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Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on o…
…perating systems which map the zero page for memory allocations. OpenGL renderer in progress
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218 additions
and 212 deletions.
- +1 −1 include/SDL_video.h
- +3 −6 src/video/SDL_pixels.c
- +198 −176 src/video/SDL_renderer_gl.c
- +2 −4 src/video/SDL_renderer_sw.c
- +1 −2 src/video/SDL_surface.c
- +4 −5 src/video/SDL_video.c
- +1 −2 src/video/SDL_yuv_sw.c
- +3 −6 src/video/win32/SDL_d3drender.c
- +5 −10 src/video/win32/SDL_gdirender.c
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