@@ -67,11 +67,6 @@
#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001
#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
#ifndef GLX_EXT_swap_control
#define GLX_SWAP_INTERVAL_EXT 0x20F1
#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2
#endif
/* Typedef for the GL 3.0 context creation function */
typedef GLXContext (*PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display * dpy,
GLXFBConfig config,
@@ -80,6 +75,31 @@ typedef GLXContext(*PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display * dpy,
Bool direct,
const int
*attrib_list);
#ifndef GLX_ARB_create_context_profile
#define GLX_ARB_create_context_profile
#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
#endif
#ifndef GLX_ARB_create_context_robustness
#define GLX_ARB_create_context_robustness
#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261
#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252
#endif
#endif
#ifndef GLX_EXT_create_context_es2_profile
#define GLX_EXT_create_context_es2_profile
#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000002
#endif
#ifndef GLX_EXT_swap_control
#define GLX_SWAP_INTERVAL_EXT 0x20F1
#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2
#endif
#define OPENGL_REQUIRES_DLOPEN
@@ -305,16 +325,24 @@ X11_GL_InitExtensions(_THIS)
X11_PumpEvents (_this);
}
/* glXChooseVisual and glXChooseFBConfig have some small differences in
* the attribute encoding, it can be chosen with the for_FBConfig parameter.
*/
int
X11_GL_GetAttributes (_THIS, Display * display, int screen, int * attribs, int size)
X11_GL_GetAttributes (_THIS, Display * display, int screen, int * attribs, int size, Bool for_FBConfig )
{
int i = 0 ;
/* assert buffer is large enough to hold all SDL attributes. */
SDL_assert (size >= 32 );
/* Setup our GLX attributes according to the gl_config. */
attribs[i++] = GLX_RGBA;
if ( for_FBConfig ) {
attribs[i++] = GLX_RENDER_TYPE;
attribs[i++] = GLX_RGBA_BIT;
} else {
attribs[i++] = GLX_RGBA;
}
attribs[i++] = GLX_RED_SIZE;
attribs[i++] = _this->gl_config .red_size ;
attribs[i++] = GLX_GREEN_SIZE;
@@ -329,6 +357,8 @@ X11_GL_GetAttributes(_THIS, Display * display, int screen, int * attribs, int si
if (_this->gl_config .double_buffer ) {
attribs[i++] = GLX_DOUBLEBUFFER;
if ( for_FBConfig )
attribs[i++] = True;
}
attribs[i++] = GLX_DEPTH_SIZE;
@@ -361,6 +391,8 @@ X11_GL_GetAttributes(_THIS, Display * display, int screen, int * attribs, int si
if (_this->gl_config .stereo ) {
attribs[i++] = GLX_STEREO;
if ( for_FBConfig )
attribs[i++] = True;
}
if (_this->gl_config .multisamplebuffers ) {
@@ -391,10 +423,8 @@ X11_GL_GetVisual(_THIS, Display * display, int screen)
XVisualInfo *vinfo;
/* 64 seems nice. */
const int max_attrs = 64 ;
int attribs[max_attrs];
const int i = X11_GL_GetAttributes (_this,display,screen,attribs,max_attrs);
SDL_assert (i <= max_attrs);
int attribs[64 ];
int i = X11_GL_GetAttributes (_this,display,screen,attribs,64 ,SDL_FALSE);
if (!_this->gl_data ) {
/* The OpenGL library wasn't loaded, SDL_GetError() should have info */
@@ -439,13 +469,29 @@ X11_GL_CreateContext(_THIS, SDL_Window * window)
SDL_SetError (" Could not create GL context" );
return NULL ;
} else {
int attribs[] = {
/* max 8 attributes plus terminator */
int attribs[9 ] = {
GLX_CONTEXT_MAJOR_VERSION_ARB,
_this->gl_config .major_version ,
GLX_CONTEXT_MINOR_VERSION_ARB,
_this->gl_config .minor_version ,
0
};
int iattr = 4 ;
/* SDL profile bits match GLX profile bits */
if ( _this->gl_config .profile_mask != 0 ) {
attribs[iattr++] = GLX_CONTEXT_PROFILE_MASK_ARB;
attribs[iattr++] = _this->gl_config .profile_mask ;
}
/* SDL flags match GLX flags */
if ( _this->gl_config .flags != 0 ) {
attribs[iattr++] = GLX_CONTEXT_FLAGS_ARB;
attribs[iattr++] = _this->gl_config .flags ;
}
attribs[iattr++] = 0 ;
/* Get a pointer to the context creation function for GL 3.0 */
PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribs =
@@ -472,7 +518,7 @@ X11_GL_CreateContext(_THIS, SDL_Window * window)
int *)) _this->gl_data ->
glXGetProcAddress ((GLubyte *) " glXChooseFBConfig" );
X11_GL_GetAttributes (_this,display,screen,glxAttribs,64 );
X11_GL_GetAttributes (_this,display,screen,glxAttribs,64 ,SDL_TRUE );
if (!glXChooseFBConfig
|| !(framebuffer_config =