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more tweaking indent options

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slouken committed May 29, 2006
1 parent d3eec31 commit 19d098ad2e8e672e5301f383bf6fa5f7ce878203
Showing 499 changed files with 29,285 additions and 29,545 deletions.
@@ -118,24 +118,24 @@ extern "C" {
* Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
* signal handlers for some commonly ignored fatal signals (like SIGSEGV)
*/
extern DECLSPEC int SDLCALL SDL_Init (Uint32 flags);
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);

/* This function initializes specific SDL subsystems */
extern DECLSPEC int SDLCALL SDL_InitSubSystem (Uint32 flags);
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);

/* This function cleans up specific SDL subsystems */
extern DECLSPEC void SDLCALL SDL_QuitSubSystem (Uint32 flags);
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);

/* This function returns mask of the specified subsystems which have
been initialized.
If 'flags' is 0, it returns a mask of all initialized subsystems.
*/
extern DECLSPEC Uint32 SDLCALL SDL_WasInit (Uint32 flags);
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);

/* This function cleans up all initialized subsystems and unloads the
* dynamically linked library. You should call it upon all exit conditions.
*/
extern DECLSPEC void SDLCALL SDL_Quit (void);
extern DECLSPEC void SDLCALL SDL_Quit(void);

/* Ends C function definitions when using C++ */
#ifdef __cplusplus
@@ -106,20 +106,20 @@ typedef struct SDL_AudioCVT
/* These functions return the list of built in video drivers, in the
* order that they are normally initialized by default.
*/
extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers (void);
extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver (int index);
extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void);
extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index);

/* These functions are used internally, and should not be used unless you
* have a specific need to specify the audio driver you want to use.
* You should normally use SDL_Init() or SDL_InitSubSystem().
*/
extern DECLSPEC int SDLCALL SDL_AudioInit (const char *driver_name);
extern DECLSPEC void SDLCALL SDL_AudioQuit (void);
extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name);
extern DECLSPEC void SDLCALL SDL_AudioQuit(void);

/* This function returns the name of the current audio driver, or NULL
* if no driver has been initialized.
*/
extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver (void);
extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void);

/*
* This function opens the audio device with the desired parameters, and
@@ -162,8 +162,8 @@ extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver (void);
* may modify the requested size of the audio buffer, you should allocate
* any local mixing buffers after you open the audio device.
*/
extern DECLSPEC int SDLCALL SDL_OpenAudio (SDL_AudioSpec * desired,
SDL_AudioSpec * obtained);
extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired,
SDL_AudioSpec * obtained);

/*
* Get the current audio state:
@@ -174,7 +174,7 @@ typedef enum
SDL_AUDIO_PLAYING,
SDL_AUDIO_PAUSED
} SDL_audiostatus;
extern DECLSPEC SDL_audiostatus SDLCALL SDL_GetAudioStatus (void);
extern DECLSPEC SDL_audiostatus SDLCALL SDL_GetAudioStatus(void);

/*
* This function pauses and unpauses the audio callback processing.
@@ -183,7 +183,7 @@ extern DECLSPEC SDL_audiostatus SDLCALL SDL_GetAudioStatus (void);
* data for your callback function after opening the audio device.
* Silence will be written to the audio device during the pause.
*/
extern DECLSPEC void SDLCALL SDL_PauseAudio (int pause_on);
extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on);

/*
* This function loads a WAVE from the data source, automatically freeing
@@ -202,11 +202,11 @@ extern DECLSPEC void SDLCALL SDL_PauseAudio (int pause_on);
* wave file cannot be opened, uses an unknown data format, or is
* corrupt. Currently raw and MS-ADPCM WAVE files are supported.
*/
extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW (SDL_RWops * src,
int freesrc,
SDL_AudioSpec * spec,
Uint8 ** audio_buf,
Uint32 * audio_len);
extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src,
int freesrc,
SDL_AudioSpec * spec,
Uint8 ** audio_buf,
Uint32 * audio_len);

/* Compatibility convenience function -- loads a WAV from a file */
#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \
@@ -215,7 +215,7 @@ extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW (SDL_RWops * src,
/*
* This function frees data previously allocated with SDL_LoadWAV_RW()
*/
extern DECLSPEC void SDLCALL SDL_FreeWAV (Uint8 * audio_buf);
extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf);

/*
* This function takes a source format and rate and a destination format
@@ -224,13 +224,13 @@ extern DECLSPEC void SDLCALL SDL_FreeWAV (Uint8 * audio_buf);
* to the other.
* This function returns 0, or -1 if there was an error.
*/
extern DECLSPEC int SDLCALL SDL_BuildAudioCVT (SDL_AudioCVT * cvt,
Uint16 src_format,
Uint8 src_channels,
int src_rate,
Uint16 dst_format,
Uint8 dst_channels,
int dst_rate);
extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
Uint16 src_format,
Uint8 src_channels,
int src_rate,
Uint16 dst_format,
Uint8 dst_channels,
int dst_rate);

