This repository has been archived by the owner. It is now read-only.
Please sign in to comment.
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Fixed bug 1929 - SDL_Texture* from SDL_CreateTexture() causes GL_Bind…
…Texture() to segfault Charles Huber If SDL_CreateTexture() takes the !IsSupportedFormat() path it will return a SDL_Texture* with a NULL driverdata member. If you then SDL_GL_BindTexture() this will cause a segfault in GL_BindTexture() when it unconditionally dereferences driverdata.
- Loading branch information