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Updated README.iOS to have up-to-date instructions for creating an ap…
…p from scratch (not from SDL's Xcode templates).
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[patterns] | ||
.hgeol = native | ||
.hgignore = native | ||
BUGS = native | ||
CREDITS = native | ||
INSTALL = native | ||
NOTES = native | ||
TODO = native | ||
WhatsNew = native | ||
**COPYING = native | ||
**README = native | ||
**doxyfile = native | ||
**Doxyfile = native | ||
**install-sh = LF | ||
**mkinstalldirs = LF | ||
**Makefile = LF | ||
**Makefile.* = LF | ||
test/automated/rwops/read = LF | ||
**README.* = native | ||
**.S = native | ||
**.bmp = BIN | ||
**.c = native | ||
**.cc = native | ||
**.cpp = native | ||
**.csh = LF | ||
**.dat = BIN | ||
**.gdbinit = LF | ||
build-scripts/config.guess = LF | ||
**.h = native | ||
**.htm = native | ||
**.html = native | ||
**.icns = BIN | ||
**.in = LF | ||
**.java = native | ||
**.m = native | ||
**.m4 = native | ||
**.mk = LF | ||
**.nib = BIN | ||
**.pch = BIN | ||
**.pdf = BIN | ||
**.pl = native | ||
**.plist = native | ||
**.png = BIN | ||
.indent.pro = LF | ||
**.rc = native | ||
**.rtf = BIN | ||
**.sh = LF | ||
**.sln = native | ||
**.txt = native | ||
**.vcp = native | ||
**.vcproj = native | ||
**.vcw = native | ||
**.vcxproj = native | ||
**.wav = BIN | ||
**.xbm = BIN | ||
**.xml = native | ||
**.zip = BIN |
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syntax:glob | ||
.svn | ||
autom4te* | ||
config.cache | ||
config.log | ||
config.status | ||
Makefile | ||
sdl-config | ||
SDL2.spec | ||
build | ||
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# for Xcode | ||
*.orig | ||
*.swp | ||
*.tmp | ||
*.rej | ||
*~ | ||
*.o | ||
*.mode1* | ||
*.model* | ||
*.perspective* | ||
*.perspective* | ||
*.pbxuser | ||
(^|/)build($|/) | ||
.DS_Store | ||
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# for Visual C++ | ||
Debug | ||
Release | ||
*.user | ||
*.ncb | ||
*.suo | ||
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sdl.pc | ||
test/autom4te* | ||
test/config.cache | ||
test/config.log | ||
test/config.status | ||
test/Makefile | ||
test/SDL2.dll | ||
test/checkkeys | ||
test/loopwave | ||
test/testatomic | ||
test/testaudioinfo | ||
test/testdraw2 | ||
test/testerror | ||
test/testfile | ||
test/testgesture | ||
test/testgl2 | ||
test/testgles | ||
test/testhaptic | ||
test/testiconv | ||
test/testime | ||
test/testintersections | ||
test/testjoystick | ||
test/testkeys | ||
test/testloadso | ||
test/testlock | ||
test/testmultiaudio | ||
test/testnative | ||
test/testoverlay2 | ||
test/testplatform | ||
test/testpower | ||
test/testrendertarget | ||
test/testresample | ||
test/testrumble | ||
test/testscale | ||
test/testsem | ||
test/testshader | ||
test/testshape | ||
test/testsprite2 | ||
test/testspriteminimal | ||
test/teststreaming | ||
test/testthread | ||
test/testtimer | ||
test/testver | ||
test/testwm2 | ||
test/torturethread | ||
test/*.exe | ||
test/*.dSYM |
@@ -0,0 +1 @@ | ||
-i4 -nut -nsc -br -ce -cdw -npcs |
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LOCAL_PATH := $(call my-dir) | ||
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########################### | ||
# | ||
# SDL shared library | ||
# | ||
########################### | ||
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include $(CLEAR_VARS) | ||
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LOCAL_MODULE := SDL2 | ||
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LOCAL_C_INCLUDES := $(LOCAL_PATH)/include | ||
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LOCAL_SRC_FILES := \ | ||
$(subst $(LOCAL_PATH)/,, \ | ||
$(wildcard $(LOCAL_PATH)/src/*.c) \ | ||
$(wildcard $(LOCAL_PATH)/src/audio/*.c) \ | ||
$(wildcard $(LOCAL_PATH)/src/audio/android/*.c) \ | ||
$(wildcard $(LOCAL_PATH)/src/audio/dummy/*.c) \ | ||
$(LOCAL_PATH)/src/atomic/SDL_atomic.c \ | ||
$(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \ | ||
$(wildcard $(LOCAL_PATH)/src/core/android/*.cpp) \ | ||
$(wildcard $(LOCAL_PATH)/src/cpuinfo/*.c) \ | ||
$(wildcard $(LOCAL_PATH)/src/events/*.c) \ | ||
$(wildcard $(LOCAL_PATH)/src/file/*.c) \ | ||
$(wildcard $(LOCAL_PATH)/src/haptic/*.c) \ | ||
