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| /* | |
| SDL - Simple DirectMedia Layer | |
| Copyright (C) 2008 Edgar Simo | |
| This library is free software; you can redistribute it and/or | |
| modify it under the terms of the GNU Lesser General Public | |
| License as published by the Free Software Foundation; either | |
| version 2.1 of the License, or (at your option) any later version. | |
| This library is distributed in the hope that it will be useful, | |
| but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| Lesser General Public License for more details. | |
| You should have received a copy of the GNU Lesser General Public | |
| License along with this library; if not, write to the Free Software | |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
| Sam Lantinga | |
| slouken@libsdl.org | |
| */ | |
| /** | |
| * \file SDL_haptic.h | |
| * | |
| * \brief The SDL Haptic subsystem allows you to control haptic (force feedback) | |
| * devices. | |
| * | |
| * The basic usage is as follows: | |
| * - Initialize the Subsystem (::SDL_INIT_HAPTIC). | |
| * - Open a Haptic Device. | |
| * - SDL_HapticOpen() to open from index. | |
| * - SDL_HapticOpenFromJoystick() to open from an existing joystick. | |
| * - Create an effect (::SDL_HapticEffect). | |
| * - Upload the effect with SDL_HapticNewEffect(). | |
| * - Run the effect with SDL_HapticRunEffect(). | |
| * - (optional) Free the effect with SDL_HapticDestroyEffect(). | |
| * - Close the haptic device with SDL_HapticClose(). | |
| * | |
| * \par Example: | |
| * \code | |
| * int test_haptic( SDL_Joystick * joystick ) { | |
| * SDL_Haptic *haptic; | |
| * SDL_HapticEffect effect; | |
| * int effect_id; | |
| * | |
| * // Open the device | |
| * haptic = SDL_HapticOpenFromJoystick( joystick ); | |
| * if (haptic == NULL) return -1; // Most likely joystick isn't haptic | |
| * | |
| * // See if it can do sine waves | |
| * if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) { | |
| * SDL_HapticClose(haptic); // No sine effect | |
| * return -1; | |
| * } | |
| * | |
| * // Create the effect | |
| * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default | |
| * effect.type = SDL_HAPTIC_SINE; | |
| * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates | |
| * effect.periodic.direction.dir[0] = 18000; // Force comes from south | |
| * effect.periodic.period = 1000; // 1000 ms | |
| * effect.periodic.magnitude = 20000; // 20000/32767 strength | |
| * effect.periodic.length = 5000; // 5 seconds long | |
| * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength | |
| * effect.periodic.fade_length = 1000; // Takes 1 second to fade away | |
| * | |
| * // Upload the effect | |
| * effect_id = SDL_HapticNewEffect( haptic, &effect ); | |
| * | |
| * // Test the effect | |
| * SDL_HapticRunEffect( haptic, effect_id, 1 ); | |
| * SDL_Delay( 5000); // Wait for the effect to finish | |
| * | |
| * // We destroy the effect, although closing the device also does this | |
| * SDL_HapticDestroyEffect( haptic, effect_id ); | |
| * | |
| * // Close the device | |
| * SDL_HapticClose(haptic); | |
| * | |
| * return 0; // Success | |
| * } | |
| * \endcode | |
| * \author Edgar Simo Serra | |
| */ | |
| #ifndef _SDL_haptic_h | |
| #define _SDL_haptic_h | |
| #include "SDL_stdinc.h" | |
| #include "SDL_error.h" | |
| #include "SDL_joystick.h" | |
| #include "begin_code.h" | |
| /* Set up for C function definitions, even when using C++ */ | |
| #ifdef __cplusplus | |
| /* *INDENT-OFF* */ | |
| extern "C" { | |
| /* *INDENT-ON* */ | |
| #endif /* __cplusplus */ | |
| /** | |
| * \typedef SDL_Haptic | |
| * | |
| * \brief The haptic structure used to identify an SDL haptic. | |
| * | |
| * \sa SDL_HapticOpen | |
| * \sa SDL_HapticOpenFromJoystick | |
| * \sa SDL_HapticClose | |
| */ | |
| struct _SDL_Haptic; | |
| typedef struct _SDL_Haptic SDL_Haptic; | |
| /** | |
| * \name Haptic features | |
| * | |
| * Different haptic features a device can have. | |
| */ | |
| /*@{*/ | |
| /** | |
| * \name Haptic effects | |
| */ | |
| /*@{*/ | |
| /** | |
| * \brief Constant effect supported. | |
| * | |
| * Constant haptic effect. | |
| * | |
| * \sa SDL_HapticCondition | |
| */ | |
| #define SDL_HAPTIC_CONSTANT (1<<0) | |
| /** | |
| * \brief Sine wave effect supported. | |
| * | |
| * Periodic haptic effect that simulates sine waves. | |
| * | |
| * \sa SDL_HapticPeriodic | |
| */ | |
| #define SDL_HAPTIC_SINE (1<<1) | |
| /** | |
| * \brief Square wave effect supported. | |
| * | |
