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| /* | |
| SDL - Simple DirectMedia Layer | |
| Copyright (C) 1997-2010 Sam Lantinga | |
| This library is free software; you can redistribute it and/or | |
| modify it under the terms of the GNU Lesser General Public | |
| License as published by the Free Software Foundation; either | |
| version 2.1 of the License, or (at your option) any later version. | |
| This library is distributed in the hope that it will be useful, | |
| but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| Lesser General Public License for more details. | |
| You should have received a copy of the GNU Lesser General Public | |
| License along with this library; if not, write to the Free Software | |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
| Sam Lantinga | |
| slouken@libsdl.org | |
| */ | |
| /** | |
| * \file SDL_input.h | |
| * | |
| * Include file for lowlevel SDL input device handling. | |
| * | |
| * This talks about individual devices, and not the system cursor. If you | |
| * just want to know when the user moves the pointer somewhere in your | |
| * window, this is NOT the API you want. This one handles things like | |
| * multi-touch, drawing tablets, and multiple, separate mice. | |
| * | |
| * The other API is in SDL_mouse.h | |
| */ | |
| #ifndef _SDL_input_h | |
| #define _SDL_input_h | |
| #include "SDL_stdinc.h" | |
| #include "SDL_error.h" | |
| #include "SDL_video.h" | |
| #include "begin_code.h" | |
| /* Set up for C function definitions, even when using C++ */ | |
| #ifdef __cplusplus | |
| /* *INDENT-OFF* */ | |
| extern "C" { | |
| /* *INDENT-ON* */ | |
| #endif | |
| /* Function prototypes */ | |
| /* !!! FIXME: real documentation | |
| * - Redetect devices | |
| * - This invalidates all existing device information from previous queries! | |
| * - There is an implicit (re)detect upon SDL_Init(). | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_RedetectInputDevices(void); | |
| /** | |
| * \brief Get the number of mouse input devices available. | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_GetNumInputDevices(void); | |
| /** | |
| * \brief Gets the name of a device with the given index. | |
| * | |
| * \param index is the index of the device, whose name is to be returned. | |
| * | |
| * \return the name of the device with the specified index | |
| */ | |
| extern DECLSPEC const char *SDLCALL SDL_GetInputDeviceName(int index); | |
| extern DECLSPEC int SDLCALL SDL_IsDeviceDisconnected(int index); | |
| /* Ends C function definitions when using C++ */ | |
| #ifdef __cplusplus | |
| /* *INDENT-OFF* */ | |
| } | |
| /* *INDENT-ON* */ | |
| #endif | |
| #include "close_code.h" | |
| #endif /* _SDL_mouse_h */ | |
| /* vi: set ts=4 sw=4 expandtab: */ |