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| /* | |
| SDL - Simple DirectMedia Layer | |
| Copyright (C) 1997-2010 Sam Lantinga | |
| This library is free software; you can redistribute it and/or | |
| modify it under the terms of the GNU Lesser General Public | |
| License as published by the Free Software Foundation; either | |
| version 2.1 of the License, or (at your option) any later version. | |
| This library is distributed in the hope that it will be useful, | |
| but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| Lesser General Public License for more details. | |
| You should have received a copy of the GNU Lesser General Public | |
| License along with this library; if not, write to the Free Software | |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
| Sam Lantinga | |
| slouken@libsdl.org | |
| */ | |
| /** | |
| * \file SDL_events.h | |
| * | |
| * Include file for SDL event handling. | |
| */ | |
| #ifndef _SDL_events_h | |
| #define _SDL_events_h | |
| #include "SDL_stdinc.h" | |
| #include "SDL_error.h" | |
| #include "SDL_video.h" | |
| #include "SDL_keyboard.h" | |
| #include "SDL_mouse.h" | |
| #include "SDL_joystick.h" | |
| #include "SDL_quit.h" | |
| #include "begin_code.h" | |
| /* Set up for C function definitions, even when using C++ */ | |
| #ifdef __cplusplus | |
| /* *INDENT-OFF* */ | |
| extern "C" { | |
| /* *INDENT-ON* */ | |
| #endif | |
| /* General keyboard/mouse state definitions */ | |
| #define SDL_RELEASED 0 | |
| #define SDL_PRESSED 1 | |
| /** | |
| * \brief The types of events that can be delivered. | |
| */ | |
| typedef enum | |
| { | |
| SDL_NOEVENT = 0, /**< Unused (do not remove) */ | |
| SDL_WINDOWEVENT, /**< Window state change */ | |
| SDL_KEYDOWN, /**< Keys pressed */ | |
| SDL_KEYUP, /**< Keys released */ | |
| SDL_TEXTEDITING, /**< Keyboard text editing (composition) */ | |
| SDL_TEXTINPUT, /**< Keyboard text input */ | |
| SDL_MOUSEMOTION, /**< Mouse moved */ | |
| SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ | |
| SDL_MOUSEBUTTONUP, /**< Mouse button released */ | |
| SDL_MOUSEWHEEL, /**< Mouse wheel motion */ | |
| SDL_JOYAXISMOTION, /**< Joystick axis motion */ | |
| SDL_JOYBALLMOTION, /**< Joystick trackball motion */ | |
| SDL_JOYHATMOTION, /**< Joystick hat position change */ | |
| SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ | |
| SDL_JOYBUTTONUP, /**< Joystick button released */ | |
| SDL_QUIT, /**< User-requested quit */ | |
| SDL_SYSWMEVENT, /**< System specific event */ | |
| SDL_PROXIMITYIN, /**< Proximity In event */ | |
| SDL_PROXIMITYOUT, /**< Proximity Out event */ | |
| SDL_EVENT_RESERVED1, /**< Reserved for future use... */ | |
| SDL_EVENT_RESERVED2, /**< Reserved for future use... */ | |
| SDL_EVENT_RESERVED3, /**< Reserved for future use... */ | |
| /** Events ::SDL_USEREVENT through ::SDL_MAXEVENTS-1 are for your use */ | |
| SDL_USEREVENT = 24, | |
| /** | |
| * This last event is only for bounding internal arrays | |
| * It is the number of bits in the event mask datatype -- Uint32 | |
| */ | |
| SDL_NUMEVENTS = 32 | |
| } SDL_EventType; | |
| /*@{*/ | |
| #define SDL_EVENTMASK(X) (1<<(X)) | |
| /** | |
| * \brief Predefined event masks | |
| */ | |
| typedef enum | |
| { | |
| SDL_WINDOWEVENTMASK = SDL_EVENTMASK(SDL_WINDOWEVENT), | |
| SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), | |
| SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), | |
| SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN) | SDL_EVENTMASK(SDL_KEYUP), | |
| SDL_TEXTEDITINGMASK = SDL_EVENTMASK(SDL_TEXTEDITING), | |
| SDL_TEXTINPUTMASK = SDL_EVENTMASK(SDL_TEXTINPUT), | |
| SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), | |
| SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN), | |
| SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP), | |