| * Periodic haptic effect that simulates square waves. | |
| * | |
| * \sa SDL_HapticPeriodic | |
| */ | |
| #define SDL_HAPTIC_SQUARE (1<<2) | |
| /** | |
| * \brief Triangle wave effect supported. | |
| * | |
| * Periodic haptic effect that simulates triangular waves. | |
| * | |
| * \sa SDL_HapticPeriodic | |
| */ | |
| #define SDL_HAPTIC_TRIANGLE (1<<3) | |
| /** | |
| * \brief Sawtoothup wave effect supported. | |
| * | |
| * Periodic haptic effect that simulates saw tooth up waves. | |
| * | |
| * \sa SDL_HapticPeriodic | |
| */ | |
| #define SDL_HAPTIC_SAWTOOTHUP (1<<4) | |
| /** | |
| * \brief Sawtoothdown wave effect supported. | |
| * | |
| * Periodic haptic effect that simulates saw tooth down waves. | |
| * | |
| * \sa SDL_HapticPeriodic | |
| */ | |
| #define SDL_HAPTIC_SAWTOOTHDOWN (1<<5) | |
| /** | |
| * \brief Ramp effect supported. | |
| * | |
| * Ramp haptic effect. | |
| * | |
| * \sa SDL_HapticRamp | |
| */ | |
| #define SDL_HAPTIC_RAMP (1<<6) | |
| /** | |
| * \brief Spring effect supported - uses axes position. | |
| * | |
| * Condition haptic effect that simulates a spring. Effect is based on the | |
| * axes position. | |
| * | |
| * \sa SDL_HapticCondition | |
| */ | |
| #define SDL_HAPTIC_SPRING (1<<7) | |
| /** | |
| * \brief Damper effect supported - uses axes velocity. | |
| * | |
| * Condition haptic effect that simulates dampening. Effect is based on the | |
| * axes velocity. | |
| * | |
| * \sa SDL_HapticCondition | |
| */ | |
| #define SDL_HAPTIC_DAMPER (1<<8) | |
| /** | |
| * \brief Inertia effect supported - uses axes acceleration. | |
| * | |
| * Condition haptic effect that simulates inertia. Effect is based on the axes | |
| * acceleration. | |
| * | |
| * \sa SDL_HapticCondition | |
| */ | |
| #define SDL_HAPTIC_INERTIA (1<<9) | |
| /** | |
| * \brief Friction effect supported - uses axes movement. | |
| * | |
| * Condition haptic effect that simulates friction. Effect is based on the | |
| * axes movement. | |
| * | |
| * \sa SDL_HapticCondition | |
| */ | |
| #define SDL_HAPTIC_FRICTION (1<<10) | |
| /** | |
| * \brief Custom effect is supported. | |
| * | |
| * User defined custom haptic effect. | |
| */ | |
| #define SDL_HAPTIC_CUSTOM (1<<11) | |
| /*@}*//*Haptic effects*/ | |
| /* These last few are features the device has, not effects */ | |
| /** | |
| * \brief Device can set global gain. | |
| * | |
| * Device supports setting the global gain. | |
| * | |
| * \sa SDL_HapticSetGain | |
| */ | |
| #define SDL_HAPTIC_GAIN (1<<12) | |
| /** | |
| * \brief Device can set autocenter. | |
| * | |
| * Device supports setting autocenter. | |
| * | |
| * \sa SDL_HapticSetAutocenter | |
| */ | |
| #define SDL_HAPTIC_AUTOCENTER (1<<13) | |
| /** | |
| * \brief Device can be queried for effect status. | |
| * | |
| * Device can be queried for effect status. | |
| * | |
| * \sa SDL_HapticGetEffectStatus | |
| */ | |
| #define SDL_HAPTIC_STATUS (1<<14) | |
| /** | |
| * \brief Device can be paused. | |
| * | |
| * \sa SDL_HapticPause | |
| * \sa SDL_HapticUnpause | |
| */ | |
| #define SDL_HAPTIC_PAUSE (1<<15) | |
| /** | |
| * \name Direction encodings | |
| */ | |
| /*@{*/ | |
| /** | |
| * \brief Uses polar coordinates for the direction. | |
| * | |
| * \sa SDL_HapticDirection | |
| */ | |
| #define SDL_HAPTIC_POLAR 0 | |
| /** | |
| * \brief Uses cartesian coordinates for the direction. | |
| * | |
| * \sa SDL_HapticDirection | |
| */ | |
| #define SDL_HAPTIC_CARTESIAN 1 | |
| /** | |
| * \brief Uses spherical coordinates for the direction. | |
| * | |
| * \sa SDL_HapticDirection | |
| */ | |
| #define SDL_HAPTIC_SPHERICAL 2 | |
| /*@}*//*Direction encodings*/ | |
| /*@}*//*Haptic features*/ | |
| /* | |
| * Misc defines. | |
| */ | |
| /** | |
| * \brief Used to play a device an infinite number of times. | |
| * | |
| * \sa SDL_HapticRunEffect | |
| */ | |
| #define SDL_HAPTIC_INFINITY 4294967295U | |
| /** | |
| * \brief Structure that represents a haptic direction. | |
| * | |
| * Directions can be specified by: | |
| * - ::SDL_HAPTIC_POLAR : Specified by polar coordinates. | |
| * - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates. | |
| * - ::SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates. | |
| * | |
| * Cardinal directions of the haptic device are relative to the positioning | |
| * of the device. North is considered to be away from the user. | |
| * | |
| * The following diagram represents the cardinal directions: | |
| * \verbatim | |
| .--. | |
| |__| .-------. | |
| |=.| |.-----.| | |
