Skip to content
This repository has been archived by the owner. It is now read-only.
Permalink
Browse files

Add OpenGL 3.X context creation support

Matthias Bentrup 2011-10-30 03:58:24 PDT

I've updated the context creation patch to include the bugfixes by Martin
Schreiber and also included a profile bit to request a ES2 compatible profile.

The wgl context creation may use 2 call to wglChoosePixelFormat if no
acceleration attribute is selected, this should work around a bug with buggy
AMD drivers (see #1254).
  • Loading branch information
slouken committed Feb 21, 2012
1 parent 3aead2b commit 30b17e7382b4fc8be84505914702c9db1700a33c
Showing with 144 additions and 22 deletions.
  1. +17 −1 include/SDL_video.h
  2. +2 −0 src/video/SDL_sysvideo.h
  3. +18 −0 src/video/SDL_video.c
  4. +48 −8 src/video/windows/SDL_windowsopengl.c
  5. +59 −13 src/video/x11/SDL_x11opengl.c
@@ -182,9 +182,25 @@ typedef enum
SDL_GL_ACCELERATED_VISUAL,
SDL_GL_RETAINED_BACKING,
SDL_GL_CONTEXT_MAJOR_VERSION,
SDL_GL_CONTEXT_MINOR_VERSION
SDL_GL_CONTEXT_MINOR_VERSION,
SDL_GL_CONTEXT_FLAGS,
SDL_GL_CONTEXT_PROFILE_MASK
} SDL_GLattr;

typedef enum
{
SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
SDL_GL_CONTEXT_PROFILE_ES2 = 0x0004
} SDL_GLprofile;

typedef enum
{
SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001,
SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004
} SDL_GLcontextFlag;


/* Function prototypes */

@@ -270,6 +270,8 @@ struct SDL_VideoDevice
int accelerated;
int major_version;
int minor_version;
int flags;
int profile_mask;
int retained_backing;
int driver_loaded;
char driver_path[256];
@@ -500,6 +500,8 @@ SDL_VideoInit(const char *driver_name)
_this->gl_config.major_version = 2;
_this->gl_config.minor_version = 0;
#endif
_this->gl_config.flags = 0;
_this->gl_config.profile_mask = 0;

/* Initialize the video subsystem */
if (_this->VideoInit(_this) < 0) {
@@ -2300,6 +2302,12 @@ SDL_GL_SetAttribute(SDL_GLattr attr, int value)
case SDL_GL_CONTEXT_MINOR_VERSION:
_this->gl_config.minor_version = value;
break;
case SDL_GL_CONTEXT_FLAGS:
_this->gl_config.flags = value;
break;
case SDL_GL_CONTEXT_PROFILE_MASK:
_this->gl_config.profile_mask = value;
break;
default:
SDL_SetError("Unknown OpenGL attribute");
retval = -1;
@@ -2446,6 +2454,16 @@ SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
*value = _this->gl_config.minor_version;
return 0;
}
case SDL_GL_CONTEXT_FLAGS:
{
*value = _this->gl_config.flags;
return 0;
}
case SDL_GL_CONTEXT_PROFILE_MASK:
{
*value = _this->gl_config.profile_mask;
return 0;
}
default:
SDL_SetError("Unknown OpenGL attribute");
return -1;
@@ -39,6 +39,26 @@
#define WGL_CONTEXT_FLAGS_ARB 0x2093
#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002

#ifndef WGL_ARB_create_context_profile
#define WGL_ARB_create_context_profile
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
#endif

#ifndef WGL_ARB_create_context_robustness
#define WGL_ARB_create_context_robustness
#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
#endif
#endif

#ifndef WGL_EXT_create_context_es2_profile
#define WGL_EXT_create_context_es2_profile
#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
#endif

typedef HGLRC(APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC,
@@ -398,7 +418,7 @@ WIN_GL_SetupWindow(_THIS, SDL_Window * window)
{
HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc;
PIXELFORMATDESCRIPTOR pfd;
int pixel_format;
int pixel_format = 0;
int iAttribs[64];
int *iAttr;
float fAttribs[1] = { 0 };
@@ -468,16 +488,19 @@ WIN_GL_SetupWindow(_THIS, SDL_Window * window)
*iAttr++ = _this->gl_config.multisamplesamples;
}

if (_this->gl_config.accelerated >= 0) {
*iAttr++ = WGL_ACCELERATION_ARB;
*iAttr++ = (_this->gl_config.accelerated ? WGL_FULL_ACCELERATION_ARB :
WGL_NO_ACCELERATION_ARB);
}
*iAttr++ = WGL_ACCELERATION_ARB;
*iAttr++ = WGL_FULL_ACCELERATION_ARB;

*iAttr = 0;

/* Choose and set the closest available pixel format */
pixel_format = WIN_GL_ChoosePixelFormatARB(_this, iAttribs, fAttribs);
if (_this->gl_config.accelerated != 0) {
pixel_format = WIN_GL_ChoosePixelFormatARB(_this, iAttribs, fAttribs);
}
if (!pixel_format && _this->gl_config.accelerated != 1) {
iAttr[-1] = WGL_NO_ACCELERATION_ARB;
pixel_format = WIN_GL_ChoosePixelFormatARB(_this, iAttribs, fAttribs);
}
if (!pixel_format) {
pixel_format = WIN_GL_ChoosePixelFormat(hdc, &pfd);
}
@@ -521,11 +544,28 @@ WIN_GL_CreateContext(_THIS, SDL_Window * window)
SDL_SetError("GL 3.x is not supported");
context = temp_context;
} else {
int attribs[] = {
/* max 8 attributes plus terminator */
int attribs[9] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, _this->gl_config.major_version,
WGL_CONTEXT_MINOR_VERSION_ARB, _this->gl_config.minor_version,
0
};
int iattr = 4;

