diff --git a/src/video/windowsrt/SDL_winrtrenderer.cpp b/src/video/windowsrt/SDL_winrtrenderer.cpp index 3a17e0962..97d6d5c66 100644 --- a/src/video/windowsrt/SDL_winrtrenderer.cpp +++ b/src/video/windowsrt/SDL_winrtrenderer.cpp @@ -130,8 +130,8 @@ void SDL_winrtrenderer::CreateDeviceResources() ); }); - auto createCubeTask = (createPSTask && createVSTask).then([this] () { - VertexPositionColor cubeVertices[] = + auto createVertexBuffer = (createPSTask && createVSTask).then([this] () { + VertexPositionColor vertices[] = { {XMFLOAT3(-1.0f, -1.0f, 0.0f), XMFLOAT2(0.0f, 1.0f)}, {XMFLOAT3(-1.0f, 1.0f, 0.0f), XMFLOAT2(0.0f, 0.0f)}, @@ -139,13 +139,13 @@ void SDL_winrtrenderer::CreateDeviceResources() {XMFLOAT3(1.0f, 1.0f, 0.0f), XMFLOAT2(1.0f, 0.0f)}, }; - m_vertexCount = ARRAYSIZE(cubeVertices); + m_vertexCount = ARRAYSIZE(vertices); D3D11_SUBRESOURCE_DATA vertexBufferData = {0}; - vertexBufferData.pSysMem = cubeVertices; + vertexBufferData.pSysMem = vertices; vertexBufferData.SysMemPitch = 0; vertexBufferData.SysMemSlicePitch = 0; - CD3D11_BUFFER_DESC vertexBufferDesc(sizeof(cubeVertices), D3D11_BIND_VERTEX_BUFFER); + CD3D11_BUFFER_DESC vertexBufferDesc(sizeof(vertices), D3D11_BIND_VERTEX_BUFFER); DX::ThrowIfFailed( m_d3dDevice->CreateBuffer( &vertexBufferDesc, @@ -155,7 +155,7 @@ void SDL_winrtrenderer::CreateDeviceResources() ); }); - auto createMainSamplerTask = createCubeTask.then([this] () { + auto createMainSamplerTask = createVertexBuffer.then([this] () { D3D11_SAMPLER_DESC samplerDesc; samplerDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT; samplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP; @@ -435,7 +435,7 @@ void SDL_winrtrenderer::Render(SDL_Surface * surface, SDL_Rect * rects, int numr blackColor ); - // Only draw the cube once it is loaded (loading is asynchronous). + // Only draw the screen once it is loaded (some loading is asynchronous). if (!m_loadingComplete) { return;