$(wildcard $(LOCAL_PATH)/src/haptic/dummy/*.c) \ | ||
$(wildcard $(LOCAL_PATH)/src/joystick/*.c) \ | ||
$(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \ | ||
$(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \ | ||
$(wildcard $(LOCAL_PATH)/src/power/*.c) \ | ||
$(wildcard $(LOCAL_PATH)/src/render/*.c) \ | ||
$(wildcard $(LOCAL_PATH)/src/render/*/*.c) \ | ||
$(wildcard $(LOCAL_PATH)/src/stdlib/*.c) \ | ||
$(wildcard $(LOCAL_PATH)/src/thread/*.c) \ | ||
$(wildcard $(LOCAL_PATH)/src/thread/pthread/*.c) \ | ||
$(wildcard $(LOCAL_PATH)/src/timer/*.c) \ | ||
$(wildcard $(LOCAL_PATH)/src/timer/unix/*.c) \ | ||
$(wildcard $(LOCAL_PATH)/src/video/*.c) \ | ||
$(wildcard $(LOCAL_PATH)/src/video/android/*.c)) | ||
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LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES | ||
LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog | ||
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include $(BUILD_SHARED_LIBRARY) |
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Bugs are now managed in the SDL bug tracker, here: | ||
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http://bugzilla.libsdl.org/ | ||
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You may report bugs there, and search to see if a given issue has already | ||
been reported, discussed, and maybe even fixed. | ||
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You may also find help at the SDL mailing list. Subscription information: | ||
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http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org | ||
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Bug reports are welcome here, but we really appreciate if you use Bugzilla, as | ||
bugs discussed on the mailing list may be forgotten or missed. | ||
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Simple DirectMedia Layer | ||
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org> | ||
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This software is provided 'as-is', without any express or implied | ||
warranty. In no event will the authors be held liable for any damages | ||
arising from the use of this software. | ||
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Permission is granted to anyone to use this software for any purpose, | ||
including commercial applications, and to alter it and redistribute it | ||
freely, subject to the following restrictions: | ||
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1. The origin of this software must not be misrepresented; you must not | ||
claim that you wrote the original software. If you use this software | ||
in a product, an acknowledgment in the product documentation would be | ||
appreciated but is not required. | ||
2. Altered source versions must be plainly marked as such, and must not be | ||
misrepresented as being the original software. | ||
3. This notice may not be removed or altered from any source distribution. |
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Simple DirectMedia Layer CREDITS | ||
Thanks to everyone who made this possible, including: | ||
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* Cliff Matthews, for giving me a reason to start this project. :) | ||
-- Executor rocks! *grin* | ||
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* The Linux Fund, C Magazine, Educational Technology Resources Inc., | ||
Gareth Noyce, Jesse Pavel, Keith Kitchin, Jeremy Horvath, Thomas Nicholson, | ||
Hans-Peter Gygax, the Eternal Lands Development Team, Lars Brubaker, | ||
and Phoenix Kokido for financial contributions | ||
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* Edgar "bobbens" Simo for his force feedback API development during the | ||
Google Summer of Code 2008 | ||
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* Aaron Wishnick for his work on audio resampling and pitch shifting during | ||
the Google Summer of Code 2008 | ||
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* Holmes Futrell for port of SDL to the iPhone and iPod Touch during the | ||
Google Summer of Code 2008 | ||
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* Darren Alton for port of SDL to the Nintendo DS during the Google Summer | ||
of Code 2008 | ||