/* SDL profile bits match WGL profile bits */
if( _this->gl_config.profile_mask != 0 ) {
attribs[iattr++] = WGL_CONTEXT_PROFILE_MASK_ARB;
attribs[iattr++] = _this->gl_config.profile_mask;
}

/* SDL flags match WGL flags */
if( _this->gl_config.flags != 0 ) {
attribs[iattr++] = WGL_CONTEXT_FLAGS_ARB;
attribs[iattr++] = _this->gl_config.flags;
}

attribs[iattr++] = 0;

/* Create the GL 3.x context */
context = wglCreateContextAttribsARB(hdc, 0, attribs);
/* Delete the GL 2.x context */
@@ -67,11 +67,6 @@
#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001
#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002

#ifndef GLX_EXT_swap_control
#define GLX_SWAP_INTERVAL_EXT 0x20F1
#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2
#endif

/* Typedef for the GL 3.0 context creation function */
typedef GLXContext(*PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display * dpy,
GLXFBConfig config,
@@ -80,6 +75,31 @@ typedef GLXContext(*PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display * dpy,
Bool direct,
const int
*attrib_list);

#ifndef GLX_ARB_create_context_profile
#define GLX_ARB_create_context_profile
#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
#endif

#ifndef GLX_ARB_create_context_robustness
#define GLX_ARB_create_context_robustness
#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261
#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252
#endif
#endif

#ifndef GLX_EXT_create_context_es2_profile
#define GLX_EXT_create_context_es2_profile
#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000002
#endif

#ifndef GLX_EXT_swap_control
#define GLX_SWAP_INTERVAL_EXT 0x20F1
#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2
#endif

#define OPENGL_REQUIRES_DLOPEN
@@ -305,16 +325,24 @@ X11_GL_InitExtensions(_THIS)
X11_PumpEvents(_this);
}

/* glXChooseVisual and glXChooseFBConfig have some small differences in
* the attribute encoding, it can be chosen with the for_FBConfig parameter.
*/
int
X11_GL_GetAttributes(_THIS, Display * display, int screen, int * attribs, int size)
X11_GL_GetAttributes(_THIS, Display * display, int screen, int * attribs, int size, Bool for_FBConfig)
{
int i = 0;

/* assert buffer is large enough to hold all SDL attributes. */
SDL_assert(size >= 32);

/* Setup our GLX attributes according to the gl_config. */
attribs[i++] = GLX_RGBA;
if( for_FBConfig ) {
attribs[i++] = GLX_RENDER_TYPE;
attribs[i++] = GLX_RGBA_BIT;
} else {
attribs[i++] = GLX_RGBA;
}
attribs[i++] = GLX_RED_SIZE;
attribs[i++] = _this->gl_config.red_size;
attribs[i++] = GLX_GREEN_SIZE;
@@ -329,6 +357,8 @@ X11_GL_GetAttributes(_THIS, Display * display, int screen, int * attribs, int si

if (_this->gl_config.double_buffer) {
attribs[i++] = GLX_DOUBLEBUFFER;
if( for_FBConfig )
attribs[i++] = True;
}

attribs[i++] = GLX_DEPTH_SIZE;
@@ -361,6 +391,8 @@ X11_GL_GetAttributes(_THIS, Display * display, int screen, int * attribs, int si

if (_this->gl_config.stereo) {
attribs[i++] = GLX_STEREO;
if( for_FBConfig )
attribs[i++] = True;
}

if (_this->gl_config.multisamplebuffers) {
@@ -391,10 +423,8 @@ X11_GL_GetVisual(_THIS, Display * display, int screen)
XVisualInfo *vinfo;

/* 64 seems nice. */
const int max_attrs = 64;
int attribs[max_attrs];
const int i = X11_GL_GetAttributes(_this,display,screen,attribs,max_attrs);
SDL_assert(i <= max_attrs);
int attribs[64];
int i = X11_GL_GetAttributes(_this,display,screen,attribs,64,SDL_FALSE);

if (!_this->gl_data) {
/* The OpenGL library wasn't loaded, SDL_GetError() should have info */
@@ -439,13 +469,29 @@ X11_GL_CreateContext(_THIS, SDL_Window * window)
SDL_SetError("Could not create GL context");
return NULL;
} else {
int attribs[] = {
/* max 8 attributes plus terminator */
int attribs[9] = {
GLX_CONTEXT_MAJOR_VERSION_ARB,
_this->gl_config.major_version,
GLX_CONTEXT_MINOR_VERSION_ARB,
_this->gl_config.minor_version,
0
};
int iattr = 4;

/* SDL profile bits match GLX profile bits */
if( _this->gl_config.profile_mask != 0 ) {
attribs[iattr++] = GLX_CONTEXT_PROFILE_MASK_ARB;
attribs[iattr++] = _this->gl_config.profile_mask;
}

/* SDL flags match GLX flags */
if( _this->gl_config.flags != 0 ) {
attribs[iattr++] = GLX_CONTEXT_FLAGS_ARB;
attribs[iattr++] = _this->gl_config.flags;
}

attribs[iattr++] = 0;

/* Get a pointer to the context creation function for GL 3.0 */
PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribs =
@@ -472,7 +518,7 @@ X11_GL_CreateContext(_THIS, SDL_Window * window)
int *)) _this->gl_data->
glXGetProcAddress((GLubyte *) "glXChooseFBConfig");

X11_GL_GetAttributes(_this,display,screen,glxAttribs,64);
X11_GL_GetAttributes(_this,display,screen,glxAttribs,64,SDL_TRUE);

if (!glXChooseFBConfig
|| !(framebuffer_config =

0 comments on commit 30b17e7

Please sign in to comment.