| SDL_MOUSEWHEELMASK = SDL_EVENTMASK(SDL_MOUSEWHEEL), | |
| SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION) | | |
| SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN) | SDL_EVENTMASK(SDL_MOUSEBUTTONUP), | |
| SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION), | |
| SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), | |
| SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION), | |
| SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN), | |
| SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP), | |
| SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION) | | |
| SDL_EVENTMASK(SDL_JOYBALLMOTION) | | |
| SDL_EVENTMASK(SDL_JOYHATMOTION) | | |
| SDL_EVENTMASK(SDL_JOYBUTTONDOWN) | SDL_EVENTMASK(SDL_JOYBUTTONUP), | |
| SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), | |
| SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT), | |
| SDL_PROXIMITYINMASK = SDL_EVENTMASK(SDL_PROXIMITYIN), | |
| SDL_PROXIMITYOUTMASK = SDL_EVENTMASK(SDL_PROXIMITYOUT) | |
| } SDL_EventMask; | |
| #define SDL_ALLEVENTS 0xFFFFFFFF | |
| /*@}*/ | |
| /** | |
| * \brief Window state change event data (event.window.*) | |
| */ | |
| typedef struct SDL_WindowEvent | |
| { | |
| Uint8 type; /**< ::SDL_WINDOWEVENT */ | |
| Uint32 windowID; /**< The associated window */ | |
| Uint8 event; /**< ::SDL_WindowEventID */ | |
| int data1; /**< event dependent data */ | |
| int data2; /**< event dependent data */ | |
| } SDL_WindowEvent; | |
| /** | |
| * \brief Keyboard button event structure (event.key.*) | |
| */ | |
| typedef struct SDL_KeyboardEvent | |
| { | |
| Uint8 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */ | |
| Uint32 windowID; /**< The window with keyboard focus, if any */ | |
| Uint8 which; /**< The keyboard device index */ | |
| Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ | |
| SDL_keysym keysym; /**< The key that was pressed or released */ | |
| } SDL_KeyboardEvent; | |
| #define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32) | |
| /** | |
| * \brief Keyboard text editing event structure (event.edit.*) | |
| */ | |
| typedef struct SDL_TextEditingEvent | |
| { | |
| Uint8 type; /**< ::SDL_TEXTEDITING */ | |
| char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */ | |
| int start; /**< The start cursor of selected editing text */ | |
| int length; /**< The length of selected editing text */ | |
| } SDL_TextEditingEvent; | |
| #define SDL_TEXTINPUTEVENT_TEXT_SIZE (32) | |
| /** | |
| * \brief Keyboard text input event structure (event.text.*) | |
| */ | |
| typedef struct SDL_TextInputEvent | |
| { | |
| Uint8 type; /**< ::SDL_TEXTINPUT */ | |
| Uint32 windowID; /**< The window with keyboard focus, if any */ | |
| Uint8 which; /**< The keyboard device index */ | |
| char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */ | |
| } SDL_TextInputEvent; | |
| /** | |
| * \brief Mouse motion event structure (event.motion.*) | |
| */ | |
| typedef struct SDL_MouseMotionEvent | |
| { | |
| Uint8 type; /**< ::SDL_MOUSEMOTION */ | |
| Uint32 windowID; /**< The window with mouse focus, if any */ | |
| Uint8 which; /**< The mouse device index */ | |
| Uint8 state; /**< The current button state */ | |
| int x; /**< X coordinate, relative to window */ | |
| int y; /**< Y coordinate, relative to window */ | |
| int z; /**< Z coordinate, for future use */ | |
| int pressure; /**< Pressure reported by tablets */ | |
| int pressure_max; /**< Maximum value of the pressure reported by the device */ | |
| int pressure_min; /**< Minimum value of the pressure reported by the device */ | |
| int rotation; /**< For future use */ | |
| int tilt_x; /**< For future use */ | |
| int tilt_y; /**< For future use */ | |
| int cursor; /**< The cursor being used in the event */ | |
