->colors[*p].g<<8); |
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wanted.blue = (palette->colors[*p].b<<8); |
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wanted.flags = (DoRed|DoGreen|DoBlue); |
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if (XAllocColor(SDL_Display, |
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SDL_DisplayColormap, &wanted)) { |
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++SDL_iconcolors[wanted.pixel]; |
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if(missing) { |
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/* Some colours were apparently missing, so we just |
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allocate all the rest as well */ |
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XColor cols[256]; |
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for(i = 0; i < 256; i++) |
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cols[i].pixel = i; |
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XQueryColors(GFX_Display, dcmap, cols, 256); |
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for(i = 0; i < 256; i++) { |
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got[i].r = cols[i].red >> 8; |
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got[i].g = cols[i].green >> 8; |
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got[i].b = cols[i].blue >> 8; |
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if(!SDL_iconcolors[i]) { |
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if(XAllocColor(GFX_Display, dcmap, |
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cols + i)) { |
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SDL_iconcolors[i] = 1; |
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} else { |
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/* index not available */ |
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got[i].r = 0; |
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got[i].g = 0; |
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got[i].b = 0; |
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} |
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} |
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color_tried[*p] = 1; |
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} |
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} |
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SDL_SetColors(sicon, got, 0, 256); |
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} |
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if ( color_tried != NULL ) { |
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free(color_tried); |
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} |
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/* Translate mask data to LSB order and set the icon mask */ |
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i = (sicon->w/8)*sicon->h; |
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LSBmask = (Uint8 *)malloc(i); |
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bounds.x = 0; |
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bounds.y = 0; |
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bounds.w = icon->w; |
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bounds.h = icon->h; |
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if ( SDL_LowerBlit(icon, &bounds, sicon, &bounds) < 0 ) |
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goto done; |
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/* We need the mask as given, except in LSBfirst format instead of |
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MSBfirst. Reverse the bits in each byte. */ |
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masksize = ((sicon->w + 7) >> 3) * sicon->h; |
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LSBmask = malloc(masksize); |
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if ( LSBmask == NULL ) { |
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goto done; |
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} |
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memset(LSBmask, 0, i); |
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while ( --i >= 0 ) { |
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for ( b=0; b<8; ++b ) |
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LSBmask[i] |= (((mask[i]>>b)&0x01)<<(7-b)); |
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} |
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memset(LSBmask, 0, masksize); |
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for(i = 0; i < masksize; i++) |
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LSBmask[i] = reverse_byte(mask[i]); |
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mask_pixmap = XCreatePixmapFromBitmapData(SDL_Display, WMwindow, |
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(char *)LSBmask, sicon->w, sicon->h, 1L, 0L, 1); |
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(char *)LSBmask, |
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sicon->w, sicon->h, |
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1L, 0L, 1); |
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/* Transfer the image to an X11 pixmap */ |
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icon_image = XCreateImage(SDL_Display, |
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DefaultVisual(SDL_Display, SDL_Screen), |
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DefaultDepth(SDL_Display, SDL_Screen), |
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ZPixmap, 0, (char *)sicon->pixels, sicon->w, sicon->h, |
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((sicon->format)->BytesPerPixel == 3) ? 32 : |
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(sicon->format)->BytesPerPixel*8, 0); |
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DefaultVisual(SDL_Display, SDL_Screen), |
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DefaultDepth(SDL_Display, SDL_Screen), |
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ZPixmap, 0, sicon->pixels, |
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sicon->w, sicon->h, |
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32, 0); |
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icon_pixmap = XCreatePixmap(SDL_Display, SDL_Root, sicon->w, sicon->h, |
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DefaultDepth(SDL_Display, SDL_Screen)); |
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GC = XCreateGC(SDL_Display, icon_pixmap, 0, &GCvalues); |
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XPutImage(SDL_Display, icon_pixmap, GC, icon_image, |
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0, 0, 0, 0, sicon->w, sicon->h); |
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XFreeGC(SDL_Display, GC); |
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DefaultDepth(SDL_Display, SDL_Screen)); |
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gc = XCreateGC(SDL_Display, icon_pixmap, 0, &GCvalues); |
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XPutImage(SDL_Display, icon_pixmap, gc, icon_image, |
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0, 0, 0, 0, sicon->w, sicon->h); |
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XFreeGC(SDL_Display, gc); |
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XDestroyImage(icon_image); |
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free(LSBmask); |
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sicon->pixels = NULL; |
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#ifdef USE_ICON_WINDOW |
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/* Create an icon window and set the pixmap as its background */ |
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icon_window = XCreateSimpleWindow(SDL_Display, SDL_Root, |
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0, 0, sicon->w, sicon->h, 0, |
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CopyFromParent, CopyFromParent); |
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XSetWindowBackgroundPixmap(SDL_Display, icon_window, icon_pixmap); |
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XClearWindow(SDL_Display, icon_window); |
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#endif |
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/* Some buggy window managers (some versions of Enlightenment, it |
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seems) need an icon window *and* icon pixmap to work properly, while |
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it screws up others. The default is only to use a pixmap. */ |
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p = getenv("SDL_VIDEO_X11_ICONWIN"); |
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if(p && *p) { |
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icon_window = XCreateSimpleWindow(SDL_Display, SDL_Root, |
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0, 0, sicon->w, sicon->h, 0, |
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CopyFromParent, |
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CopyFromParent); |
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XSetWindowBackgroundPixmap(SDL_Display, icon_window, |
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icon_pixmap); |
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XClearWindow(SDL_Display, icon_window); |
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} |
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/* Set the window icon to the icon pixmap (and icon window) */ |
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wmhints = XAllocWMHints(); |
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wmhints->flags = (IconPixmapHint | IconMaskHint); |
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wmhints->icon_pixmap = icon_pixmap; |
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wmhints->icon_mask = mask_pixmap; |
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#ifdef USE_ICON_WINDOW |
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wmhints->flags |= IconWindowHint; |
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wmhints->icon_window = icon_window; |
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#endif |
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if(icon_window != None) { |
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wmhints->flags |= IconWindowHint; |
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wmhints->icon_window = icon_window; |
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} |
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XSetWMHints(SDL_Display, WMwindow, wmhints); |
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XFree(wmhints); |
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XSync(SDL_Display, False); |
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done: |
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SDL_Unlock_EventThread(); |
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if ( sicon != NULL ) { |
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SDL_FreeSurface(sicon); |
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} |
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return; |
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SDL_FreeSurface(sicon); |
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} |
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void X11_SetCaption(_THIS, const char *title, const char *icon) |
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@@ -241,7 +281,7 @@ int X11_IconifyWindow(_THIS) |
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SDL_GrabMode X11_GrabInputNoLock(_THIS, SDL_GrabMode mode) |
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{ |
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int numtries, result; |
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int result; |
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if ( this->screen == NULL ) { |
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return(SDL_GRAB_OFF); |
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