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Moved the +1 to mostly eliminate the visual artifact.
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src/video/win32/SDL_win32shape.c
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@@ -49,7 +49,7 @@ CombineRectRegions(SDL_ShapeTree* node,void* closure) { |
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HRGN mask_region = *((HRGN*)closure),temp_region = NULL; |
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if(node->kind == OpaqueShape) { |
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//Win32 API regions exclude their outline, so we widen the region by one pixel in each direction to include the real outline. |
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temp_region = CreateRectRgn(node->data.shape.x - 1,node->data.shape.y - 1,node->data.shape.x + node->data.shape.w,node->data.shape.y + node->data.shape.h); |
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temp_region = CreateRectRgn(node->data.shape.x,node->data.shape.y,node->data.shape.x + node->data.shape.w + 1,node->data.shape.y + node->data.shape.h + 1); |
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if(mask_region != NULL) { |
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CombineRgn(mask_region,mask_region,temp_region,RGN_OR); |
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DeleteObject(temp_region); |
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