| int xrel; /**< The relative motion in the X direction */ | |
| int yrel; /**< The relative motion in the Y direction */ | |
| } SDL_MouseMotionEvent; | |
| /** | |
| * \brief Mouse button event structure (event.button.*) | |
| */ | |
| typedef struct SDL_MouseButtonEvent | |
| { | |
| Uint8 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */ | |
| Uint32 windowID; /**< The window with mouse focus, if any */ | |
| Uint8 which; /**< The mouse device index */ | |
| Uint8 button; /**< The mouse button index */ | |
| Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ | |
| int x; /**< X coordinate, relative to window */ | |
| int y; /**< Y coordinate, relative to window */ | |
| } SDL_MouseButtonEvent; | |
| /** | |
| * \brief Mouse wheel event structure (event.wheel.*) | |
| */ | |
| typedef struct SDL_MouseWheelEvent | |
| { | |
| Uint8 type; /**< ::SDL_MOUSEWHEEL */ | |
| Uint32 windowID; /**< The window with mouse focus, if any */ | |
| Uint8 which; /**< The mouse device index */ | |
| int x; /**< The amount scrolled horizontally */ | |
| int y; /**< The amount scrolled vertically */ | |
| } SDL_MouseWheelEvent; | |
| /** | |
| * \brief Joystick axis motion event structure (event.jaxis.*) | |
| */ | |
| typedef struct SDL_JoyAxisEvent | |
| { | |
| Uint8 type; /**< ::SDL_JOYAXISMOTION */ | |
| Uint8 which; /**< The joystick device index */ | |
| Uint8 axis; /**< The joystick axis index */ | |
| int value; /**< The axis value (range: -32768 to 32767) */ | |
| } SDL_JoyAxisEvent; | |
| /** | |
| * \brief Joystick trackball motion event structure (event.jball.*) | |
| */ | |
| typedef struct SDL_JoyBallEvent | |
| { | |
| Uint8 type; /**< ::SDL_JOYBALLMOTION */ | |
| Uint8 which; /**< The joystick device index */ | |
| Uint8 ball; /**< The joystick trackball index */ | |
| int xrel; /**< The relative motion in the X direction */ | |
| int yrel; /**< The relative motion in the Y direction */ | |
| } SDL_JoyBallEvent; | |
| /** | |
| * \brief Joystick hat position change event structure (event.jhat.*) | |
| */ | |
| typedef struct SDL_JoyHatEvent | |
| { | |
| Uint8 type; /**< ::SDL_JOYHATMOTION */ | |
| Uint8 which; /**< The joystick device index */ | |
| Uint8 hat; /**< The joystick hat index */ | |
| Uint8 value; /**< The hat position value. | |
| * \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP | |
| * \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT | |
| * \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN | |
| * | |
| * Note that zero means the POV is centered. | |
| */ | |
| } SDL_JoyHatEvent; | |
| /** | |
| * \brief Joystick button event structure (event.jbutton.*) | |
| */ | |
| typedef struct SDL_JoyButtonEvent | |
| { | |
| Uint8 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */ | |
| Uint8 which; /**< The joystick device index */ | |
| Uint8 button; /**< The joystick button index */ | |
| Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ | |
| } SDL_JoyButtonEvent; | |
| /** | |
| * \brief The "quit requested" event | |
| */ | |
| typedef struct SDL_QuitEvent | |
| { | |
| Uint8 type; /**< ::SDL_QUIT */ | |
| } SDL_QuitEvent; | |
| /** | |
| * \brief A user-defined event type (event.user.*) | |
| */ | |
| typedef struct SDL_UserEvent | |
| { | |
| Uint8 type; /**< ::SDL_USEREVENT through ::SDL_NUMEVENTS-1 */ | |
| Uint32 windowID; /**< The associated window if any*/ | |
| int code; /**< User defined event code */ | |
| void *data1; /**< User defined data pointer */ | |
| void *data2; /**< User defined data pointer */ | |
| } SDL_UserEvent; | |
| struct SDL_SysWMmsg; | |
| typedef struct SDL_SysWMmsg SDL_SysWMmsg; | |
| /** | |
| * \brief A video driver dependent system event (event.syswm.*) | |
| * | |
| * \note If you want to use this event, you should include SDL_syswm.h. | |
| */ | |
| typedef struct SDL_SysWMEvent | |
| { | |