| |--| || || | |
| | | |'-----'| | |
| |__|~')_____(' | |
| [ COMPUTER ] | |
| North (0,-1) | |
| ^ | |
| | | |
| | | |
| (1,0) West <----[ HAPTIC ]----> East (-1,0) | |
| | | |
| | | |
| v | |
| South (0,1) | |
| [ USER ] | |
| \|||/ | |
| (o o) | |
| ---ooO-(_)-Ooo--- | |
| \endverbatim | |
| * | |
| * If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a | |
| * degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses | |
| * the first \c dir parameter. The cardinal directions would be: | |
| * - North: 0 (0 degrees) | |
| * - East: 9000 (90 degrees) | |
| * - South: 18000 (180 degrees) | |
| * - West: 27000 (270 degrees) | |
| * | |
| * If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions | |
| * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses | |
| * the first three \c dir parameters. The cardinal directions would be: | |
| * - North: 0,-1, 0 | |
| * - East: -1, 0, 0 | |
| * - South: 0, 1, 0 | |
| * - West: 1, 0, 0 | |
| * | |
| * The Z axis represents the height of the effect if supported, otherwise | |
| * it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you | |
| * can use any multiple you want, only the direction matters. | |
| * | |
| * If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. | |
| * The first two \c dir parameters are used. The \c dir parameters are as | |
| * follows (all values are in hundredths of degrees): | |
| * - Degrees from (1, 0) rotated towards (0, 1). | |
| * - Degrees towards (0, 0, 1) (device needs at least 3 axes). | |
| * | |
| * | |
| * Example of force coming from the south with all encodings (force coming | |
| * from the south means the user will have to pull the stick to counteract): | |
| * \code | |
| * SDL_HapticDirection direction; | |
| * | |
| * // Cartesian directions | |
| * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding. | |
| * direction.dir[0] = 0; // X position | |
| * direction.dir[1] = 1; // Y position | |
| * // Assuming the device has 2 axes, we don't need to specify third parameter. | |
| * | |
| * // Polar directions | |
| * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding. | |
| * direction.dir[0] = 18000; // Polar only uses first parameter | |
| * | |
| * // Spherical coordinates | |
| * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding | |
| * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters. | |
| * \endcode | |
| * | |
| * \sa SDL_HAPTIC_POLAR | |
| * \sa SDL_HAPTIC_CARTESIAN | |
| * \sa SDL_HAPTIC_SPHERICAL | |
| * \sa SDL_HapticEffect | |
| * \sa SDL_HapticNumAxes | |
| */ | |
| typedef struct SDL_HapticDirection | |
| { | |
| Uint8 type; /**< The type of encoding. */ | |
| Sint32 dir[3]; /**< The encoded direction. */ | |
| } SDL_HapticDirection; | |
| /** | |
| * \brief A structure containing a template for a Constant effect. | |
| * | |
| * The struct is exclusive to the ::SDL_HAPTIC_CONSTANT effect. | |
| * | |
| * A constant effect applies a constant force in the specified direction | |
| * to the joystick. | |
| * | |
| * \sa SDL_HAPTIC_CONSTANT | |
| * \sa SDL_HapticEffect | |
| */ | |
| typedef struct SDL_HapticConstant | |
| { | |
| /* Header */ | |
| Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */ | |
| SDL_HapticDirection direction; /**< Direction of the effect. */ | |
| /* Replay */ | |
| Uint32 length; /**< Duration of the effect. */ | |
| Uint16 delay; /**< Delay before starting the effect. */ | |
| /* Trigger */ | |
| Uint16 button; /**< Button that triggers the effect. */ | |
| Uint16 interval; /**< How soon it can be triggered again after button. */ | |
| /* Constant */ | |
| Sint16 level; /**< Strength of the constant effect. */ | |
| /* Envelope */ | |
| Uint16 attack_length; /**< Duration of the attack. */ | |
| Uint16 attack_level; /**< Level at the start of the attack. */ | |
| Uint16 fade_length; /**< Duration of the fade. */ | |
| Uint16 fade_level; /**< Level at the end of the fade. */ | |
| } SDL_HapticConstant; | |
| /** | |
| * \brief A structure containing a template for a Periodic effect. | |
| * | |
| * The struct handles the following effects: | |
| * - ::SDL_HAPTIC_SINE | |
| * - ::SDL_HAPTIC_SQUARE | |
| * - ::SDL_HAPTIC_TRIANGLE | |
| * - ::SDL_HAPTIC_SAWTOOTHUP | |
| * - ::SDL_HAPTIC_SAWTOOTHDOWN | |
| * | |
| * A periodic effect consists in a wave-shaped effect that repeats itself | |
| * over time. The type determines the shape of the wave and the parameters | |
| * determine the dimensions of the wave. | |
| * | |
| * Phase is given by hundredth of a cyle meaning that giving the phase a value | |