/* Once you have initialized the 'cvt' structure using SDL_BuildAudioCVT(),
* created an audio buffer cvt->buf, and filled it with cvt->len bytes of
@@ -240,7 +240,7 @@ extern DECLSPEC int SDLCALL SDL_BuildAudioCVT (SDL_AudioCVT * cvt,
* cvt->buf should be allocated after the cvt structure is initialized by
* SDL_BuildAudioCVT(), and should be cvt->len*cvt->len_mult bytes long.
*/
extern DECLSPEC int SDLCALL SDL_ConvertAudio (SDL_AudioCVT * cvt);
extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT * cvt);

/*
* This takes two audio buffers of the playing audio format and mixes
@@ -250,22 +250,22 @@ extern DECLSPEC int SDLCALL SDL_ConvertAudio (SDL_AudioCVT * cvt);
* This is provided for convenience -- you can mix your own audio data.
*/
#define SDL_MIX_MAXVOLUME 128
extern DECLSPEC void SDLCALL SDL_MixAudio (Uint8 * dst, const Uint8 * src,
Uint32 len, int volume);
extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src,
Uint32 len, int volume);

/*
* The lock manipulated by these functions protects the callback function.
* During a LockAudio/UnlockAudio pair, you can be guaranteed that the
* callback function is not running. Do not call these from the callback
* function or you will cause deadlock.
*/
extern DECLSPEC void SDLCALL SDL_LockAudio (void);
extern DECLSPEC void SDLCALL SDL_UnlockAudio (void);
extern DECLSPEC void SDLCALL SDL_LockAudio(void);
extern DECLSPEC void SDLCALL SDL_UnlockAudio(void);

/*
* This function shuts down audio processing and closes the audio device.
*/
extern DECLSPEC void SDLCALL SDL_CloseAudio (void);
extern DECLSPEC void SDLCALL SDL_CloseAudio(void);


/* Ends C function definitions when using C++ */
@@ -104,29 +104,29 @@ typedef struct SDL_CD
/* Returns the number of CD-ROM drives on the system, or -1 if
SDL_Init() has not been called with the SDL_INIT_CDROM flag.
*/
extern DECLSPEC int SDLCALL SDL_CDNumDrives (void);
extern DECLSPEC int SDLCALL SDL_CDNumDrives(void);

/* Returns a human-readable, system-dependent identifier for the CD-ROM.
Example:
"/dev/cdrom"
"E:"
"/dev/disk/ide/1/master"
*/
extern DECLSPEC const char *SDLCALL SDL_CDName (int drive);
extern DECLSPEC const char *SDLCALL SDL_CDName(int drive);

/* Opens a CD-ROM drive for access. It returns a drive handle on success,
or NULL if the drive was invalid or busy. This newly opened CD-ROM
becomes the default CD used when other CD functions are passed a NULL
CD-ROM handle.
Drives are numbered starting with 0. Drive 0 is the system default CD-ROM.
*/
extern DECLSPEC SDL_CD *SDLCALL SDL_CDOpen (int drive);
extern DECLSPEC SDL_CD *SDLCALL SDL_CDOpen(int drive);

/* This function returns the current status of the given drive.
If the drive has a CD in it, the table of contents of the CD and current
play position of the CD will be stored in the SDL_CD structure.
*/
extern DECLSPEC CDstatus SDLCALL SDL_CDStatus (SDL_CD * cdrom);
extern DECLSPEC CDstatus SDLCALL SDL_CDStatus(SDL_CD * cdrom);

/* Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks'
tracks and 'nframes' frames. If both 'ntrack' and 'nframe' are 0, play
@@ -147,31 +147,30 @@ extern DECLSPEC CDstatus SDLCALL SDL_CDStatus (SDL_CD * cdrom);
This function returns 0, or -1 if there was an error.
*/
extern DECLSPEC int SDLCALL SDL_CDPlayTracks (SDL_CD * cdrom,
int start_track,
int start_frame, int ntracks,
int nframes);
extern DECLSPEC int SDLCALL SDL_CDPlayTracks(SDL_CD * cdrom,
int start_track,
int start_frame, int ntracks,
int nframes);

/* Play the given CD starting at 'start' frame for 'length' frames.
It returns 0, or -1 if there was an error.
*/
extern DECLSPEC int SDLCALL SDL_CDPlay (SDL_CD * cdrom, int start,
int length);
extern DECLSPEC int SDLCALL SDL_CDPlay(SDL_CD * cdrom, int start, int length);

/* Pause play -- returns 0, or -1 on error */
extern DECLSPEC int SDLCALL SDL_CDPause (SDL_CD * cdrom);
extern DECLSPEC int SDLCALL SDL_CDPause(SDL_CD * cdrom);

