Skip to content
This repository has been archived by the owner. It is now read-only.
Permalink
Browse files

Replaced private event functionality with event sending.

  • Loading branch information
antifinidictor committed Jun 24, 2011
1 parent df726b9 commit 2fe8987af476bbb3daf3fb1dbfc31bb4380ad864
Showing with 56 additions and 34 deletions.
  1. +49 −30 src/video/bwindow/SDL_BWin.h
  2. +1 −1 src/video/bwindow/SDL_lowvideo.h
  3. +6 −3 src/video/bwindow/SDL_sysvideo.cc
@@ -33,6 +33,9 @@
#endif
#include <support/UTF8.h>

//FIXME: Temporary fix until I can understand what the values used from here do
#include "SDL_compat.h"

#include "../../main/beos/SDL_BeApp.h"
#include "SDL_events.h"
#include "SDL_BView.h"
@@ -219,15 +222,16 @@ class SDL_BWin:public BDirectWindow
if (inhibit_resize)
inhibit_resize = false;
else
SDL_PrivateResize((int) width, (int) height);
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED,
(int) width, (int) height);
}
virtual int CreateView(Uint32 flags, Uint32 gl_flags)
{
int retval;

retval = 0;
Lock();
if (flags & SDL_INTERNALOPENGL) {
if (flags & SDL_OPENGL/*SDL_INTERNALOPENGL*/) {
#if SDL_VIDEO_OPENGL
if (SDL_GLView == NULL) {
SDL_GLView = new BGLView(Bounds(), "SDL GLView",
@@ -321,17 +325,24 @@ class SDL_BWin:public BDirectWindow
virtual void Minimize(bool minimize)
{
/* This is only called when mimimized, not when restored */
//SDL_PrivateAppActive(minimize, SDL_APPACTIVE);
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
BWindow::Minimize(minimize);
}
virtual void WindowActivated(bool active)
{
SDL_PrivateAppActive(active, SDL_APPINPUTFOCUS);
// SDL_PrivateAppActive(active, SDL_APPINPUTFOCUS);
if( active ) {
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_SHOWN, 0, 0);
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0);
} else {
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
}
}
virtual bool QuitRequested(void)
{
if (SDL_BeAppActive > 0) {
SDL_PrivateQuit();
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_CLOSE, 0, 0);
/* We don't ever actually close the window here because
the application should respond to the quit request,
or ignore it as desired.
@@ -401,19 +412,23 @@ class SDL_BWin:public BDirectWindow
&& msg->FindInt32("be:transit", &transit) == B_OK) {
if (transit == B_EXITED_VIEW) {
if (SDL_GetAppState() & SDL_APPMOUSEFOCUS) {
SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
// SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
be_app->SetCursor(B_HAND_CURSOR);
}
} else {
int x, y;
if (!(SDL_GetAppState() & SDL_APPMOUSEFOCUS)) {
SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
// SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_SHOWN, 0, 0);
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0);
SDL_SetCursor(NULL);
}
GetXYOffset(x, y);
x = (int) where.x - x;
y = (int) where.y - y;
SDL_PrivateMouseMotion(0, 0, x, y);
SDL_SendMouseMotion(window, 0, x, y);
}
}
break;
@@ -424,19 +439,21 @@ class SDL_BWin:public BDirectWindow
/* it looks like mouse down is send only for first clicked
button, each next is not send while last one is holded */
int32 buttons;
int sdl_buttons = 0;
// int sdl_buttons = 0;
if (msg->FindInt32("buttons", &buttons) == B_OK) {
/* Add any mouse button events */
if (buttons & B_PRIMARY_MOUSE_BUTTON) {
sdl_buttons |= SDL_BUTTON_LEFT;
// sdl_buttons |= SDL_BUTTON_LMASK;
SDL_SendMouseButton(window, SDL_PRESSED, SDL_BUTTON_LEFT);
}
if (buttons & B_SECONDARY_MOUSE_BUTTON) {
sdl_buttons |= SDL_BUTTON_RIGHT;
// sdl_buttons |= SDL_BUTTON_RMASK;
SDL_SendMouseButton(window, SDL_PRESSED, SDL_BUTTON_RIGHT);
}
if (buttons & B_TERTIARY_MOUSE_BUTTON) {
sdl_buttons |= SDL_BUTTON_MIDDLE;
// sdl_buttons |= SDL_BUTTON_MMASK;
SDL_SendMouseButton(window, SDL_PRESSED, SDL_BUTTON_MIDDLE);
}
SDL_PrivateMouseButton(SDL_PRESSED, sdl_buttons, 0, 0);

last_buttons = buttons;
}
@@ -455,19 +472,21 @@ class SDL_BWin:public BDirectWindow
without releasing previous one first) - but that's probably
because of how drivers are written?, not BeOS itself. */
int32 buttons;
int sdl_buttons = 0;
// int sdl_buttons = 0;
if (msg->FindInt32("buttons", &buttons) == B_OK) {
/* Add any mouse button events */
if ((buttons ^ B_PRIMARY_MOUSE_BUTTON) & last_buttons) {
sdl_buttons |= SDL_BUTTON_LEFT;
// sdl_buttons |= SDL_BUTTON_LMASK;
SDL_SendMouseButton(window, SDL_RELEASED, SDL_BUTTON_LEFT);
}
if ((buttons ^ B_SECONDARY_MOUSE_BUTTON) & last_buttons) {
sdl_buttons |= SDL_BUTTON_RIGHT;
// sdl_buttons |= SDL_BUTTON_RMASK;
SDL_SendMouseButton(window, SDL_RELEASED, SDL_BUTTON_RIGHT);
}
if ((buttons ^ B_TERTIARY_MOUSE_BUTTON) & last_buttons) {
sdl_buttons |= SDL_BUTTON_MIDDLE;
// sdl_buttons |= SDL_BUTTON_MMASK;
SDL_SendMouseButton(window, SDL_RELEASED, SDL_BUTTON_MIDDLE);
}
SDL_PrivateMouseButton(SDL_RELEASED, sdl_buttons, 0, 0);