| * of 9000 will displace it 25% of it's period. Here are sample values: | |
| * - 0: No phase displacement. | |
| * - 9000: Displaced 25% of it's period. | |
| * - 18000: Displaced 50% of it's period. | |
| * - 27000: Displaced 75% of it's period. | |
| * - 36000: Displaced 100% of it's period, same as 0, but 0 is preffered. | |
| * | |
| * Examples: | |
| * \verbatim | |
| SDL_HAPTIC_SINE | |
| __ __ __ __ | |
| / \ / \ / \ / | |
| / \__/ \__/ \__/ | |
| SDL_HAPTIC_SQUARE | |
| __ __ __ __ __ | |
| | | | | | | | | | | | |
| | |__| |__| |__| |__| | | |
| SDL_HAPTIC_TRIANGLE | |
| /\ /\ /\ /\ /\ | |
| / \ / \ / \ / \ / | |
| / \/ \/ \/ \/ | |
| SDL_HAPTIC_SAWTOOTHUP | |
| /| /| /| /| /| /| /| | |
| / | / | / | / | / | / | / | | |
| / |/ |/ |/ |/ |/ |/ | | |
| SDL_HAPTIC_SAWTOOTHDOWN | |
| \ |\ |\ |\ |\ |\ |\ | | |
| \ | \ | \ | \ | \ | \ | \ | | |
| \| \| \| \| \| \| \| | |
| \endverbatim | |
| * | |
| * \sa SDL_HAPTIC_SINE | |
| * \sa SDL_HAPTIC_SQUARE | |
| * \sa SDL_HAPTIC_TRIANGLE | |
| * \sa SDL_HAPTIC_SAWTOOTHUP | |
| * \sa SDL_HAPTIC_SAWTOOTHDOWN | |
| * \sa SDL_HapticEffect | |
| */ | |
| typedef struct SDL_HapticPeriodic | |
| { | |
| /* Header */ | |
| Uint16 type; /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_SQUARE, | |
| ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or | |
| ::SDL_HAPTIC_SAWTOOTHDOWN */ | |
| SDL_HapticDirection direction; /**< Direction of the effect. */ | |
| /* Replay */ | |
| Uint32 length; /**< Duration of the effect. */ | |
| Uint16 delay; /**< Delay before starting the effect. */ | |
| /* Trigger */ | |
| Uint16 button; /**< Button that triggers the effect. */ | |
| Uint16 interval; /**< How soon it can be triggered again after button. */ | |
| /* Periodic */ | |
| Uint16 period; /**< Period of the wave. */ | |
| Sint16 magnitude; /**< Peak value. */ | |
| Sint16 offset; /**< Mean value of the wave. */ | |
| Uint16 phase; /**< Horizontal shift given by hundredth of a cycle. */ | |
| /* Envelope */ | |
| Uint16 attack_length; /**< Duration of the attack. */ | |
| Uint16 attack_level; /**< Level at the start of the attack. */ | |
| Uint16 fade_length; /**< Duration of the fade. */ | |
| Uint16 fade_level; /**< Level at the end of the fade. */ | |
| } SDL_HapticPeriodic; | |
| /** | |
| * \brief A structure containing a template for a Condition effect. | |
| * | |
| * The struct handles the following effects: | |
| * - ::SDL_HAPTIC_SPRING: Effect based on axes position. | |
| * - ::SDL_HAPTIC_DAMPER: Effect based on axes velocity. | |
| * - ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration. | |
| * - ::SDL_HAPTIC_FRICTION: Effect based on axes movement. | |
| * | |
| * Direction is handled by condition internals instead of a direction member. | |
| * The condition effect specific members have three parameters. The first | |
| * refers to the X axis, the second refers to the Y axis and the third | |
| * refers to the Z axis. The right terms refer to the positive side of the | |
| * axis and the left terms refer to the negative side of the axis. Please | |
| * refer to the ::SDL_HapticDirection diagram for which side is positive and | |
| * which is negative. | |
| * | |
| * \sa SDL_HapticDirection | |
| * \sa SDL_HAPTIC_SPRING | |
| * \sa SDL_HAPTIC_DAMPER | |
| * \sa SDL_HAPTIC_INERTIA | |
| * \sa SDL_HAPTIC_FRICTION | |
| * \sa SDL_HapticEffect | |
| */ | |
| typedef struct SDL_HapticCondition | |
| { | |
| /* Header */ | |
| Uint16 type; /**< ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER, | |
| ::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION */ | |
| SDL_HapticDirection direction; /**< Direction of the effect - Not used ATM. */ | |
| /* Replay */ | |
| Uint32 length; /**< Duration of the effect. */ | |
| Uint16 delay; /**< Delay before starting the effect. */ | |
| /* Trigger */ | |
| Uint16 button; /**< Button that triggers the effect. */ | |
| Uint16 interval; /**< How soon it can be triggered again after button. */ | |
| /* Condition */ | |
| Uint16 right_sat[3]; /**< Level when joystick is to the positive side. */ | |
| Uint16 left_sat[3]; /**< Level when joystick is to the negative side. */ | |
| Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */ | |
| Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */ | |
| Uint16 deadband[3]; /**< Size of the dead zone. */ | |
| Sint16 center[3]; /**< Position of the dead zone. */ | |
| } SDL_HapticCondition; | |
| /** | |
| * \brief A structure containing a template for a Ramp effect. | |
| * | |