| Uint8 type; /**< ::SDL_SYSWMEVENT */ | |
| SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */ | |
| } SDL_SysWMEvent; | |
| typedef struct SDL_ProximityEvent | |
| { | |
| Uint8 type; | |
| Uint32 windowID; /**< The associated window */ | |
| Uint8 which; | |
| int cursor; | |
| int x; | |
| int y; | |
| } SDL_ProximityEvent; | |
| #ifndef SDL_NO_COMPAT | |
| /** | |
| * \addtogroup Compatibility | |
| */ | |
| /*@{*/ | |
| /** | |
| * \name Typedefs for backwards compatibility | |
| */ | |
| /*@{*/ | |
| typedef struct SDL_ActiveEvent | |
| { | |
| Uint8 type; | |
| Uint8 gain; | |
| Uint8 state; | |
| } SDL_ActiveEvent; | |
| typedef struct SDL_ResizeEvent | |
| { | |
| Uint8 type; | |
| int w; | |
| int h; | |
| } SDL_ResizeEvent; | |
| /*@}*/ | |
| /*@}*//*Compatibility*/ | |
| #endif | |
| /** | |
| * \brief General event structure | |
| */ | |
| typedef union SDL_Event | |
| { | |
| Uint8 type; /**< Event type, shared with all events */ | |
| SDL_WindowEvent window; /**< Window event data */ | |
| SDL_KeyboardEvent key; /**< Keyboard event data */ | |
| SDL_TextEditingEvent edit; /**< Text editing event data */ | |
| SDL_TextInputEvent text; /**< Text input event data */ | |
| SDL_MouseMotionEvent motion; /**< Mouse motion event data */ | |
| SDL_MouseButtonEvent button; /**< Mouse button event data */ | |
| SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */ | |
| SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ | |
| SDL_JoyBallEvent jball; /**< Joystick ball event data */ | |
| SDL_JoyHatEvent jhat; /**< Joystick hat event data */ | |
| SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ | |
| SDL_QuitEvent quit; /**< Quit request event data */ | |
| SDL_UserEvent user; /**< Custom event data */ | |
| SDL_SysWMEvent syswm; /**< System dependent window event data */ | |
| SDL_ProximityEvent proximity; /**< Proximity In or Out event */ | |
| /** Temporarily here for backwards compatibility */ | |
| /*@{*/ | |
| #ifndef SDL_NO_COMPAT | |
| SDL_ActiveEvent active; | |
| SDL_ResizeEvent resize; | |
| #endif | |
| /*@}*/ | |
| } SDL_Event; | |
| /* Function prototypes */ | |
| /** | |
| * Pumps the event loop, gathering events from the input devices. | |
| * | |
| * This function updates the event queue and internal input device state. | |
| * | |
| * This should only be run in the thread that sets the video mode. | |
| */ | |
| extern DECLSPEC void SDLCALL SDL_PumpEvents(void); | |
| /*@{*/ | |
| typedef enum | |
| { | |
| SDL_ADDEVENT, | |
| SDL_PEEKEVENT, | |
| SDL_GETEVENT | |
| } SDL_eventaction; | |
| /** | |
| * Checks the event queue for messages and optionally returns them. | |
| * | |
| * If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to | |
| * the back of the event queue. | |
| * | |
| * If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front | |
| * of the event queue, matching \c mask, will be returned and will not | |
| * be removed from the queue. | |
| * | |
| * If \c action is ::SDL_GETEVENT, up to \c numevents events at the front | |
| * of the event queue, matching \c mask, will be returned and will be | |
| * removed from the queue. | |
| * | |
| * \return The number of events actually stored, or -1 if there was an error. | |
| * | |
| * This function is thread-safe. | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, | |
| SDL_eventaction action, | |
| Uint32 mask); | |
| /*@}*/ | |
| /** | |
| * Checks to see if certain event types are in the event queue. | |
| */ | |
| extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 mask); | |
| /** | |
| * \brief Polls for currently pending events. | |
| * | |
| * \return 1 if there are any pending events, or 0 if there are none available. | |
| * | |
| * \param event If not NULL, the next event is removed from the queue and | |