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* Szymon "Wilku" Wilczek for adding support for multiple mice and tablets | ||
during the Google Summer of Code 2008 | ||
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* Marty Leisner, Andrew, Will, Edgar Simo, Donny Viszneki, Andrea Mazzoleni, | ||
Dmytro Bogovych, and Couriersud for helping find SDL 1.3 bugs in the great | ||
SDL Bug Hunt of January 2009! | ||
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* Donny Viszneki for helping fix SDL 1.3 bugs in the great SDL Bug Hunt of | ||
January 2009! | ||
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* Luke Benstead for OpenGL 3.0 support | ||
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* Ga�tan de Menten for writing the PHP and SQL behind the SDL website | ||
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* Tim Jones for the new look of the SDL website | ||
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* Ryan Gordon for helping everybody out and keeping the dream alive. :) | ||
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* Mattias Engdeg�rd, for help with the Solaris port and lots of other help | ||
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* Eric Wing, Max Horn, and Darrell Walisser for unflagging work on the Mac OS X port | ||
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* David Carr�, for the Pandora port | ||
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* Couriersud for the DirectFB driver | ||
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* Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation | ||
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* Arne Claus, for the 2004 winning SDL logo, | ||
and Shandy Brown, Jac, Alex Lyman, Mikkel Gjoel, #Guy, Jonas Hartmann, | ||
Daniel Liljeberg, Ronald Sowa, DocD, Pekka Jaervinen, Patrick Avella, | ||
Erkki Kontilla, Levon Gavalian, Hal Emerich, David Wiktorsson, | ||
S. Schury and F. Hufsky, Ciska de Ruyver, Shredweat, Tyler Montbriand, | ||
Martin Andersson, Merlyn Wysard, Fernando Ibanez, David Miller, | ||
Andre Bommele, lovesby.com, Francisco Camenforte Torres, and David Igreja | ||
for other logo entries. | ||
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* Bob Pendleton and David Olofson for being long time contributors to | ||
the SDL mailing list. | ||
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* Everybody at Loki Software, Inc. for their great contributions! | ||
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And a big hand to everyone else who gave me appreciation, advice, | ||
and suggestions, especially the good folks on the SDL mailing list. | ||
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THANKS! :) | ||
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-- Sam Lantinga <slouken@libsdl.org> | ||
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To compile and install SDL: | ||
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0. If you have downloaded this from the website, skip to the next step. | ||
If you have checked this out from subversion, you'll need to run | ||
./autogen.sh to build the configure script. | ||
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1. Run './configure; make; make install' | ||
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If you are compiling for Windows using gcc, read the FAQ at: | ||
http://www.libsdl.org/faq.php?action=listentries&category=4#42 | ||
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If you are compiling using Visual C++ on Win32, you should read | ||
the file VisualC.html | ||
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2. Look at the example programs in ./test, and check out the HTML | ||
documentation in ./docs to see how to use the SDL library. | ||
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3. Join the SDL developer mailing list by sending E-mail to | ||
sdl-request@libsdl.org | ||
and put "subscribe" in the subject of the message. | ||
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Or alternatively you can use the web interface: | ||
http://www.libsdl.org/mailing-list.php | ||
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That's it! | ||
Sam Lantinga <slouken@libsdl.org> |
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