| * This struct is exclusively for the ::SDL_HAPTIC_RAMP effect. | |
| * | |
| * The ramp effect starts at start strength and ends at end strength. | |
| * It augments in linear fashion. If you use attack and fade with a ramp | |
| * they effects get added to the ramp effect making the effect become | |
| * quadratic instead of linear. | |
| * | |
| * \sa SDL_HAPTIC_RAMP | |
| * \sa SDL_HapticEffect | |
| */ | |
| typedef struct SDL_HapticRamp | |
| { | |
| /* Header */ | |
| Uint16 type; /**< ::SDL_HAPTIC_RAMP */ | |
| SDL_HapticDirection direction; /**< Direction of the effect. */ | |
| /* Replay */ | |
| Uint32 length; /**< Duration of the effect. */ | |
| Uint16 delay; /**< Delay before starting the effect. */ | |
| /* Trigger */ | |
| Uint16 button; /**< Button that triggers the effect. */ | |
| Uint16 interval; /**< How soon it can be triggered again after button. */ | |
| /* Ramp */ | |
| Sint16 start; /**< Beginning strength level. */ | |
| Sint16 end; /**< Ending strength level. */ | |
| /* Envelope */ | |
| Uint16 attack_length; /**< Duration of the attack. */ | |
| Uint16 attack_level; /**< Level at the start of the attack. */ | |
| Uint16 fade_length; /**< Duration of the fade. */ | |
| Uint16 fade_level; /**< Level at the end of the fade. */ | |
| } SDL_HapticRamp; | |
| /** | |
| * \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect. | |
| * | |
| * A custom force feedback effect is much like a periodic effect, where the | |
| * application can define it's exact shape. You will have to allocate the | |
| * data yourself. Data should consist of channels * samples Uint16 samples. | |
| * | |
| * If channels is one, the effect is rotated using the defined direction. | |
| * Otherwise it uses the samples in data for the different axes. | |
| * | |
| * \sa SDL_HAPTIC_CUSTOM | |
| * \sa SDL_HapticEffect | |
| */ | |
| typedef struct SDL_HapticCustom | |
| { | |
| /* Header */ | |
| Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */ | |
| SDL_HapticDirection direction; /**< Direction of the effect. */ | |
| /* Replay */ | |
| Uint32 length; /**< Duration of the effect. */ | |
| Uint16 delay; /**< Delay before starting the effect. */ | |
| /* Trigger */ | |
| Uint16 button; /**< Button that triggers the effect. */ | |
| Uint16 interval; /**< How soon it can be triggered again after button. */ | |
| /* Custom */ | |
| Uint8 channels; /**< Axes to use, minimum of one. */ | |
| Uint16 period; /**< Sample periods. */ | |
| Uint16 samples; /**< Amount of samples. */ | |
| Uint16 *data; /**< Should contain channels*samples items. */ | |
| /* Envelope */ | |
| Uint16 attack_length; /**< Duration of the attack. */ | |
| Uint16 attack_level; /**< Level at the start of the attack. */ | |
| Uint16 fade_length; /**< Duration of the fade. */ | |
| Uint16 fade_level; /**< Level at the end of the fade. */ | |
| } SDL_HapticCustom; | |
| /** | |
| * \brief The generic template for any haptic effect. | |
| * | |
| * All values max at 32767 (0x7FFF). Signed values also can be negative. | |
| * Time values unless specified otherwise are in milliseconds. | |
| * | |
| * You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767 | |
| * value. Neither delay, interval, attack_length nor fade_length support | |
| * ::SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends. | |
| * | |
| * Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of | |
| * ::SDL_HAPTIC_INFINITY. | |
| * | |
| * Button triggers may not be supported on all devices, it is advised to not | |
| * use them if possible. Buttons start at index 1 instead of index 0 like | |
| * they joystick. | |
| * | |
| * If both attack_length and fade_level are 0, the envelope is not used, | |
| * otherwise both values are used. | |
| * | |
| * Common parts: | |
| * \code | |
| * // Replay - All effects have this | |
| * Uint32 length; // Duration of effect (ms). | |
| * Uint16 delay; // Delay before starting effect. | |
| * | |
| * // Trigger - All effects have this | |
| * Uint16 button; // Button that triggers effect. | |
| * Uint16 interval; // How soon before effect can be triggered again. | |
| * | |
| * // Envelope - All effects except condition effects have this | |
| * Uint16 attack_length; // Duration of the attack (ms). | |
| * Uint16 attack_level; // Level at the start of the attack. | |
| * Uint16 fade_length; // Duration of the fade out (ms). | |
| * Uint16 fade_level; // Level at the end of the fade. | |
| * \endcode | |
| * | |
| * | |
| * Here we have an example of a constant effect evolution in time: | |