| * stored in that area. | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event); | |
| /** | |
| * \brief Waits indefinitely for the next available event. | |
| * | |
| * \return 1, or 0 if there was an error while waiting for events. | |
| * | |
| * \param event If not NULL, the next event is removed from the queue and | |
| * stored in that area. | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event); | |
| /** | |
| * \brief Waits until the specified timeout (in milliseconds) for the next | |
| * available event. | |
| * | |
| * \return 1, or 0 if there was an error while waiting for events. | |
| * | |
| * \param event If not NULL, the next event is removed from the queue and | |
| * stored in that area. | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event, | |
| int timeout); | |
| /** | |
| * \brief Add an event to the event queue. | |
| * | |
| * \return 1 on success, 0 if the event was filtered, or -1 if the event queue | |
| * was full or there was some other error. | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event); | |
| typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event); | |
| /** | |
| * Sets up a filter to process all events before they change internal state and | |
| * are posted to the internal event queue. | |
| * | |
| * The filter is protypted as: | |
| * \code | |
| * int SDL_EventFilter(void *userdata, SDL_Event * event); | |
| * \endcode | |
| * | |
| * If the filter returns 1, then the event will be added to the internal queue. | |
| * If it returns 0, then the event will be dropped from the queue, but the | |
| * internal state will still be updated. This allows selective filtering of | |
| * dynamically arriving events. | |
| * | |
| * \warning Be very careful of what you do in the event filter function, as | |
| * it may run in a different thread! | |
| * | |
| * There is one caveat when dealing with the ::SDL_QUITEVENT event type. The | |
| * event filter is only called when the window manager desires to close the | |
| * application window. If the event filter returns 1, then the window will | |
| * be closed, otherwise the window will remain open if possible. | |
| * | |
| * If the quit event is generated by an interrupt signal, it will bypass the | |
| * internal queue and be delivered to the application at the next event poll. | |
| */ | |
| extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, | |
| void *userdata); | |
| /** | |
| * Return the current event filter - can be used to "chain" filters. | |
| * If there is no event filter set, this function returns SDL_FALSE. | |
| */ | |
| extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter, | |
| void **userdata); | |
| /** | |
| * Run the filter function on the current event queue, removing any | |
| * events for which the filter returns 0. | |
| */ | |
| extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, | |
| void *userdata); | |
| /*@{*/ | |
| #define SDL_QUERY -1 | |
| #define SDL_IGNORE 0 | |
| #define SDL_DISABLE 0 | |
| #define SDL_ENABLE 1 | |
| /** | |
| * This function allows you to set the state of processing certain events. | |
| * - If \c state is set to ::SDL_IGNORE, that event will be automatically | |
| * dropped from the event queue and will not event be filtered. | |
| * - If \c state is set to ::SDL_ENABLE, that event will be processed | |
| * normally. | |
| * - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the | |
| * current processing state of the specified event. | |
| */ | |
| extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state); | |
| /*@}*/ | |
| /* Ends C function definitions when using C++ */ | |
| #ifdef __cplusplus | |
| /* *INDENT-OFF* */ | |
| } | |
| /* *INDENT-ON* */ | |
| #endif | |
| #include "close_code.h" | |
| #endif /* _SDL_events_h */ | |
| /* vi: set ts=4 sw=4 expandtab: */ |