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Oh yeah, we have GLX support too.
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include/SDL_config_macosx.h
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@@ -111,12 +111,7 @@ |
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#define SDL_HAPTIC_IOKIT 1 |
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/* Enable various shared object loading systems */ |
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#ifdef __ppc__ |
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/* For Mac OS X 10.2 compatibility */ |
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#define SDL_LOADSO_DLCOMPAT 1 |
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#else |
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#define SDL_LOADSO_DLOPEN 1 |
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#endif |
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/* Enable various threading systems */ |
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#define SDL_THREAD_PTHREAD 1 |
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@@ -142,10 +137,13 @@ |
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#define SDL_VIDEO_DRIVER_X11_SCRNSAVER 1 |
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#define SDL_VIDEO_DRIVER_X11_XV 1 |
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#define SDL_VIDEO_RENDER_OGL 1 |
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#define SDL_VIDEO_RENDER_X11 1 |
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/* Enable OpenGL support */ |
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#define SDL_VIDEO_OPENGL 1 |
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#define SDL_VIDEO_OPENGL_CGL 1 |
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#define SDL_VIDEO_RENDER_OGL 1 |
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#define SDL_VIDEO_OPENGL_GLX 1 |
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/* Enable system power support */ |
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#define SDL_POWER_MACOSX 1 |
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