| * \verbatim | |
| Strength | |
| ^ | |
| | | |
| | effect level --> _________________ | |
| | / \ | |
| | / \ | |
| | / \ | |
| | / \ | |
| | attack_level --> | \ | |
| | | | <--- fade_level | |
| | | |
| +--------------------------------------------------> Time | |
| [--] [---] | |
| attack_length fade_length | |
| [------------------][-----------------------] | |
| delay length | |
| \endverbatim | |
| * | |
| * Note either the attack_level or the fade_level may be above the actual | |
| * effect level. | |
| * | |
| * \sa SDL_HapticConstant | |
| * \sa SDL_HapticPeriodic | |
| * \sa SDL_HapticCondition | |
| * \sa SDL_HapticRamp | |
| * \sa SDL_HapticCustom | |
| */ | |
| typedef union SDL_HapticEffect | |
| { | |
| /* Common for all force feedback effects */ | |
| Uint16 type; /**< Effect type. */ | |
| SDL_HapticConstant constant; /**< Constant effect. */ | |
| SDL_HapticPeriodic periodic; /**< Periodic effect. */ | |
| SDL_HapticCondition condition; /**< Condition effect. */ | |
| SDL_HapticRamp ramp; /**< Ramp effect. */ | |
| SDL_HapticCustom custom; /**< Custom effect. */ | |
| } SDL_HapticEffect; | |
| /* Function prototypes */ | |
| /** | |
| * \brief Count the number of joysticks attached to the system. | |
| * | |
| * \return Number of haptic devices detected on the system. | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_NumHaptics(void); | |
| /** | |
| * \brief Get the implementation dependent name of a Haptic device. | |
| * | |
| * This can be called before any joysticks are opened. | |
| * If no name can be found, this function returns NULL. | |
| * | |
| * \param device_index Index of the device to get it's name. | |
| * \return Name of the device or NULL on error. | |
| * | |
| * \sa SDL_NumHaptics | |
| */ | |
| extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index); | |
| /** | |
| * \brief Opens a Haptic device for usage. | |
| * | |
| * The index passed as an argument refers to the N'th Haptic device on this | |
| * system. | |
| * | |
| * When opening a haptic device, it's gain will be set to maximum and | |
| * autocenter will be disabled. To modify these values use | |
| * SDL_HapticSetGain() and SDL_HapticSetAutocenter(). | |
| * | |
| * \param device_index Index of the device to open. | |
| * \return Device identifier or NULL on error. | |
| * | |
| * \sa SDL_HapticIndex | |
| * \sa SDL_HapticOpenFromMouse | |
| * \sa SDL_HapticOpenFromJoystick | |
| * \sa SDL_HapticClose | |
| * \sa SDL_HapticSetGain | |
| * \sa SDL_HapticSetAutocenter | |
| * \sa SDL_HapticPause | |
| * \sa SDL_HapticStopAll | |
| */ | |
| extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index); | |
| /** | |
| * \brief Checks if the haptic device at index has been opened. | |
| * | |
| * \param device_index Index to check to see if it has been opened. | |
| * \return 1 if it has been opened or 0 if it hasn't. | |
| * | |
| * \sa SDL_HapticOpen | |
| * \sa SDL_HapticIndex | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index); | |
| /** | |
| * \brief Gets the index of a haptic device. | |
| * | |
| * \param haptic Haptic device to get the index of. | |
| * \return The index of the haptic device or -1 on error. | |
| * | |
| * \sa SDL_HapticOpen | |
| * \sa SDL_HapticOpened | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic); | |
| /** | |
| * \brief Gets whether or not the current mouse has haptic capabilities. | |
| * | |
| * \return SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't. | |
| * | |
| * \sa SDL_HapticOpenFromMouse | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void); | |
| /** | |
| * \brief Tries to open a haptic device from the current mouse. | |
| * | |
| * \return The haptic device identifier or NULL on error. | |
| * | |
| * \sa SDL_MouseIsHaptic | |
| * \sa SDL_HapticOpen | |
| */ | |
| extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void); | |
| /** | |
| * \brief Checks to see if a joystick has haptic features. | |
| * | |
| * \param joystick Joystick to test for haptic capabilities. | |
| * \return 1 if the joystick is haptic, 0 if it isn't | |
| * or -1 if an error ocurred. | |
| * | |
| * \sa SDL_HapticOpenFromJoystick | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick); | |
| /** | |
| * \brief Opens a Haptic device for usage from a Joystick device. | |
| * | |
| * You must still close the haptic device seperately. It will not be closed | |
| * with the joystick. | |
| * | |
| * When opening from a joystick you should first close the haptic device before | |
