Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Problems with mouse in SDL powered games #595

SDLBugzilla opened this issue Feb 10, 2021 · 0 comments

Problems with mouse in SDL powered games #595

SDLBugzilla opened this issue Feb 10, 2021 · 0 comments
invalid This doesn't seem right


Copy link

This bug report was migrated from our old Bugzilla tracker.

Reported in version: 1.2.14
Reported for operating system, platform: Linux, x86_64

Comments on the original bug report:

On 2010-09-17 07:32:31 +0000, Artem Zhirkov wrote:

I got several problems with games that use libsdl on my new PC (but it has dated hardware ;-( like MCP61, nv 210 etc). The main problem is that I cannot freely rotate game screen, it feels like there are some invisible "borders". I guessed if this is a problem with my PS2 mouse, so I bought new USB mouse, but nothing changed: something breaks pointer from moving freely by the screen. The problem appears only in sdl games like Urban Terror, Sauerbraten etc. I checked dmesg output for errors but there is nothing worth.

On 2011-04-12 20:14:34 +0000, Jen Spradlin wrote:

Thank you for your bug report!

We're busy working on getting SDL 1.3 ready for a high quality release, and want to make sure as many things are fixed there as possible.
Could you check to see if your bug is resolved by the latest SDL 1.3 snapshot?


On 2013-11-26 20:07:02 +0000, Sam Lantinga wrote:

4 years with no updated info, I'm closing this bug.

@SDLBugzilla SDLBugzilla added bug invalid This doesn't seem right labels Feb 10, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
invalid This doesn't seem right
None yet

No branches or pull requests

1 participant