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Fixed compiling with Visual Studio
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@@ -1000,6 +1000,14 @@ |
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RelativePath="..\..\src\video\SDL_RLEaccel_c.h" |
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> |
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</File> |
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<File |
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RelativePath="..\..\src\render\software\SDL_rotate.c" |
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> |
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</File> |
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<File |
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RelativePath="..\..\src\render\software\SDL_rotate.h" |
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> |
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</File> |
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<File |
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RelativePath="..\..\src\file\SDL_rwops.c" |
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> |
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@@ -273,6 +273,7 @@ |
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<ClInclude Include="..\..\src\render\software\SDL_drawline.h" /> |
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<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" /> |
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<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" /> |
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<ClInclude Include="..\..\src\render\software\SDL_rotate.h" /> |
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<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" /> |
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<ClInclude Include="..\..\src\video\SDL_blit.h" /> |
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<ClInclude Include="..\..\src\video\SDL_blit_auto.h" /> |
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@@ -356,6 +357,7 @@ |
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<ClCompile Include="..\..\src\render\software\SDL_drawline.c" /> |
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<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" /> |
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<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" /> |
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<ClCompile Include="..\..\src\render\software\SDL_rotate.c" /> |
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<ClCompile Include="..\..\src\SDL.c" /> |
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<ClCompile Include="..\..\src\SDL_assert.c" /> |
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<ClCompile Include="..\..\src\atomic\SDL_atomic.c" /> |
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@@ -441,4 +443,4 @@ |
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> |
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<ImportGroup Label="ExtensionTargets"> |
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</ImportGroup> |
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</Project> |
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</Project>
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@@ -1320,7 +1320,7 @@ D3D_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture, |
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// Rotate and translate |
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ID3DXMatrixStack_Push(data->matrixStack); |
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ID3DXMatrixStack_LoadIdentity(data->matrixStack); |
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ID3DXMatrixStack_RotateYawPitchRoll(data->matrixStack, 0.0, 0.0, M_PI * (float) angle / 180.0f); |
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ID3DXMatrixStack_RotateYawPitchRoll(data->matrixStack, 0.0, 0.0, (float)(M_PI * (float) angle / 180.0f)); |
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ID3DXMatrixStack_Translate(data->matrixStack, (float)dstrect->x + centerx, (float)dstrect->y + centery, (float)0.0); |
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IDirect3DDevice9_SetTransform(data->device, D3DTS_VIEW, (D3DMATRIX*)ID3DXMatrixStack_GetTop(data->matrixStack)); |
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@@ -521,7 +521,6 @@ SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture, |
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SDL_Surface *src = (SDL_Surface *) texture->driverdata; |
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SDL_Rect final_rect = *dstrect, tmp_rect; |
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SDL_Surface *surface_rotated, *surface_scaled; |
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SDL_Point final_rect_center; |
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Uint32 colorkey; |
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int retval, dstwidth, dstheight, abscenterx, abscentery; |
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double cangle, sangle, px, py, p1x, p1y, p2x, p2y, p3x, p3y, p4x, p4y; |
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