| * closing the joystick device. If not, on some implementations the haptic | |
| * device will also get unallocated and you'll be unable to use force feedback | |
| * on that device. | |
| * | |
| * \param joystick Joystick to create a haptic device from. | |
| * \return A valid haptic device identifier on success or NULL on error. | |
| * | |
| * \sa SDL_HapticOpen | |
| * \sa SDL_HapticClose | |
| */ | |
| extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick * | |
| joystick); | |
| /** | |
| * \brief Closes a Haptic device previously opened with SDL_HapticOpen(). | |
| * | |
| * \param haptic Haptic device to close. | |
| */ | |
| extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic); | |
| /** | |
| * \brief Returns the number of effects a haptic device can store. | |
| * | |
| * On some platforms this isn't fully supported, and therefore is an | |
| * aproximation. Always check to see if your created effect was actually | |
| * created and do not rely solely on SDL_HapticNumEffects(). | |
| * | |
| * \param haptic The haptic device to query effect max. | |
| * \return The number of effects the haptic device can store or | |
| * -1 on error. | |
| * | |
| * \sa SDL_HapticNumEffectsPlaying | |
| * \sa SDL_HapticQuery | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic); | |
| /** | |
| * \brief Returns the number of effects a haptic device can play at the same | |
| * time. | |
| * | |
| * This is not supported on all platforms, but will always return a value. | |
| * Added here for the sake of completness. | |
| * | |
| * \param haptic The haptic device to query maximum playing effects. | |
| * \return The number of effects the haptic device can play at the same time | |
| * or -1 on error. | |
| * | |
| * \sa SDL_HapticNumEffects | |
| * \sa SDL_HapticQuery | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic); | |
| /** | |
| * \brief Gets the haptic devices supported features in bitwise matter. | |
| * | |
| * Example: | |
| * \code | |
| * if (SDL_HapticQueryEffects(haptic) & SDL_HAPTIC_CONSTANT) { | |
| * printf("We have constant haptic effect!"); | |
| * } | |
| * \endcode | |
| * | |
| * \param haptic The haptic device to query. | |
| * \return Haptic features in bitwise manner (OR'd). | |
| * | |
| * \sa SDL_HapticNumEffects | |
| * \sa SDL_HapticEffectSupported | |
| */ | |
| extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic); | |
| /** | |
| * \brief Gets the number of haptic axes the device has. | |
| * | |
| * \sa SDL_HapticDirection | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic); | |
| /** | |
| * \brief Checks to see if effect is supported by haptic. | |
| * | |
| * \param haptic Haptic device to check on. | |
| * \param effect Effect to check to see if it is supported. | |
| * \return 1 if effect is supported, 0 if it isn't or -1 on error. | |
| * | |
| * \sa SDL_HapticQuery | |
| * \sa SDL_HapticNewEffect | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic, | |
| SDL_HapticEffect * | |
| effect); | |
| /** | |
| * \brief Creates a new haptic effect on the device. | |
| * | |
| * \param haptic Haptic device to create the effect on. | |
| * \param effect Properties of the effect to create. | |
| * \return The id of the effect on success or -1 on error. | |
| * | |
| * \sa SDL_HapticUpdateEffect | |
| * \sa SDL_HapticRunEffect | |
| * \sa SDL_HapticDestroyEffect | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic, | |
| SDL_HapticEffect * effect); | |
| /** | |
| * \brief Updates the properties of an effect. | |
| * | |
| * Can be used dynamically, although behaviour when dynamically changing | |
| * direction may be strange. Specifically the effect may reupload itself | |
| * and start playing from the start. You cannot change the type either when | |
| * running SDL_HapticUpdateEffect(). | |
| * | |
| * \param haptic Haptic device that has the effect. | |
| * \param effect Effect to update. | |
| * \param data New effect properties to use. | |
| * \return The id of the effect on success or -1 on error. | |
| * | |
| * \sa SDL_HapticNewEffect | |
| * \sa SDL_HapticRunEffect | |
| * \sa SDL_HapticDestroyEffect | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic, | |
| int effect, | |
| SDL_HapticEffect * data); | |
| /** | |
| * \brief Runs the haptic effect on it's assosciated haptic device. | |
| * | |
| * If iterations are ::SDL_HAPTIC_INFINITY, it'll run the effect over and over | |
| * repeating the envelope (attack and fade) every time. If you only want the | |
