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| /* | |
| SDL - Simple DirectMedia Layer | |
| Copyright (C) 1997-2010 Sam Lantinga | |
| This library is free software; you can redistribute it and/or | |
| modify it under the terms of the GNU Lesser General Public | |
| License as published by the Free Software Foundation; either | |
| version 2.1 of the License, or (at your option) any later version. | |
| This library is distributed in the hope that it will be useful, | |
| but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| Lesser General Public License for more details. | |
| You should have received a copy of the GNU Lesser General Public | |
| License along with this library; if not, write to the Free Software | |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
| Sam Lantinga | |
| slouken@libsdl.org | |
| */ | |
| /** | |
| * \file SDL.h | |
| * | |
| * Main include header for the SDL library | |
| */ | |
| /** | |
| * \mainpage Simple DirectMedia Layer (SDL) | |
| * | |
| * http://www.libsdl.org/ | |
| * | |
| * \section intro_sec Introduction | |
| * | |
| * This is the Simple DirectMedia Layer, a general API that provides low | |
| * level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, | |
| * and 2D framebuffer across multiple platforms. | |
| * | |
| * The current version supports Linux, Windows, Windows CE, BeOS, MacOS, | |
| * Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. | |
| * The code contains support for AIX, OSF/Tru64, RISC OS, and SymbianOS, | |
| * but these are not officially supported. | |
| * | |
| * SDL is written in C, but works with C++ natively, and has bindings to | |
| * several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, | |
| * Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, | |
| * Pike, Pliant, Python, Ruby, and Smalltalk. | |
| * | |
| * This library is distributed under GNU LGPL version 2, which can be | |
| * found in the file "COPYING". This license allows you to use SDL | |
| * freely in commercial programs as long as you link with the dynamic | |
| * library. | |
| * | |
| * The best way to learn how to use SDL is to check out the header files in | |
| * the "include" subdirectory and the programs in the "test" subdirectory. | |
| * The header files and test programs are well commented and always up to date. | |
| * More documentation is available in HTML format in "docs/index.html", and | |
| * a documentation wiki is available online at: | |
| * http://www.libsdl.org/cgi/docwiki.cgi | |
| * | |
| * The test programs in the "test" subdirectory are in the public domain. | |
| * | |
| * Frequently asked questions are answered online: | |
| * http://www.libsdl.org/faq.php | |
| * | |
| * If you need help with the library, or just want to discuss SDL related | |
| * issues, you can join the developers mailing list: | |
| * http://www.libsdl.org/mailing-list.php | |
| * | |
| * Enjoy! | |
| * Sam Lantinga (slouken@libsdl.org) | |
| */ | |
| #ifndef _SDL_H | |
| #define _SDL_H | |
| #include "SDL_main.h" | |
| #include "SDL_stdinc.h" | |
| #include "SDL_atomic.h" | |
| #include "SDL_audio.h" | |
| #include "SDL_cpuinfo.h" | |
| #include "SDL_endian.h" | |
| #include "SDL_error.h" | |
| #include "SDL_events.h" | |
| #include "SDL_loadso.h" | |
| #include "SDL_mutex.h" | |
| #include "SDL_power.h" | |
| #include "SDL_rwops.h" | |
| #include "SDL_thread.h" | |
| #include "SDL_timer.h" | |
| #include "SDL_version.h" | |
| #include "SDL_video.h" | |
| #include "SDL_compat.h" | |
| #include "begin_code.h" | |
| /* Set up for C function definitions, even when using C++ */ | |
| #ifdef __cplusplus | |
| /* *INDENT-OFF* */ | |
| extern "C" { | |
| /* *INDENT-ON* */ | |
| #endif | |
| /* As of version 0.5, SDL is loaded dynamically into the application */ | |
| /** | |
| * \name SDL_INIT_* | |
| * | |
| * These are the flags which may be passed to SDL_Init(). You should | |
| * specify the subsystems which you will be using in your application. | |
| */ | |
| /*@{*/ | |
| #define SDL_INIT_TIMER 0x00000001 | |
| #define SDL_INIT_AUDIO 0x00000010 | |
| #define SDL_INIT_VIDEO 0x00000020 | |
| #define SDL_INIT_JOYSTICK 0x00000200 | |
| #define SDL_INIT_HAPTIC 0x00001000 | |
| #define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */ | |
| #define SDL_INIT_EVENTTHREAD 0x01000000 /**< Not supported on all OS's */ | |
| #define SDL_INIT_EVERYTHING 0x0000FFFF | |
| /*@}*/ | |
| /** | |
| * This function loads the SDL dynamically linked library and initializes | |
| * the subsystems specified by \c flags (and those satisfying dependencies). | |
| * Unless the ::SDL_INIT_NOPARACHUTE flag is set, it will install cleanup | |
| * signal handlers for some commonly ignored fatal signals (like SIGSEGV). | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); | |
| /** | |
| * This function initializes specific SDL subsystems | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); | |
| /** | |
| * This function cleans up specific SDL subsystems | |
| */ | |
| extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); | |
| /** | |
| * This function returns mask of the specified subsystems which have | |
| * been initialized. | |
| * | |
| * If \c flags is 0, it returns a mask of all initialized subsystems. | |
| */ | |
| extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); | |
| /** | |
| * This function cleans up all initialized subsystems and unloads the | |
| * dynamically linked library. You should call it upon all exit conditions. | |
| */ | |
| extern DECLSPEC void SDLCALL SDL_Quit(void); | |
| /* Ends C function definitions when using C++ */ | |
| #ifdef __cplusplus | |
| /* *INDENT-OFF* */ | |
| } | |
| /* *INDENT-ON* */ | |
| #endif | |
| #include "close_code.h" | |
| #endif /* _SDL_H */ | |
| /* vi: set ts=4 sw=4 expandtab: */ |