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Eric Wing to Sam

Also noticed the SDL.h header in 1.3 didn't have the /** for the methods while testing. Attached is a quick fix patch.
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slouken committed Oct 6, 2009
1 parent 6023c29 commit 177026dd71eb4c3fa320619cfc9f526bf34afc52
Showing with 10 additions and 5 deletions.
  1. +10 −5 include/SDL.h
@@ -114,26 +114,31 @@ extern "C" {
#define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */
#define SDL_INIT_EVERYTHING 0x0000FFFF

/* This function loads the SDL dynamically linked library and initializes
/**
* This function loads the SDL dynamically linked library and initializes
* the subsystems specified by 'flags' (and those satisfying dependencies)
* Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
* signal handlers for some commonly ignored fatal signals (like SIGSEGV)
*/
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);

/* This function initializes specific SDL subsystems */
/**
* This function initializes specific SDL subsystems
*/
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);

/* This function cleans up specific SDL subsystems */
/** This function cleans up specific SDL subsystems */
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);

/* This function returns mask of the specified subsystems which have
/**
This function returns mask of the specified subsystems which have
been initialized.
If 'flags' is 0, it returns a mask of all initialized subsystems.
*/
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);

/* This function cleans up all initialized subsystems and unloads the
/**
* This function cleans up all initialized subsystems and unloads the
* dynamically linked library. You should call it upon all exit conditions.
*/
extern DECLSPEC void SDLCALL SDL_Quit(void);

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