| * effect to last forever, set ::SDL_HAPTIC_INFINITY in the effect's length | |
| * parameter. | |
| * | |
| * \param haptic Haptic device to run the effect on. | |
| * \param effect Identifier of the haptic effect to run. | |
| * \param iterations Number of iterations to run the effect. Use | |
| * ::SDL_HAPTIC_INFINITY for infinity. | |
| * \return 0 on success or -1 on error. | |
| * | |
| * \sa SDL_HapticStopEffect | |
| * \sa SDL_HapticDestroyEffect | |
| * \sa SDL_HapticGetEffectStatus | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic, | |
| int effect, | |
| Uint32 iterations); | |
| /** | |
| * \brief Stops the haptic effect on it's assosciated haptic device. | |
| * | |
| * \param haptic Haptic device to stop the effect on. | |
| * \param effect Identifier of the effect to stop. | |
| * \return 0 on success or -1 on error. | |
| * | |
| * \sa SDL_HapticRunEffect | |
| * \sa SDL_HapticDestroyEffect | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic, | |
| int effect); | |
| /** | |
| * \brief Destroys a haptic effect on the device. | |
| * | |
| * This will stop the effect if it's running. Effects are automatically | |
| * destroyed when the device is closed. | |
| * | |
| * \param haptic Device to destroy the effect on. | |
| * \param effect Identifier of the effect to destroy. | |
| * | |
| * \sa SDL_HapticNewEffect | |
| */ | |
| extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic, | |
| int effect); | |
| /** | |
| * \brief Gets the status of the current effect on the haptic device. | |
| * | |
| * Device must support the ::SDL_HAPTIC_STATUS feature. | |
| * | |
| * \param haptic Haptic device to query the effect status on. | |
| * \param effect Identifier of the effect to query it's status. | |
| * \return 0 if it isn't playing, ::SDL_HAPTIC_PLAYING if it is playing | |
| * or -1 on error. | |
| * | |
| * \sa SDL_HapticRunEffect | |
| * \sa SDL_HapticStopEffect | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic, | |
| int effect); | |
| /** | |
| * \brief Sets the global gain of the device. | |
| * | |
| * Device must support the ::SDL_HAPTIC_GAIN feature. | |
| * | |
| * The user may specify the maxmimum gain by setting the environment variable | |
| * ::SDL_HAPTIC_GAIN_MAX which should be between 0 and 100. All calls to | |
| * SDL_HapticSetGain() will scale linearly using ::SDL_HAPTIC_GAIN_MAX as the | |
| * maximum. | |
| * | |
| * \param haptic Haptic device to set the gain on. | |
| * \param gain Value to set the gain to, should be between 0 and 100. | |
| * \return 0 on success or -1 on error. | |
| * | |
| * \sa SDL_HapticQuery | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain); | |
| /** | |
| * \brief Sets the global autocenter of the device. | |
| * | |
| * Autocenter should be between 0 and 100. Setting it to 0 will disable | |
| * autocentering. | |
| * | |
| * Device must support the ::SDL_HAPTIC_AUTOCENTER feature. | |
| * | |
| * \param haptic Haptic device to set autocentering on. | |
| * \param autocenter Value to set autocenter to, 0 disables autocentering. | |
| * \return 0 on success or -1 on error. | |
| * | |
| * \sa SDL_HapticQuery | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic, | |
| int autocenter); | |
| /** | |
| * \brief Pauses a haptic device. | |
| * | |
| * Device must support the ::SDL_HAPTIC_PAUSE feature. Call | |
| * SDL_HapticUnpause() to resume playback. | |
| * | |
| * Do not modify the effects nor add new ones while the device is paused. | |
| * That can cause all sorts of weird errors. | |
| * | |
| * \param haptic Haptic device to pause. | |
| * \return 0 on success or -1 on error. | |
| * | |
| * \sa SDL_HapticUnpause | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic); | |
| /** | |
| * \brief Unpauses a haptic device. | |
| * | |
| * Call to unpause after SDL_HapticPause(). | |
| * | |
| * \param haptic Haptic device to pause. | |
| * \return 0 on success or -1 on error. | |
| * | |
| * \sa SDL_HapticPause | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic); | |
| /** | |
| * \brief Stops all the currently playing effects on a haptic device. | |
| * | |
| * \param haptic Haptic device to stop. | |
| * \return 0 on success or -1 on error. | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic); | |
| /* Ends C function definitions when using C++ */ | |
| #ifdef __cplusplus | |
| /* *INDENT-OFF* */ | |
| } | |
| /* *INDENT-ON* */ | |
| #endif | |
| #include "close_code.h" | |
| #endif /* _SDL_haptic_h */ | |
| /* vi: set ts=4 sw=4 expandtab: */ |