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Fixes for compiling with Visual C++ 8.0 Express Edition
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@@ -243,7 +243,7 @@ SDL_CompatEventFilter(void *userdata, SDL_Event * event) |
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case SDL_TEXTINPUT: |
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{ |
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/* FIXME: Generate an old style key repeat event if needed */ |
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printf("TEXTINPUT: '%s'\n", event->text.text); |
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//printf("TEXTINPUT: '%s'\n", event->text.text); |
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break; |
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} |
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case SDL_MOUSEWHEEL: |
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@@ -555,7 +555,7 @@ prepare_audiospec(const SDL_AudioSpec * orig, SDL_AudioSpec * prepared) |
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switch (orig->channels) { |
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case 0:{ |
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const char *env = SDL_getenv("SDL_AUDIO_CHANNELS"); |
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if ((!env) || ((prepared->channels = SDL_atoi(env)) == 0)) { |
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if ((!env) || ((prepared->channels = (Uint8)SDL_atoi(env)) == 0)) { |
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prepared->channels = 2; /* a reasonable default */ |
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} |
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break; |
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@@ -1177,7 +1177,9 @@ SDL_RateSLOW(SDL_AudioCVT * cvt, SDL_AudioFormat format) |
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case 32: |
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{ |
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/* !!! FIXME: need 32-bit converter here! */ |
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#ifdef DEBUG_CONVERT |
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fprintf(stderr, "FIXME: need 32-bit converter here!\n"); |
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#endif |
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} |
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} |
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} else { |
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@@ -1214,7 +1216,9 @@ SDL_RateSLOW(SDL_AudioCVT * cvt, SDL_AudioFormat format) |
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case 32: |
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{ |
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/* !!! FIXME: need 32-bit converter here! */ |
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#ifdef DEBUG_CONVERT |
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fprintf(stderr, "FIXME: need 32-bit converter here!\n"); |
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#endif |
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} |
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} |
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} |
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@@ -303,8 +303,8 @@ SDL_MixAudioFormat(Uint8 * dst, const Uint8 * src, SDL_AudioFormat format, |
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float src1, src2; |
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double dst_sample; |
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/* !!! FIXME: are these right? */ |
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const double max_audioval = 3.40282347e+38F; |
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const double min_audioval = -3.40282347e+38F; |
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const double max_audioval = 3.402823466e+38F; |
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const double min_audioval = -3.402823466e+38F; |
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len /= 4; |
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while (len--) { |
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@@ -332,8 +332,8 @@ SDL_MixAudioFormat(Uint8 * dst, const Uint8 * src, SDL_AudioFormat format, |
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float src1, src2; |
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double dst_sample; |
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/* !!! FIXME: are these right? */ |
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const double max_audioval = 3.40282347e+38F; |
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const double min_audioval = -3.40282347e+38F; |
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const double max_audioval = 3.402823466e+38F; |
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const double min_audioval = -3.402823466e+38F; |
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len /= 4; |
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while (len--) { |
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@@ -347,7 +347,6 @@ SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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texture->driverdata = SDL_SW_CreateYUVTexture(texture); |
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} else { |
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SDL_Surface *surface; |
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int bpp; |
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Uint32 Rmask, Gmask, Bmask, Amask; |
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@@ -939,7 +939,6 @@ void |
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SDL_SetWindowTitle(SDL_WindowID windowID, const char *title) |
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{ |
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SDL_Window *window = SDL_GetWindowFromID(windowID); |
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const char *last_title; |
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if (!window || title == window->title) { |
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return; |
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@@ -1852,7 +1851,6 @@ int |
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SDL_GetTextureAlphaMod(SDL_TextureID textureID, Uint8 * alpha) |
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{ |
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SDL_Texture *texture = SDL_GetTextureFromID(textureID); |
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SDL_Renderer *renderer; |
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if (!texture) { |
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return -1; |
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@@ -1886,7 +1884,6 @@ int |
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SDL_GetTextureBlendMode(SDL_TextureID textureID, int *blendMode) |
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{ |
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SDL_Texture *texture = SDL_GetTextureFromID(textureID); |
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SDL_Renderer *renderer; |
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if (!texture) { |
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return -1; |
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@@ -1920,7 +1917,6 @@ int |
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SDL_GetTextureScaleMode(SDL_TextureID textureID, int *scaleMode) |
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{ |
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SDL_Texture *texture = SDL_GetTextureFromID(textureID); |
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SDL_Renderer *renderer; |
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if (!texture) { |
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return -1; |
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@@ -590,12 +590,12 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) |
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break; |
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case WM_XBUTTONDOWN: |
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xbuttonval = GET_XBUTTON_WPARAM(wParam); |
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button = SDL_BUTTON_WHEELDOWN + xbuttonval; |
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button = SDL_BUTTON_RIGHT + xbuttonval; |
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state = SDL_PRESSED; |
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break; |
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case WM_XBUTTONUP: |
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xbuttonval = GET_XBUTTON_WPARAM(wParam); |
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button = SDL_BUTTON_WHEELDOWN + xbuttonval; |
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button = SDL_BUTTON_RIGHT + xbuttonval; |
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state = SDL_RELEASED; |
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break; |
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default: |
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