/* Resume play -- returns 0, or -1 on error */
extern DECLSPEC int SDLCALL SDL_CDResume (SDL_CD * cdrom);
extern DECLSPEC int SDLCALL SDL_CDResume(SDL_CD * cdrom);

/* Stop play -- returns 0, or -1 on error */
extern DECLSPEC int SDLCALL SDL_CDStop (SDL_CD * cdrom);
extern DECLSPEC int SDLCALL SDL_CDStop(SDL_CD * cdrom);

/* Eject CD-ROM -- returns 0, or -1 on error */
extern DECLSPEC int SDLCALL SDL_CDEject (SDL_CD * cdrom);
extern DECLSPEC int SDLCALL SDL_CDEject(SDL_CD * cdrom);

/* Closes the handle for the CD-ROM drive */
extern DECLSPEC void SDLCALL SDL_CDClose (SDL_CD * cdrom);
extern DECLSPEC void SDLCALL SDL_CDClose(SDL_CD * cdrom);


/* Ends C function definitions when using C++ */
@@ -66,29 +66,28 @@ typedef enum
SDL_GRAB_ON = 1
} SDL_GrabMode;

extern DECLSPEC const SDL_version *SDLCALL SDL_Linked_Version (void);
extern DECLSPEC char *SDLCALL SDL_AudioDriverName (char *namebuf, int maxlen);
extern DECLSPEC char *SDLCALL SDL_VideoDriverName (char *namebuf, int maxlen);
extern DECLSPEC int SDLCALL SDL_VideoModeOK (int width, int height, int bpp,
Uint32 flags);
extern DECLSPEC SDL_Rect **SDLCALL SDL_ListModes (SDL_PixelFormat * format,
Uint32 flags);
extern DECLSPEC SDL_Surface *SDLCALL SDL_SetVideoMode (int width, int height,
int bpp, Uint32 flags);
extern DECLSPEC SDL_Surface *SDLCALL SDL_GetVideoSurface (void);
extern DECLSPEC void SDLCALL SDL_WM_SetCaption (const char *title,
const char *icon);
extern DECLSPEC void SDLCALL SDL_WM_GetCaption (char **title, char **icon);
extern DECLSPEC void SDLCALL SDL_WM_SetIcon (SDL_Surface * icon,
Uint8 * mask);
extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow (void);
extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen (SDL_Surface * surface);
extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput (SDL_GrabMode mode);
extern DECLSPEC Uint8 SDLCALL SDL_GetAppState (void);
extern DECLSPEC int SDLCALL SDL_SetPalette (SDL_Surface * surface, int flags,
SDL_Color * colors,
int firstcolor, int ncolors);
extern DECLSPEC int SDLCALL SDL_GetWMInfo (SDL_SysWMinfo * info);
extern DECLSPEC const SDL_version *SDLCALL SDL_Linked_Version(void);
extern DECLSPEC char *SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen);
extern DECLSPEC char *SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen);
extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp,
Uint32 flags);
extern DECLSPEC SDL_Rect **SDLCALL SDL_ListModes(SDL_PixelFormat * format,
Uint32 flags);
extern DECLSPEC SDL_Surface *SDLCALL SDL_SetVideoMode(int width, int height,
int bpp, Uint32 flags);
extern DECLSPEC SDL_Surface *SDLCALL SDL_GetVideoSurface(void);
extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title,
const char *icon);
extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon);
extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface * icon, Uint8 * mask);
extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void);
extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface * surface);
extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode);
extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void);
extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface * surface, int flags,
SDL_Color * colors,
int firstcolor, int ncolors);
extern DECLSPEC int SDLCALL SDL_GetWMInfo(SDL_SysWMinfo * info);

/* Ends C function definitions when using C++ */
#ifdef __cplusplus
@@ -41,35 +41,35 @@ extern "C" {

/* This function returns true if the CPU has the RDTSC instruction
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC (void);
extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void);

/* This function returns true if the CPU has MMX features
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX (void);
extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void);

/* This function returns true if the CPU has MMX Ext. features
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasMMXExt (void);
extern DECLSPEC SDL_bool SDLCALL SDL_HasMMXExt(void);

/* This function returns true if the CPU has 3DNow features
*/
extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow (void);
extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void);

/* This function returns true if the CPU has 3DNow! Ext. features
*/
extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNowExt (void);
extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNowExt(void);

/* This function returns true if the CPU has SSE features
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE (void);
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void);

/* This function returns true if the CPU has SSE2 features
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2 (void);
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void);

/* This function returns true if the CPU has AltiVec features
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec (void);
extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void);

/* Ends C function definitions when using C++ */
#ifdef __cplusplus

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