last_buttons = buttons;
}
@@ -481,15 +500,9 @@ class SDL_BWin:public BDirectWindow
if (msg->FindFloat("be:wheel_delta_x", &x) == B_OK
&& msg->FindFloat("be:wheel_delta_y", &y) == B_OK) {
if (x < 0 || y < 0) {
SDL_PrivateMouseButton(SDL_PRESSED,
SDL_BUTTON_WHEELDOWN, 0, 0);
SDL_PrivateMouseButton(SDL_RELEASED,
SDL_BUTTON_WHEELDOWN, 0, 0);
SDL_SendMouseWheel(window, (int)x, (int)y);
} else if (x > 0 || y > 0) {
SDL_PrivateMouseButton(SDL_PRESSED,
SDL_BUTTON_WHEELUP, 0, 0);
SDL_PrivateMouseButton(SDL_RELEASED,
SDL_BUTTON_WHEELUP, 0, 0);
SDL_SendMouseWheel(window, (int)x, (int)y);
}
}
break;
@@ -509,7 +522,7 @@ class SDL_BWin:public BDirectWindow
if (msg->FindInt32("key", &key) == B_OK
&& msg->FindInt32("modifiers", &modifiers) == B_OK) {
SDL_Keysym keysym;
keysym.scancode = key;
keysym.scancode = (SDL_Scancode)key;
if ((key > 0) && (key < 128)) {
keysym.sym = keymap[key];
} else {
@@ -520,6 +533,7 @@ class SDL_BWin:public BDirectWindow
anyway, and doesn't care about what we setup here */
keysym.mod = KMOD_NONE;
keysym.unicode = 0;
#if 0 /* FIXME: As far as I can make out, this isn't really used anymore? */
if (SDL_TranslateUNICODE) {
const char *bytes;
if (msg->FindString("bytes", &bytes) == B_OK) {
@@ -530,7 +544,8 @@ class SDL_BWin:public BDirectWindow
keysym.unicode = Translate2Unicode(bytes);
}
}
SDL_PrivateKeyboard(SDL_PRESSED, &keysym);
#endif
SDL_SendKeyboardKey(SDL_PRESSED, keysym.scancode);
}
break;
}
@@ -543,21 +558,23 @@ class SDL_BWin:public BDirectWindow
if (msg->FindInt32("key", &key) == B_OK
&& msg->FindInt32("modifiers", &modifiers) == B_OK) {
SDL_Keysym keysym;
keysym.scancode = key;
keysym.scancode = (SDL_Scancode)key;
if ((key > 0) && (key < 128)) {
keysym.sym = keymap[key];
} else {
keysym.sym = SDLK_UNKNOWN;
}
keysym.mod = KMOD_NONE; /* FIX THIS? */
keysym.unicode = 0;
#if 0 /* FIXME: As far as I can make out, this isn't really used anymore? */
if (SDL_TranslateUNICODE) {
const char *bytes;
if (msg->FindString("bytes", &bytes) == B_OK) {
keysym.unicode = Translate2Unicode(bytes);
}
}
SDL_PrivateKeyboard(SDL_RELEASED, &keysym);
#endif
SDL_SendKeyboardKey(SDL_RELEASED, keysym.scancode);
}
break;
}
@@ -586,6 +603,8 @@ class SDL_BWin:public BDirectWindow

int32 last_buttons;
SDL_Keycode keymap[128];

SDL_Window *window;
};

#endif /* _SDL_BWin_h */
@@ -43,7 +43,7 @@ struct SDL_PrivateVideoData
SDL_Rect **SDL_modelist[NUM_MODELISTS];

/* A completely clear cursor */
WMcursor *BlankCursor;
struct WMcursor *BlankCursor;

SDL_Overlay *overlay;
};
@@ -549,7 +549,10 @@ extern "C"
current->flags |= SDL_NOFRAME;
SDL_Win->SetLook(B_NO_BORDER_WINDOW_LOOK);
} else {
if ((flags & SDL_RESIZABLE) && !(flags & SDL_INTERNALOPENGL)) {
/* FIXME: What was SDL_INTERNALOPENGL? This used it before, but it
isn't defined anywhere. */
if ((flags & SDL_RESIZABLE) && !(flags & SDL_OPENGL
/*SDL_INTERNALOPENGL*/)) {
current->flags |= SDL_RESIZABLE;
/* We don't want opaque resizing (TM). :-) */
SDL_Win->SetFlags(B_OUTLINE_RESIZE);
@@ -558,8 +561,8 @@ extern "C"
}
}

if (flags & SDL_INTERNALOPENGL) {
current->flags |= SDL_INTERNALOPENGL;
if (flags & SDL_OPENGL /*SDL_INTERNALOPENGL*/) {
current->flags |= SDL_OPENGL /*SDL_INTERNALOPENGL*/;
current->pitch = 0;
current->pixels = NULL;
_this->UpdateRects = NULL;

0 comments on commit 2fe8987

Please sign in to comment.